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Messages - PiBoSo

1831
Quote from: elude107 on July 21, 2011, 12:38:10 AM
Quote from: PiBoSo on July 20, 2011, 05:53:51 PM
Quote from: splunk4u01 on July 20, 2011, 04:27:08 PM
An early test :) 

http://www.youtube.com/watch?v=yhECLw3EFbg


For now I just bolted my old shifter kart steering wheel to it.

Awesome! Thank you for the video.
Do not hesitate to ask for code improvements, if needed.

Thanks PiBoSo!. I'm John, and I'm working on making Kart Racing Pro work with CXC's simulator. Thanks for making the plugin interface so accessible, but can I ask you to check out the code that outputs some of your telemetry? The X, Y, and Z accelerations jump around quite a bit until you get up to speed. Here's a video that shows what I mean and the effect it has on the simulator: http://www.youtube.com/watch?v=xPeuSwSxWkM

Thank you for the new video.
It would be really funny, if it wasn't a bug to solve  :)

Do you need more or different output data?
Maybe something changed from local to world coordinate system or vice-versa?
1832
Quote from: Eslotes on July 20, 2011, 07:48:35 PM
PiBoSo i need help when im going to the servers i see 6 servers with ping and 2 with out ping,how can i fix that?

The servers with no ping are servers that didn't send an answer to your PC's ping request. They are probably behind a router.
You can still try to connect, but it will probably fail.
1833
Quote from: splunk4u01 on July 20, 2011, 04:27:08 PM
An early test :) 

http://www.youtube.com/watch?v=yhECLw3EFbg


For now I just bolted my old shifter kart steering wheel to it.

Awesome! Thank you for the video.
Do not hesitate to ask for code improvements, if needed.
1834
Quote from: Titas22 on July 19, 2011, 02:56:15 PM
Here's the video of that:
http://youtu.be/UHskjCuoXns

Sorry, but there's no sound to know when I press a mouse button because of bad rendering :( I press mouse when it it's over a button I want to select and then I'm moving it till I see new screen or mouse moves.

Thank you for the video. Seems like on your PC loading takes a lot of time.
The next build will have an attempt at a workaround.
1835
Quote from: Ex0dusNZ on July 16, 2011, 08:48:42 AM
i keep getting pit lane full i love the game bit of a shame i cant race with anyone atm ive done the ports etc but still nothing hope i can get it fix cheer ex0

To fix "Pitlane full" error, dedicated servers admins need to update to beta3b.

1836
Plugins / Re: Rotation Matrix?
July 15, 2011, 08:57:13 PM

m_aafRot is a 3x3 rotation matrix.
m_aafRot[0][0], m_aafRot[1][0], m_aafRot[2][0] is the Right vector
m_aafRot[0][1], m_aafRot[1][1], m_aafRot[2][1] is the Up vector
m_aafRot[0][2], m_aafRot[1][2], m_aafRot[2][2] is the Forward vector
1837
Track Editing / Re: Track registration
July 11, 2011, 11:55:37 PM
Quote from: Aritz on July 11, 2011, 11:44:40 PM
I really need to know how to delete a track... I have FOUR obsolete tracks!

At the moment there is no way to delete a registered track, because track makers were supposed to update the same "Track ID" rather than creating a new one for each revision.
1838
Track Editing / Re: Track creation guide
July 11, 2011, 04:22:51 PM
Quote from: Aritz on July 11, 2011, 03:49:02 PM
Second question:  Using this "star" plane position (foliage) the game shows them with an awfull shadow, how can I avoid this?



From wiki page: http://tools.piboso.com/index.php/Track_Creation_Rules
"Trees leafs must have the TREE string inside the name (eg: CK_TREE.TGA)"

This gives the surface a uniform lighting.
1839
Quote from: Aritz on July 07, 2011, 02:49:04 PM
I have an important suggestion for the KS1:

I feel the engine very powerfull in all range of RPM. I mean the KZ engines are not elastic at all! Their torque curve is very narrow:

From 3000 to 8000 the torque should be near to 0
From 8000 to 9000, the engine starts
From 9000 to 15000 should be like a kick in the ass multiplied by 5
After 15000,  the engine should be dead again, we should feel the need of the shifting ;)

Now we have a lot of power even using very high gears. In real world, if you do a mistake with the shifter, you are dead! 2 or 3 drivers will overtake you! And this is not the only problem, I feel very hard to drive in close turns, it is very easy to oversteer because of the massive power at low gears

Sorry for my english by the way :)

The KS1 engine curve is already similar to what you suggest. Maybe the problem is the lack of G forces?
1840
Suggestions and wishlist / Re: Portable Mode
July 07, 2011, 02:41:33 PM

Please look at the first part of this post:
http://forum.kartracing-pro.com/index.php?topic=286.0
1841
General Discussion / Re: Beta4 and the future
July 01, 2011, 11:35:58 PM
Quote from: Eslotes on July 01, 2011, 11:11:13 PM
Beta 4 for when?

There is no plan for release yet.
1842
General Discussion / Stats registration
July 01, 2011, 11:09:45 PM

Stats registration page has been updated to allow Nickname change.

http://stats.kartracing-pro.com/register.php

For any problem or suggestion please send an email to support@kartracing-pro.com


1843
Track Editing / Re: Track creation guide
July 01, 2011, 11:01:45 AM
Quote from: Aritz on July 01, 2011, 10:22:49 AM
@Piboso:

If we call to kerbs TRKKERB01 etc, they loose grip comparing to TRKASPH01 ? How much? I feel them very low "grippy"

Kerbs have the same grip of asphalt B.
1844
Quote from: Shawn Campbell on June 24, 2011, 04:06:17 AM
Have the track build rubber up as time goes on and more karts use it.

Something like http://youtu.be/INoqNmape2s ?

1845
Track Editing / Re: Track creation guide
June 23, 2011, 06:31:23 PM
Quote from: Aritz on June 22, 2011, 08:29:38 PM
I can't find information about EDF files (the sky files)

Can someone help me? How can I edit or create them?

Create a sky-dome with triangles facing inside.
Export it with 3dsmax plugin as "Mesh" ( EDF file ).