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Messages - PiBoSo

1846
Suggestions and wishlist / Re: Stats in rain
June 22, 2011, 08:09:38 PM
Quote from: oppolo on June 22, 2011, 08:00:26 PM
Quote from: PiBoSo on June 22, 2011, 04:15:00 PM
http://youtu.be/INoqNmape2s

mmm, something there is already, after 20 30 o40 laps the track has more and more rubber on it. are you planning also to change the grip in that strip?

Yes. This is the point of the new feature.

1847
Track Editing / Re: Track creation guide
June 22, 2011, 06:48:34 PM
Quote from: Nitrox on June 22, 2011, 06:27:14 PM
Is there a way to do semi-transparent surfaces (like grey plexi glass)?

It is possible, using alpha channel ( black is transparent, white is opaque ).
The TGA must then be saved as 32 bits.

1848
Suggestions and wishlist / Re: Stats in rain
June 22, 2011, 04:15:00 PM
Quote from: Racehard on June 18, 2011, 03:30:26 PM
Is it also planned to have dynamic visual effects regarding the track surface? Things like evolving racing line in both wet and dry conditions?

It is planned:
http://youtu.be/INoqNmape2s
1849
General Discussion / Re: Beta4 and the future
June 20, 2011, 10:32:42 AM
Quote from: lepper on June 15, 2011, 11:07:52 PM
Well if it's possibile have a txt or xml file with,laptimes,sector,positions,laps,number of drivers,weather conditions etc i can create a php code for parse it.
I do this thing for rfactor and nkp,and i create an hotlaps system.
The actual html export works fine but for more standings and rankings you need to put the info into a database.

Do you have a sample XML file to be used as a reference?
1850
Suggestions and wishlist / Re: Stats in rain
June 18, 2011, 12:54:14 PM
Quote from: GPx8 on June 18, 2011, 12:40:06 PM
When will statistics be rainy?

Never?
There is no "Rain Record Lap" in real life. Also, the plan for future KRP releases is to have dynamic asphalt wet conditions, making rainy stats even less meaningful.
1851
Quote from: Alan Dove on June 16, 2011, 01:05:03 PM
I've be tasked with setting up a server for Kart Racing Pro.

This is what I've been asked to do

Quote

1. Down load kart racing pro

2. Install client on your local machine (s)

3. Then in the connect to server setting in kart racing pro, add the below IP address

4. Enter password


I've been given I.P address and password for a dedicated server.

This all makes no sense to me :) , can anyone help?

Unfortunately creating a dedicated server in KRP is not easy.
It involves manual editing of an INI file and using command-line parameters, as explained here: http://forum.kartracing-pro.com/index.php?topic=8.0
1852
Quote from: Racehard on June 15, 2011, 07:03:05 PM

+1 going off track has effect on tire grip not just visual (isn't this already implemented, or does this only take place in my head?)


Of course it is already implemented.
1853
General Discussion / Re: Beta4 and the future
June 15, 2011, 06:01:16 PM
Quote from: lepper on June 15, 2011, 05:32:44 PM
it's possible create a log file with race info laptimes etc? like rfactor or nkp.
Se we could create some external systems tools for our leagues.

Have you seen html exports?
Do you need more info?

1854
Paints / Re: High quality Velox 2011
June 15, 2011, 05:20:40 PM
Quote from: Racehard on June 15, 2011, 05:06:47 PM
But why didn't that happen to the other lines? Or my FA kart paint, there are several lines on it and they are all super sharp?

Then maybe backwardsbanana is going through JPG compression instead of saving directly to TGA format?
1855
Paints / Re: High quality Velox 2011
June 15, 2011, 04:08:18 PM
Quote from: backwardsbanana on June 15, 2011, 03:51:18 PM
Ok I didn't really understand that sentence, what did I do to cause this and how is the best way to remove it ?

The engine uses a lossy compression for textures to save video memory.
Nothing can be done at the moment.

1856
Paints / Re: High quality Velox 2011
June 15, 2011, 03:47:37 PM
Quote from: backwardsbanana on June 15, 2011, 03:41:08 PM
I have a problem, I had the same problem with the Energy but not as much. Look at the lines ingame, they go so ugly and sharp, although it looks silkysmooth in Photoshop. Anyone know whats the problem ?

This is due to textures compression.
1857
Quote from: Scott W on June 14, 2011, 12:45:29 PM
Everything is on low..but with the bit depth, what is that all about? sorry for bringing this up in here..im on 32 bit Win7 if that helps, and my screen reso is 1366 x 768 (which it is currently set to in game)

Because of this lag i am not able to see what the game is realy like. so desperate to get these issues sorted.

My current specs are
OS: Windows 7 Home Premium 32-bit
Processor: Pentium (R) Dual-Core CPU      2.2GHz (2 CPUs)
RAM: not sure about this, but in DX Diag under System info byt he heading :Memory, it has 3072MB RAM
Video Card: Mobile Intel (R) 4 Series Express Chipset Family
Direct X Version: DirectX 11

So looking at those I am lead to believe that the video card is the only thing holding me back....

Unfortunately Intel chips have poorly optimized OpenGL drivers.
1858
General Discussion / Re: Piboso Linux Test
June 15, 2011, 10:22:39 AM
Quote from: LostCause001 on June 15, 2011, 09:14:29 AM
Is the Linux port just for the Dedicated Server or for the Client as well? If I can run this on linux, I don't need Windows any more

It's a full port. However the client has some limitations, compared to the Windows version: no triple screen and no head tracking.
1859
Off-Topic / Anti-spam changes
June 14, 2011, 12:07:05 AM

To try to fight a rampaging increase in spam, now forum registration requires email activation and a reply to a question.
If you have any problem, please send an email to support@kartracing-pro.com
1860
Suggestions and wishlist / Re: ks1 red light
June 13, 2011, 11:57:03 PM
Quote from: oppolo on June 13, 2011, 11:37:36 PM
now the red light is on when the engine reach 14.000, but the max power is at 16.200. what about an adjustable red light so people could set it where they want, for example at 15.500? but i don't know how is in real world, tell me

Max power is at 14.000