Dang man that looks awesome!
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Quote from: LauZzZn on January 30, 2014, 03:10:56 PMyupQuote from: jd88x89 on January 30, 2014, 03:00:09 PMThe one on the last picture?
ya, the curbs that u hit on the exit of the corner.
Quote from: Tmax94 on January 21, 2014, 09:14:45 PMIt is, but you have to go through 3ds max and convert it into KRP. http://forum.kartracing-pro.com/index.php?topic=196.0
It is possible to install the track rFactor for Kart Racing Pro please ?
https://www.youtube.com/watch?v=hNEMRVRZZ4A
https://www.youtube.com/watch?v=7OJFHaawKPw
Quote from: PiBoSo on March 24, 2013, 02:21:29 PM
A quick reference to calculate the ballast weight:
- KF-A ( no front brakes ): 55 kg, including tyres and bodywork.
- KF-B ( front brakes ) and KZ ( combined brakes ): 60 kg, including tyres and bodywork.
- driver: 70 kg
Example: KF1.
Ballast weight = 160kg ( regulations ) - 70kg ( driver ) - 60kg ( chassis, bodywork, tyres ) - 15kg ( KF1 engine and radiator ) = 15kg.
For the position: X+ is right, Y+ is UP and Z+ is forward.
Quote from: Sam Flintham on December 09, 2013, 01:45:21 AMAlready fixed the disapperance. Just working on a more accurate curve and allowing for less gears in front and more gearing options in the back, which will be released in Beta 1b. Ill send u a link after i get home from school today. Note of warning, your gonna have to reassign some textures i believe. Also be my guest on working on the chain. Not sure how to animate.
i can fix the disapperance
Quote from: tsm21 on November 27, 2013, 09:44:20 AMMay be in about a week or 2. I can release it to u guys now, but the thing has the physics of the kf3. Thats up to u guys though if u want me to release it now without anything done to the physics, sounds...
thats awesome mate do you have an idea of when we might see a release?