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Messages - Thalenberghen

1
General Discussion / Re: What the heck are we doing?
September 13, 2013, 08:28:22 PM
I don't know if this has changed lately, but I was very annoyed by the slow UI.
I just hated it, when loading a new skin takes 20seconds each time.
Apart from that I really like the game, except for the low number of official tracks.
I hope u get more attention with release of 1.0, you really deserved it.
2
Track Editing / Re: Track creation guide
November 14, 2011, 11:04:03 AM
Quote from: Aritz on November 14, 2011, 10:47:57 AM
Are you sure? Following Piboso's instructions, I found this and 0 should be no shininess at all:

http://www.3dmax-tutorials.com/Shininess_Shininess_Strength_Settings__Glossary_.html

(look at the right bottom sphere, it is matt)

Yes, I'm 100% sure. Just try some different values and you will see it, too.
3
Track Editing / Re: Track creation guide
November 14, 2011, 08:42:46 AM
Quote from: Aritz on November 14, 2011, 12:42:35 AM
I am confused with shininess adjustment, is lower value more shine?
No, it's the other way round. A value of 0 gives the highest level of shininess and when increasing the value the "shine" disappears slowly.
You need to test a bit with the values, but for me a range of 3-12 depending on the specular map gives pretty good results.
4
Suggestions and wishlist / Re: On-board camera movement
September 08, 2011, 09:56:03 AM
QuotePs:demo beta3 downloaded yesterday :)

Perhaps this feature, like other modifications, isn't available in the demo...
seems like you have to buy the full version  8)
5
Track Editing / Re: 3ds max Scene doesn't export
September 02, 2011, 09:18:41 AM
Thanks for looking into it, maybe it will really help :). At the moment I avoid the problem, by using my brothers PC, so it's definately not a limitation of the exporter, but a bug that occurs on my pc. Would be nice to hear when the new version is up, thanks.
6
Track Editing / Re: TEAM UP!!!!
August 26, 2011, 06:35:02 PM
Pretty good, thanks for asking, but since most of the better Karting Venues from rFactor have already been converted, I decided to do a track for the new upcoming version of GP Bikes. Sadly the exporter has difficulties handling those bigger tracks, so my first choice wasn't not possible to do and I'm now doing another, but I've got this one nearly complete and I only have to do some details until the release of Beta1  8)
7
Track Editing / Secondary texture with Add Blending
August 26, 2011, 01:23:24 PM
I want to ask if there's a way to have a secondary texture with "Add" Blending. Most rfactor tracks use this quite heavily for adding details or something like that, so it would be cool to have it in KRP too. In the wiki I could only find Multiply Blending, but this makes it way darker if the original is Add, so I thought I'd ask how the other Converters solved this  ???
Thanks for any advice  8)
8
Track Editing / Re: 3ds max Scene doesn't export
August 24, 2011, 11:09:36 PM
Thanks for the help, but I think the problem is not, that the conversion doesn't terminate. The problem is actually, that it ends way too early: If the exporting process fails, I can see that after 10 seconds or so, because 3ds max then just behaves normally, like you did nothing (which is very different to when I export a smaller scene, which takes like 5min). It's not doing anything after this small time, so waiting wouldn't help... :-\
Sadly I also can't test it on a different PC as I only got one license....
Only thing I can say by now is, that it's not about the number of objects, because if I just delete half of the materials, it works. So it might have something to do with the textures...
I'd appreciate any further tips, as I really don't know more I can try  ???

*Update*:What puzzles me, is that with the whole scene loaded, not even the .trp file, which shouldn't have to do anything with textures, is created properly. Then there's a point were the .trp works, but the .map still doesn't and only when I delete half the scene objects-wise the .map works too...
9
Track Editing / Re: 3ds max Scene doesn't export
August 24, 2011, 07:02:39 PM
After some further testing I came to the conclusion, that it definately must have to do with the total amound of data of some kind, and not individual objects: If I cut the scene in two, both halves will export correctly.
10
Track Editing / Re: 3ds max Scene doesn't export
August 24, 2011, 05:44:56 PM
Thanks for the clarification. I'm using 3ds Max 2011, but the students version doesn't seem to be very stable, it also runs out of memory very easily. The numbers you mentioned should normally not at all be a problem (they are quite alot bigger than what I have). Might the problem be related to the naming of the textures? Already tried to rename the trees textures with prefix CK_TREE but didn't help yet... :-\

*Update*: Perhaps this might help. Sometimes I (randomly) also get the following log, but the log then proceeds way too fast:
NOTE:: Starting log.
Unit scale: 1.000000
ERROR: object with no matching parent.
ERROR: object with no matching parent.
ERROR: object with no matching parent.
NOTE:: Nodes parsed.
NOTE:: Map data
NOTE:: Vertices merge 0 0.0001
NOTE:: Normals smooth.
NOTE:: Using Smoothing Groups
11
Track Editing / Re: 3ds max Scene doesn't export
August 24, 2011, 05:12:30 PM
Mhm tried going down to 1024x1024 for the tree textures, but that alone didn't solve it  :'( The problem is still somewhere along this, as it worked again when I additionally deleted most of the trees. 400 trees seems to be too much for it  8) Thanks for the help anyway Schwoni, perhaps PiBoSo can give more details about the limits of the exporter, else I'll probably have to do alot of trial and error to get the track working correctly...
12
Track Editing / Re: 3ds max Scene doesn't export
August 24, 2011, 04:35:45 PM
Thanks for the fast reply. I will check about the texture size, do you know what size they can be? The waiting time is definately not the problem, as I can clearly see processing power going to 0% and 3ds max works just normal after you close the log, which isnt even posible aslong as the exporter runs. It seems more like it's getting interrupted by something, as it normally took way longer to export the track (like 5-10min or so).

*Update*: The problem might really be related to the textures, as the biggest textures indeed belong to the trees. The author packed multiple pictures in one file so the size is 2048x2048, but I don't think this should already cause such a problem, because this size is quite common ???
13
Track Editing / 3ds max Scene doesn't export
August 24, 2011, 04:11:22 PM
As the title states, I currently try to convert a track to KRP, but since I importet the last batch of objects to the scene, the .map file doesn't want to export anymore.
The log stays like this all the time:

"NOTE:: Starting log.
Unit scale: 1.000000"

, and you can see very soon (after 20sec or so) that the exporter doesn't do anything anymore. You can just click away the log, but no output has been generated...I already tried alot of things, but I can't seem to get it working. I think the problem might be that my scene is very large (my last .map file that worked was around 120mb), and that this is causing some problems, because earlier, whithout all the track objects loaded, it worked flawlessly. Are there any limitations for the number of objects or materials the exporter can handle? Especially the trees seem to be a problem, as I really added alot of them lately.
Help would be really appreciated.... thanks  8)
14
Track Editing / Re: TEAM UP!!!!
August 23, 2011, 09:20:39 AM
I have the 3ds max student version, but no modelling skills (only CAD) :(. I'd still be interested in such a project though, and already started converting an rfactor track some days ago 8)
15
Quote from: Nitrox on April 12, 2011, 05:06:01 PM
This is my first post, so first of all: Hello!

I built a track in BTB and tried to convert it via 3dsmax 2011 trial. I followed this guide but sadly GMT2 Importer Script fails (unexpected error) refering to this line: "mat.shaderClass=s" (Line 211). Any ideas what could possibly be the cause? Thanks!

Edit: As this might be a complex problem I decided to upload BTB and rFactor files... Maybe someone a bit more experienced could give it a try... I'd really like to import this track!

http://www.megaupload.com/?d=JWGTW7W8

Is there any chance you are using 3ds max 2011? I remember having the same problem first and it was related to the new material editor in 3ds Max 2011, which is not compatible with the import script. Changing the material editor back to the old style, which can be easily done in one of the menus on the top, solved the problem for me :). Hope that helps...

Edit: Just saw you already wrote about using the 2011 version :D. Now I'm pretty sure, it's the mentioned problem.