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Messages - David Waters

46
Hi,

I'm trying to convert the final version of my track, but when I try to load it in game it just won't work.

I've converted an earlier version of the track successfully, and I've followed every step of the tutorial as I did before (including merging the centreline, creating the racedata etc and all of the things that people have said are common mistakes in this thread).

The map file loads fine in the map editor, the trp file loads fine in tracked, the racedata file looks fine, the centreline is merged, so I'm really stumped at what I could be doing wrong. I don't even get an error message. The game says connected, then after a few seconds the windows loading cursor appears and then the game just hangs on the loading screen until I press enter, and then it crashes to desktop without an error message.

I can provide screenshots, but I don't really know what I could take a screenshot of which would help...
47
Thanks!
48
Quote from: PiBoSo on September 20, 2011, 12:22:36 PM
Could you please post a screenshot of TrackEd with race data?

To have different materials, you need to split the mesh into different objects, and then name each one according to the creation rules.
Ok I have it working now, it must've been something I was doing wrong...

Would you be able to explain how I can split the mesh into different objects? I'm new to 3DMax, it's pretty confusing as it is...
49
Tracks / Re: Download Database
September 20, 2011, 05:17:57 AM
Quote from: VELOCIPEDE on July 02, 2011, 03:01:38 PM
complete database with ALL tracks and direct and fast download
go here http://www.drivingitalia.net/forum/index.php?app=downloads&showcat=38
Hi,

I'm the creator of the Buckmore Park track for rFactor. I don't know if you are associated with the website you linked to but if you are would you please tell them to remove Buckmore from that database? I am currently trying to work on bringing a driveable version of the track into KRP myself, as I do not feel that the version which already exists is properly representative of my hard work. Also, it is quite rude to upload a track without at least naming the author.

I will be releasing a better version of the track myself in the near future.

Cheers,
Dave.
50
I've got a couple of problems.

First: I don't really understand the racedata bit in tracked. Changing the numbers for the pits doesn't seem to actually do anything, and no matter what I do, when I try to load up my track in game I get a message saying "pitlane full".

Second: I have modelled the road edges and curbs using only the track tool in BTB (as opposed to using terrain for the grass at the egde of the track). I have spent a long time creating specific textures for the road edges in BTB but now when I use this tutorial it seems that 3DSMax groups all of my track textures into a single object per section of track. This would seem to mean that KRP won't distinguish between the tarmac of the track and the grass at the edge of the track (the grass will behave like tarmac). Is there any way around this? I want the track to be tarmac and the grass edges to act like grass and I really don't want to have wasted my time creating custom grass edge textures. (hope I've made that clear... I'm writing this at 4am after many, many hours of frustration... Why can't we just export tracks straight from BTB?)