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Messages - PiBoSo

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Support / Re: Problems loading the game!
« on: December 07, 2010, 09:20:30 AM »
my problem is i click that then it shows the tony kart picture then it say the game has stopped working. should i have clicked mirror 2?

Updating graphics card drivers may fix the problem.

Bug reports / Re: Fix Controls setup
« on: December 06, 2010, 11:28:58 PM »
You are probably too upset with the project, but it would be a great help if you could please locate controls.txt and calib.txt to send them to

Bug reports / Re: Fix Controls setup
« on: December 06, 2010, 10:57:32 PM »
Controls are on top of TODO list for next release.
In the meantime, please try calibrating all of your peripherals before assigning controls. There are 2 arrows on top of calibration page to cycle between plugged inputs.

Bug reports / Re: Settings: Antialialising (AI) 16x possible on HD5870?
« on: December 06, 2010, 08:01:34 PM »

It is a fixed value. Then internally it will automatically select a lower setting if not supported by the hardware.

Paints / PaintEd and templates released
« on: December 06, 2010, 07:53:13 PM »

Documentation / Telemetry
« on: December 06, 2010, 03:32:06 PM »
Unlocked version of Kart Racing Pro automatically generates telemetry data. The output file is named logdata.csv and can be found in "My Documents"/PiBoSo/Kart Racing Pro/
It is a comma-separated values text file, that can be imported into any spreadsheet.
If you want to have more control create a text file in installation directory called telemetry.ini, with the following structure:

Code: [Select]
disable = 0
min_time = 40
delay = 5
sample_rate = 20
unique_filename = 0
data_maxsize = 8000000

disable: set it to 1 if you don't need telemetry
min_time: seconds. A run shorter than this value is not saved to disk
delay: the first 'delay' seconds are not saved
sample_rate: sampling rate
unique_filename: if set to 1 it will save a different file for each run ( WARNING: uses a lot of disk space )
data_maxsize: the buffer size for telemetry data, in bytes. With default value it will save 9000 seconds of data at 10hz

General Discussion / Re: Kart Racing Pro beta1
« on: December 06, 2010, 01:57:13 PM »
- Feels to me like the slick tyres overall have a little too much grip in the dry. I've seen people do 43's already, and I can easily see how that's possible, but isn't that a couple of seconds faster than what's ran in real life?
- Can I turn off the view movement when driving? Especially the horizontal movement, I'm finding fairly annoying at the moment.

As a reference, in real life KF1 are around 43.0, KF3 44.5 and KZ1 42.0. A direct comparison with simulator is difficult, though.

What exactly is annoying about head movement? Left-right movement or forward - backward?

Support / Re: Problems loading the game!
« on: December 06, 2010, 01:10:58 PM »

Could you please try launching it with administrator rights ( right-click on icon and select "Run as administrator" )?

Suggestions and wishlist / Re: the shifter kart
« on: December 06, 2010, 08:24:25 AM »
Perhaps you guys want to have a second look at it.  I feel like the shifting has a little bit too much lag, more than I ever remember in the thousands of laps I ran in a shifter.  Also, perhaps look at the engine performance, the shift light on the Digitron comes on pretty early.   from what I remember, shifter karts made their pwer when you were maxing the revs, not short shifting.  When I tried to tach it out, and made a set to account for this, i was a couple seconds slower.  just something to think about!

Even if the engine can rev up to 16.700 rpm, the max power is at around 14.000 rpm.

Support / Re: Problem with runing the game.
« on: December 06, 2010, 08:21:16 AM »

If possible updating graphics card drivers may fix the problem.

General Discussion / Kart Racing Pro beta1
« on: December 05, 2010, 08:51:43 PM »
Kart Racing Pro beta1 released:

The purpose of this first build is to collect feedback about all aspects of the simulator to create a better release in the future.
So please report bugs and suggest improvements. Even the smallest idea counts!
Also, please don't forget to purchase a license to support development.

General Discussion / Re: The demo!
« on: December 05, 2010, 09:32:56 AM »
Download is not ready yet. But today is release day.

General Discussion / Re: Question
« on: December 04, 2010, 11:23:37 PM »

No in-game track editor. But advanced users will be able to create new tracks using 3dsmax.

General Discussion / Re: Question
« on: December 01, 2010, 09:50:41 AM »

No. The engine is proprietary and scratch-made.

General Discussion / Re: download link
« on: November 24, 2010, 09:16:21 PM »

The plan is to release it very soon.

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