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Messages - PiBoSo

Pages: [1] 2 3 ... 126
1
Support / Re: Extended replays
« on: April 09, 2018, 09:48:08 PM »

Please try a smaller value, for example 100 ( 100 MB of replay memory ).

2
Support / Re: VR + Tuck (Oculus)
« on: April 09, 2018, 08:37:37 PM »

Driver tracking seems to be working correctly on the Oculus moving the eyes close to the dash.
Please note however that there is no visual change, except for the driver animation.

3
Support / Re: krp does not start anymore in offline mode
« on: April 07, 2018, 08:12:28 PM »
i dont use antivirus, err i use defender. anyway when steam is online krp start, i have already reinstalled krp

The Steam version of Kart Racing Pro requires that the user is logged in Steam.

4
Support / Re: krp does not start anymore in offline mode
« on: April 06, 2018, 10:54:16 PM »
steam version
double click on the desktop icon - yes in the window of admin rights - nothing, krp does not appear in the task manager neither

Could the Kart Racing Pro executable ( kart.exe ) be blocked by an anti-virus?

5
Support / Re: VR + Tuck (Oculus)
« on: April 05, 2018, 08:58:43 PM »

In VR mode, the camera is no longer directly linked to tucking, because there were several reports that it was extremely nauseating.
The "Driver Tracking" option should work in VR, too. Please make sure to move the head forward and down.

7
Support / Re: krp does not start anymore in offline mode
« on: April 05, 2018, 08:44:21 PM »

Which version? Steam or standalone?
Does Kart Racing Pro start at all?

8
Support / Re: Logitech G920 seems not to work in recent update
« on: March 28, 2018, 07:53:21 PM »

Please report if this quick guide is helpful: http://forum.kartracing-pro.com/index.php?topic=3596.0

9
General Discussion / Re: Kart Racing Pro release5
« on: March 25, 2018, 11:01:00 PM »

Release notes added

10
Track Editing / Default deformation
« on: March 25, 2018, 10:57:06 PM »
If creating a dirt track using heightmaps, it is possible to save the deformation generated on the terrain and use it as the track default.

1) Open the file kart.ini in the KRP installation folder and add the following lines:
Code: [Select]
[edit]
deformation=1
2) Drive several laps in testing mode on a track to create the deformation ( it's possible to use deformation_multiplier to generate it faster )
3) Press left ctrl + d: a file named temp.dfm will be saved in the KRP installation folder
4) Rename temp.dfm to track_id.dfm ( for example: oval.dfm ) and move it to the proper track folder, with the matching TRH file
5) KRP should automatically read the dfm file at track load time

11
Other Addons / IK Links Debug Mode
« on: March 25, 2018, 10:30:05 PM »

Inverse kinematic is used to animate the steer links and shift linkages and to link the driver hands to the shifter, intake and radiator.

To show the link points ( cyan ) and the targets ( magenta ), edit the file kart.ini ( located in the Kart Racing Pro installation folder ) and add:
Code: [Select]
[debug]
links = 1

12
Other Addons / Physics Debug Mode
« on: March 25, 2018, 10:25:58 PM »

To enable debug mode, edit the file kart.ini ( located in the Kart Racing Pro installation folder ) and add:
Code: [Select]
[debug]
physics = 1

13
Support / Re: Invalid login: please register
« on: March 25, 2018, 03:37:20 PM »
This is happening with me as well...

PiBoSo, could you please help me out with this?

You have a new PM.

15
General Discussion / Re: Kart Racing Pro release5
« on: March 18, 2018, 08:37:05 PM »
Release notes
The behaviour of the kart on 3D kerbs has been improved. Work is in progress to fix the issue.

modding:
- updated the documentation about the default groove: http://forum.kartracing-pro.com/index.php?topic=1684
- added documentation about the default deformation: http://forum.kartracing-pro.com/index.php?topic=6337.0
- added info to enable the physics debug mode: http://forum.kartracing-pro.com/index.php?topic=6335.0
- added info to enable the IK links debug mode: http://forum.kartracing-pro.com/index.php?topic=6336.0

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