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May 26, 2019, 01:57:54 pm

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Messages - PiBoSo

1
Support / Re: bug since last update, no sound !
May 05, 2019, 11:34:34 pm

When installing Kart Racing Pro, please make sure to keep the "OpenAL 1.1 Redist Installer" checkbox ticked in the "OpenAL Installer" page.
2

You have a new PM.
3
General Discussion / Re: Steam key page
April 23, 2019, 12:33:58 pm

The Kart Racing Pro standalone license to Steam key conversion page is temporarily unreachable due to issues with the web server. The hosting company is working to fix the problem as soon as possible.

Sorry for the inconvenience.

In the meantime, a temporary conversion page has been set up at this link: https://www.piboso.com/krp/steam.php
4
Bug reports / Re: clutch lever
April 13, 2019, 10:05:37 pm

Thank you for the report.
5
General Discussion / Re: Kart Racing Pro release8
April 11, 2019, 11:18:11 pm

Release notes updated.
6
Documentation / Re: Dedicated server
April 11, 2019, 05:58:58 pm

First post updated to add "no_tucking" to "settings" and to add "disable" and "persistent" to "dynamicsurface".
7
Documentation / Re: kart.ini
April 11, 2019, 04:04:04 pm

It is possible to change the additional directory where mods can be installed:
[mods]
folder= d:\krp\mods

If "folder" is empty then the directory "My Documents"\PiBoSo\Kart Racing Pro\mods\ is used.

Removing the two lines forces Kart Racing Pro to search mods only inside the installation folder.
9
General Discussion / Re: Kart Racing Pro release8
April 10, 2019, 10:24:07 pm
Quote from: oppolo on April 10, 2019, 04:00:36 pmThere isnt any level battery in the dash, it is impossible to know how much level battery I run? is there rechearge with throttle up?

It's not possible to know the battery level while on track.
At the moment recuperation is not simulated.
10
General Discussion / Re: Kart Racing Pro release8
April 10, 2019, 01:31:11 pm
Quote from: SwarleyRuiz on April 09, 2019, 05:59:49 pmThanks Piboso!

Downloading and uploading

Thank you.
11
Paints / Re: Paint creation tutorial
April 09, 2019, 10:02:41 pm

Templates updated to add the Stilo sidepods:
http://www.kartracing-pro.com/?page=downloads
12
Plugins / Re: Input Plugins
April 09, 2019, 04:18:43 pm

Please note that, starting with Release8, input plugins must be compiled for 64 bit.
13
Plugins / Re: UDP Proxy
April 09, 2019, 03:10:55 pm

First post updated to add information about the extra packets that it is possible to enable starting with Release8.
14
Plugins / Re: Output Plugins
April 09, 2019, 12:16:48 pm

Please note that, starting with Release8, output plugins must be compiled for 64 bit.
15
General Discussion / Re: Kart Racing Pro release8
April 09, 2019, 12:08:53 pm
Release Notes
- a clean installation is strongly recommended
- replays are not compatible with the previous versions
- trainers are not compatible with the previous versions

- Kart Racing Pro is now a 64 bit only application
- the default installation folder has been changed to "Program Files"
- unfortunately, plugins for the previous versions are not compatibile anymore, because they need to be compiled for 64-bit

- the mods folder setting has been moved to the file "kart.ini": http://forum.kartracing-pro.com/index.php?topic=1527.msg49897#msg49897

- the collisions parameters have been tuned

- the GKS and Kraft Motorsport paints have been added for the karts using the TK 2015 bodywork
- now only the cast votes count for a poll result
- the "Free Roam" camera FOV adjustment is now non-linear
- the lean angle in cockpit view has been reduced
- "Max Power" in the "Kart Info" page has been changed from kW to HP ( please note that modders still have to use kW in the INI file, though )


Modding
- plugins must be re-compiled for 64 bit
- it is now possible to add custom track layout objects
- the limit of 100 track layout objects has been removed
- a "plastic" material has been added for the walls
- the "plastic" material can now also be used for the track layout objects
- the stock helmets now include placeholder specular and reflections maps, that can be replaced by modders in the paints ( the textures names are "helmet_s" and "helmet_r" )
- the "shadow" and "ambientshadow" models no longer need to be set in the "cockpit" section of the gfx.cfg file of the various kart parts
- a rotating radiator cover is now supported. In the "gfx.cfg" file of the engine, add the following lines under the "radiator" sections:
cover
{
 name = object_name
 axis = x
 max_rot = 30
}