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Messages - Raise

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Racing / Re: Kart racing pro championship
« on: December 12, 2017, 06:29:28 AM »
How often do these low effort "series" have to fail for people to realize they need to put effort into these things beyond just typing like 15 words and asking for entries

Engines / Re: Daytona DMAX
« on: December 12, 2017, 06:26:41 AM »
do you know when it could be updated?

It can be updated at any time when it gets updated I cant say as its not my mod

Engines / Re: Daytona DMAX
« on: December 11, 2017, 07:12:11 PM »
there is an out of date rotax mod for the game that has yet to be updated but there are plans for the author to bring it to release 3

Engines / Re: Daytona DMAX
« on: December 11, 2017, 12:10:17 AM »
I applaud you for the effort you graciously expended to produce this post so forgive me for asking these questions. Are you asking for a rotax engine? If yes are you expecting a rental kart chassis as well maybe you could explain the difference between Dmax and rotax and that might clarify why you've (I assumed) requested it be made or are you just asking if it exists at all in any form.

Tracks / Re: LeMans Karting International
« on: December 10, 2017, 07:06:35 PM »
You did a decent job for a second track but I have some recommendations. You should increase the amount of panels, as of now its the track is very jagged which really makes it bumpy. The banking before the back straight isnt enough and it also has a huge bump a little past turn in. The kerbs are the right shape but krp really doesnt like kerbs that are too tall so maybe try shortening them a little. also the corridors are are too narrow for the grid. Also the first turn should be more banked and the track needs more elevation all around it seems very flat. Please dont take these critiques all to hard while they need to happen it doesnt take away from the fact that the track is good for only your second time.

General Discussion / Re: senior x30, and rotax classes for rel 3
« on: December 08, 2017, 09:45:22 PM »
raise there is none to be found

Are you sure about that? Cause this update has existed since mid October so either you didnt read around for more that 2 seconds or you need to rework the question your asking

Media / Modding Stream
« on: December 08, 2017, 08:11:58 AM »
I decided to make a twitch stream for the purpose of being able to show you guys the process of modding, its nothing too serious nor am i trying to do it regularly but i figure it wouldnt hurt to showcase the process when ever im doing it so give it a follow and maybe stop by sometime

Track Editing / Re: How long to create basic tracks?
« on: December 05, 2017, 08:29:19 AM »
assuming you have a modicum of 3d modeling experience you could have a track layout no kerbs no grass with a texture in probably 15 minutes tops if theres no elevation from there youre looking at an exponential  increase in time required to add every level of detail

Engines / Re: Updates
« on: November 17, 2017, 07:57:23 PM »
I don't have an update for the rotax but my x30 has been up to date for months and I'm pretty sure if you check the same forum you'll find that Max Tadd has updated his x30

Engines / Re: [Release] OK Junior and OK Senior
« on: November 17, 2017, 07:54:56 PM »
um hi for me when i put it in i open the game then it crashes and yes i have tried taking it out and it works so please fix the bug thanks :P :P

Im so confident you didn't install the chassis files ( that if you can prove that you installed the mod totally correctly and it is the mod that is making your game crash I'll update the M6 and make an RFM paint for it with in the week

Paints / Re: Changing colour of the pedals
« on: November 17, 2017, 03:31:00 AM »
What about otk?

Dude where did I say it wasn't possible to do the pedals for OTk I used the example of the lotus template being easier to see than the CRG one not that they were the only ones

Bug reports / Re: Cant host server
« on: November 17, 2017, 03:29:12 AM »
This is such a dumpster fire of a post you can't host a server so piboso needs update all the kart models add new bodywork and make the new engine classes??

If that the case I have so many questions, are mods that are really well done not enough for engines? Did you really decide visual updates were needed only after you couldn't host a server? I'm so bewildered

Track Requests / Re: Portuguese tracks request!
« on: November 16, 2017, 12:51:55 AM »
Thank you Raise for making these available, really enjoying both tracks. I'm from Portugal too and was looking for these tracks. If by any chance you have Viana do Castelo, please let me know.

I started with Viana some time ago but lost all the files ,it was 30% done

Oh, that is a pity. Unfortunately I can't help very much for my lack of aknowlegement on this matter, otherwise I would be glad to help. But if you need something that I can help regarding the Viana track, please let me know. Carlos

I dont have the track or else i would have linked it.... if you want the track made here is my pricing

Tier 1: Base track with kerbs(No cut threws) - $20-30
Tier 2: Base track with kerbs + Cut through - $30-40
Tier 3: Base Track with kerbs + Cut through + Barriers + Fences + Trees - $40-50
Tier 4: Base Track with kerbs + Cut through + Barriers + Fences + Trees + Buildings - $70-90
Tier 5: Comprehensive whole track $90-120. (adds more than tier 4 in form of better attention to detail)

Paints / Re: Paints for Release 2b
« on: November 16, 2017, 12:48:59 AM »
hi please can you give me the directory of where to put the paints so they will work.

Why are you making 2 separate off topic posts on 2 different threads? just use the search function

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