Quote from: evo1087 on July 31, 2011, 07:31:37 PM
yeah more surface i agree. Concrete is common here in the middle of turns .
Concrete is already supported.
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Quote from: evo1087 on July 31, 2011, 07:31:37 PM
yeah more surface i agree. Concrete is common here in the middle of turns .
track = Lonato
track2 = Lonato
track2_layout = Short
track3 = Essay
track4 = Essay
Quote from: Nitrox on August 01, 2011, 03:34:33 PM
I'm not sure yet how to create the density file, but if it is somehow similar to puddles, I doubt you could remove grass from kerbs this way...
Quote from: Nitrox on August 01, 2011, 12:42:22 PM
Piboso, could you post an example of the texture file (eg lonato one)? I think I have an idea what it should look like, but this would really help
Quote from: Aritz on July 28, 2011, 09:10:00 PM
I am trying to do 3D grass.
Is this file correct?
File "grass.grs", content:
grass.tga
gravel.tga
So 3D grass will be created over grass.tga and gravel.tga areas.
Grass_density.tga could be done like rain puddles? (using alpha channel and painted random areas and mapped in the grass.tga in glossiness channel)
Thx
Quote from: Aritz on July 26, 2011, 10:01:22 PM
Any progress report? Thanks
Quote from: dibu on July 23, 2011, 02:34:13 PM
Do I understand it right?
The display ID doesn't matter. Only the position in the windows display setup is important for monitors.cfg.
left=2, middle=1, right=0
How is the upper position of wwfowler's setup handled?
Quote from: dibu on July 23, 2011, 12:02:48 PM
I played around a bit with the settings this morning and in the beginning I had the same problems as you described.
It's all a question of setting the correct numbers in core.ini (monitor = ?) and monitors.cfg (display = ?).
My combination was: left=ID2, middle=ID3 (PRIMARY), right=ID1
Here the settings, which worked for my combination:
core.ini --> monitor=2
monitors.cfg -->
monitor0
{
display = 2
pos_x = -1
....
monitor1
{
display = 0
pos_x = 1
....
I still don't understand how the numbers exactly work. core.ini and monitors.cfg seem to use a different way of counting.
From my logic, I would have expected:
monitor0
{
display = 1
Just for info: I got about 60FPS. The same setup with Eyefinity showed about 220FPS. (RADEON HD 6870)