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1
Bug reports / Odd Problem with Super Kart Dyno behavior
« on: October 17, 2017, 07:31:57 AM »
Having an issue with a super kart mod, as in previous versions (b14) it has the power in all gears to go past the rev limiter by quite a bit, enough to hit the 20k breaking point even though limiter is 13k im then also having the odd issue where past 11k it goes super sonic almost like i grabbed the clutch (I assume if it stops going super sonic rev limiter would work) even though the curve is smooth (https://image.prntscr.com/image/TmSrF5seTmOkjtt7__4EwA.png) its producing 88.7 bhp at 12389 (not irl max HP which is about 96) so obviously its producing a stupid amount of power.

In B14 i solved the issue of it going past the limiter by setting a fictional point that kills the torque hard as hell past the limiter but this wouldnt stop it from behaving as it does when i hit 11k. I dont have the proper internal ratios ass i havent found them  online so i will report back if i find them and if it changes anything. I could send the files to Piboso or snappe if asked but i wont put them up publicly seeing as itll just get downloaded and ill get no help from the people downloading it.

https://www.youtube.com/watch?v=N1vMtDQ3t0Q&feature=youtu.be heres a really bad video showing the issue note how at the end i just sit in 1st and it slowly climbs through the revs till it breaks

Side note from the issue, its a 250 twin should i change the intake scale or something like that for accuracy?

Edit: Just tried messing with ratios with no solution

2
Support / Re: Movable radiator cover
« on: October 13, 2017, 06:55:38 AM »
I've been trying to get the moveable radiator cover to work for the OK mod with no luck. I have set a plane to cover the full length of the radiator named  RADIATOR_CURTAIN as it is in the files. I've then uvw unwrapped it and named the texture the same as the object and removed the alpha layer. The cover shows up but does not move with the inputs, I set the OK to have 100% cover would this possibly affect things?

The cover object can have any name.
The texture must have alpha. The transparent lower half is used to hide the curtain.

Thank you, cory Hayes got it sorted for me with your help.

3
Racing / Re: championship organization
« on: October 12, 2017, 08:39:55 PM »
You can qualify and race that's not what I'm saying there's no function with in the game that tracks a users results for each round of a championship you have to export the results each time and manually track them if you want an over arching champion at the end

4
Racing / Re: championship organization
« on: October 12, 2017, 08:30:09 PM »
You would be welcome to try and  start a league if you want but there is no method of creating championships through the game it can only be done by organizing things yourself which anyone can do but almost nobody manages to do so

5
Racing / Re: championship organization
« on: October 12, 2017, 08:24:09 PM »
There are no leagues currently running, there was discussion about one starting up recently but nothing has come of it

6
Bug reports / Re: Cannot host a server
« on: October 12, 2017, 05:27:43 PM »
Been having similar issues with my friends seems this might be an actual problem from release 3

7
Support / Movable radiator cover
« on: October 12, 2017, 06:31:07 AM »
I've been trying to get the moveable radiator cover to work for the OK mod with no luck. I have set a plane to cover the full length of the radiator named  RADIATOR_CURTAIN as it is in the files. I've then uvw unwrapped it and named the texture the same as the object and removed the alpha layer. The cover shows up but does not move with the inputs, I set the OK to have 100% cover would this possibly affect things?

8
Tracks / Re: Suggestions for a track download area
« on: October 10, 2017, 09:55:15 PM »
Hi guys,

I've got a question. I bought the license by http://www.kartracing-pro.com/?page=purchase. But now i want to add some new tracks from your dropbox (tracks). I've just made a map "Tracks" on my KRP map but it doesn't work. Bought i the wrong license or isn't this the good way for adding new tracks?

I hope there is somebody who can answer this question  :)

you need to go to "My Documents"/"Piboso"/"Kart Racing Pro"/"mods" create a tracks folder. Once youve done that you need to open up the track in winrar winzip or 7zip and drag the folder into the tracks folder.

9
Racing / Re: kart racing pro championship
« on: October 06, 2017, 06:59:09 AM »
well if i get over 7 people interested i will plan to do practice and qualifying on the 1st day and 2nd day we will do heat 1, 2 and pre final and final. if i get enough interest by thursday i will set up a full timetable for times, dates etc

Real quick question why two days?? I think you should just stick to one day. Or whatever gl with the league

I asked this question and never got an actual answer, I also brought up the necessity of a clandar being set so I can see if I'm interested and he seems to have completely ignored or just misunderstood all that was said so I'm gonna call it now this league never gets off the ground and if it semi does folds after round 1 with no entries not trying to bully or bash but nothing in this post has inspired confidence

10
Engines / Re: How do you add different engines
« on: October 05, 2017, 04:45:47 PM »
What engine are you trying to use it sounds like you're trying to use an outdated engine and your game is crashing

11
Tracks / Re: [Release] Lydd Kart Circuit (FINAL)
« on: October 05, 2017, 01:05:04 AM »
Sorry my website server crashes often. I'll get it back up. The Google drive link in my profile will always work.

Off Topic I know, but have you managed to get your airboxes updated?

12
Support / Re: Canít download onto my desktop
« on: October 04, 2017, 09:37:56 PM »
All I know is that I have downloaded the various files needed for kart racing pro but I canít find a way to open it

There should only be one file to download so im really confused what you mean "Various" and that one download is an installer that all you do is double click and itll ask you where to install it and youre in game

13
Support / Re: Canít download onto my desktop
« on: October 04, 2017, 07:00:23 AM »
Is there's an error message of some sort? You should always try and provide as many details even the smallest of things so that you can get the clearest and quickest answer

14
Support / Re: Canít download onto my desktop
« on: October 03, 2017, 11:58:18 PM »
please correct me if im wrong but youve downloaded it but cant download it?

15
General Discussion / Release 3
« on: October 03, 2017, 03:26:59 AM »
In the past I've been pretty hard on Piboso and this game and so I just wanted to take a second to appreciate the Release 3 update Piboso quietly put out today. It is nice to see youre using steam to push out smaller updates that address issues people have recently asked about like the connection lag and even the smallest of things like more front bar options for making our own chassis.

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