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Messages - franmedo

16
Track Editing / Re: Shadows
January 30, 2012, 04:16:26 pm
Quote from: Nitrox on January 30, 2012, 04:13:27 pm
Just remove alpha channel and you'll be fine :)

What do you mean? Remove alpha channel on a verge? But then the verge is useless.
And the cones have no alpha channel. ;)
17
Track Editing / Re: Shadows
January 30, 2012, 04:08:58 pm
Ok thanks, hopefully you can fix this in beta 6.
You have and idea on the other problem?
And how can i can tell a objects that it should not cast shadow?:D
18
Track Editing / Shadows
January 30, 2012, 03:54:39 pm
Hello!

I read that everything will cast shadows and it does, except my cones. I already named them different (also the textures) but it doesnt help.

Also the verges on the sand (which have CK like on essays sand) doesnt receive shadows( a tirewall is next to it so i can see that ) I already called it shad_verge but it also doesnt help.

Any suggestions please? Looks pretty ugly with this problems

Thanks in advance!!
19
Track Editing / Re: Several Questions!!
December 08, 2011, 07:16:54 pm
I listen and tried - still not works. It was just illogical
20
Track Editing / Re: Several Questions!!
December 08, 2011, 07:09:27 pm
I know, look at the picture, the material called trkgras!
21
Track Editing / Re: Several Questions!!
December 08, 2011, 07:04:50 pm
Well i am sure about that, it was more a rhetoric question. But if you can write here maybe you also could help me? :P
22
Track Editing / Re: Several Questions!!
December 08, 2011, 06:59:13 pm
The object is called Track01. Should every objects just have 1 material???
23
Track Editing / Re: Several Questions!!
December 08, 2011, 06:48:27 pm
Quote from: franmedolink=topic=1149.msg7423#msg7423 date=1323366385
Quote from: Aritz on December 08, 2011, 06:41:38 pm
trust me, I want to see them :P

Can you drive through the grass?

No i just test everything with mapviewer until i know how everything works.

Quote from: Aritz on December 08, 2011, 06:41:38 pm
Is the 3d grass activated in your game?

Yes, but it doesn't mather because iwatch it on mapview and i see the 3d grass on essey and lonato too

Quote from: Aritz on December 08, 2011, 06:41:38 pm

I can't help you, sorry


Thats why i asking piboso for help because he is watching this thread but does not answer unfortunatly :-\

thanks anyway aritz!
24
Track Editing / Re: Several Questions!!
December 08, 2011, 06:34:11 pm
Why? There is nothing, i really watched out for it trust me :D
25
Track Editing / Re: Several Questions!!
December 08, 2011, 06:10:41 pm
Schwoni already answered the questions about the txt files in the 2nd post.
And no "TRK" is not the problem, it was just my last try to get it work. So it didnt even work without TRK
26
Track Editing / Re: Several Questions!!
December 08, 2011, 02:10:51 pm
Yes, you can see on the picture that its located in "testtrack" and "tga" folder and how everything is named. What else i have to explain?
27
Track Editing / Re: Several Questions!!
December 08, 2011, 01:11:39 pm
Piboso could you please help me? I see that you watching this thread, it would help me alot!!! Thanks
28
Track Editing / Re: Several Questions!!
December 07, 2011, 08:04:18 pm
It still not works. Anyone having another idea?

29
Track Editing / Several Questions!!
December 07, 2011, 07:11:02 pm
Hi i am new here and i have some question.

1 - 3d Grass
How does it work? I followed the Track Creation guide  very well and my texture called "gras.tga" the txt file is galled "gras.grs" and i have grass blades.tga with alpha channel and grass color without alpha channel, but i see nothing ingame. But the bump/specular shaders on the tarmac works really well with Txt files. What am i doing wrong?

2- txt files
I read very often txt files, but where are they in essey and lonato? Also on the community tracks i didnt found them.

I already searched and read alot here but i didnt found a solution

Thanks in advance! :)