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Messages - PiBoSo

Pages: 1 ... 123 124 [125] 126 127 128
1861
Support / Re: Rolling Start
« on: December 16, 2010, 05:41:15 PM »

The speed must be between 20 and 60 km/h during rolling start. The limits change to 30 and 50 km/h inside corridors.
There is a second of penalty for each km/h above or below limits.
Please note, however, that because of online lag the speed on server may differ.


1862
Bug reports / Re: dedicated server don't restart
« on: December 16, 2010, 10:17:15 AM »

It should do, after 15 minutes. This delay will be shortened in next release.

1863
Bug reports / Re: Many problems online game
« on: December 14, 2010, 10:52:33 PM »

The problem should now be solved. The fix will be in next build.

1864
Plugins / Re: Telemetry plugin
« on: December 14, 2010, 07:34:17 PM »
Create a dedicated server. My question is: Can I capture the telemetry data in real time of all drivers on track? My users are maniatic in this....  ;)

Thanks and great job!!!!!!!!!!!!!!

You can only have telemetry for local kart.

1865
Translations / Re: User Interface Translation Guide
« on: December 14, 2010, 12:58:50 PM »
Hi, is there a way to translate the combo box (for example the one for Tyre compound Hard, Soft, Wet or the terms Tight, Loose, Vertical, Flat, Out in Chassis setup)?

Thank You

Marco

No. All setup settings are hardcoded.


1866
Documentation / Re: Dedicated server
« on: December 14, 2010, 10:02:27 AM »
this is my dedicated.ini

Quote
[race]
quick_race = 1; 0 or 1, if set to 1, practice, sighting lap and warmup lap are skipped
practice_length = 10;
minutesqualify_length = 10;
minutessighting_lap = 0; 0 or 1
warmup_lap = 0; 0 or 1
race_length = 15; % of full length

but in the server i have 20 minutes of qualifing!  :(
i want only 10 min of qual

There is a typo, this should be:
Code: [Select]
[race]
quick_race = 1
practice_length = 10
qualify_length = 10
sighting_lap = 0
warmup_lap = 0
race_length = 15

1867
Support / Re: trying to race online
« on: December 13, 2010, 08:59:10 AM »

Please make sure the needed ports: http://forum.kartracing-pro.com/index.php?topic=5.0 are allowed on firewall and router.

1868
Bug reports / Re: Connecting to servers
« on: December 12, 2010, 07:40:30 PM »

Thank you for reporting these bugs.

The crashing and connection issues are under investigation.

Could you please try to find how to replicate the "bestline cannot be turned off" bug?

The "ghost" kart is used as a placeholder when a client connects while you are on track. As soon as you go back to pits the full model is loaded.

1869
Track Editing / Re: Track tools released
« on: December 12, 2010, 01:59:44 PM »

Track tools updated to add 3dsmax 2010 32bits plugin.

1870
Suggestions and wishlist / Re: Motion simulators support?
« on: December 12, 2010, 01:58:03 PM »

Motion platforms are already supported. Please check this thread: http://forum.kartracing-pro.com/index.php?topic=6.0

1871
Suggestions and wishlist / Re: Track IR support
« on: December 12, 2010, 01:05:35 PM »
I've just tried to set heading controlled by tracking but it's still not working in the simulator;am I missing something?
Piboso could you clarify this situation?
Tha track ir work in this ?Thanks

TrackIR is not supported. FreeTrack is used instead.


1872
Track Editing / Re: Track creation guide
« on: December 11, 2010, 11:51:11 PM »
Anyway, are you sure the 2010 plugin is included in Track Tools (and yes, I meant 32-bit), I only see 8/9/2009 ?

http://www.kartracing-pro.com/?page=downloads

1873
Bug reports / Re: Bug:wrong records for race exports
« on: December 11, 2010, 02:23:41 PM »

Thank you for reporting the bug.
It has been solved and the fix will be in next release.


1874
Track Editing / Re: Track creation guide
« on: December 11, 2010, 11:09:27 AM »
I have a couple of questions;

- Any chance of a 3DSM 2010 plugin (the 2009 one won't load) ?
- Is there any way to share resources between tracks (for multiple layouts of the same track) ?
- Do the 3 different skybox models really have to be in seperate MAX files ?
- Regarding the SHAD_ object prefix for shadow receiving objects, what objects cast the shadows ?
- What's the difference between the LINE & DECAL_ prefixes ?
- How do I; a) implement your 3D grass (does it automatically get applied to GRAS objects ?) OR b) let the game know what is 3D grass in my track (i.e. 3DGRASS prefix on objects)
- How are UI elements defined (i.e. track layout & screenshots) ?

- 3dsmax 2010 32bits? 64bits version is already included in track tools.
- No
- Yes
- All objects cast shadow, except those marked as "INVISIBLE"
- LINE is not a prefix, is a type of material for terrain ( TRKLINE )
- for integration you can take a look at the existing track to have a reference

1875
Bug reports / Re: Online best times
« on: December 11, 2010, 09:34:43 AM »

Internal Best Laps page only records laptimes in "Testing" sessions.

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