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April 19, 2024, 10:10:30 AM

News:

Kart Racing Pro release13e available! :)


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Messages - nicholasxuu

1
http://www.youtube.com/watch?v=jR6WvS8WbHU

shift kart,
onboard camera.

Awesome!
2
Quote from: T.J. Koyen on December 19, 2010, 04:23:27 PM
QuoteThat's the point! In almost all the sims, the grip is lost too fast, it becomes 0 faster than reality. If you put the car sideways, you barely will be able to put it in the right way.

It's because you can't get the same feeling as when you're driving in real life with a sim. You can't feel every little change in the steering input and the tires grip. I know in a kart when I feel a slide, the correction on the wheel is almost instant. In the sim, I have a hard time distinguishing when I'm sliding beyond the point I can save it. So in reality, the tire model is probably pretty accurate, but without the real-life feedback that you get when driving a kart for real, it becomes much harder to save a slide in the sim.

So I don't know if you're ever going to get the complete realistic feeling for sliding in the sim.

Yes, the bottom sliding feeling? not if u can spend around $20K-40K for a hydro-moving special seat. (maybe less if u can DIY it, but still not going to be cheap).well since i've never experienced that, I am not sure if it actually feels right.
that's why force feedback(from the steering wheel) is coming more important here. You really need more feedback to react quick.
Also, there is a dim tire noise when u are at the limit,
and there is a loud squeeze noise (from tire) when you are over the limit.
as soon as you find the first noise and keep on it. It will be a decent laptime.
3
General Discussion / Re: I just stumbled over KRP...
December 19, 2010, 12:58:24 AM
it's just a beta, and it's making me happy. :)

free users can only use 1 track and 1 kart for testing only.

while licensed user can use:
all track, but 1 in total.
all kart, 3 karts.
online racing,
statistics service, that laptime leader board

correct me...
4
mostly agreed.

However, need to know that there's a difference between computer simulation and real world.
I'm not sure if they've done it, so it's just a clarification in case u've just taken it too seriously.

1. Visual not equal to truth in computer simulation.
There are many things that's simulated, but not shown.
both for less programming(they have not yet going to spend that much time on graphic programming),
and for less PC requirements(running smoothly is the main goal, and it's not a industrial game for making players upgrade their machines).
For example, in other simulation games, live for speed has simulated the tire wall movement and also made it graphical, so that u actually can see that in slow motion, but rFactor only simulated it, without putting the graphic stuff in.

2. Tire noise is VERY IMPORTANT in simulators,
without the g-force and feeling on your bottom, also with limited view though that piece of screen.
the best way to know your car sliding, and how much your car is sliding, is to hear it.
That could be less sensitive, but it's a must in simulations.

They really need to improve the force feedback.
and the tire model is really weird, sliding a bit more and most power are completely lost. that's like 5degrees of sliding tolerance.
5
I can hear all sorts of sounds from all over the course.
Sometimes other people's engine noise is louder than mine,
While in sims like rFactor, etc.
sound can be adjusted in very detail.
ALL I NEED is the ability to lower other people's sound.


also, when loading. It feels as if your computer is dead, mouse doesn't move and the screen stays there.
I was feeling worried every time loading the game.
So, would you mind add a moving loading bar, or a simple animation telling the program is still running?

Thanks