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April 16, 2024, 02:02:02 PM

News:

Kart Racing Pro release13e available! :)


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Messages - Dragoon

1
Engines / Re: "NEW" x30 pack beta 16
July 23, 2017, 03:03:11 PM
Sounds awesome!
2
Engines / Re: Rotax Max Evo Pack for Beta 15
July 23, 2017, 03:02:50 PM
Would be great to have these engines working for the new release!
3
Track Editing / Re: OuluZone WIP
August 27, 2016, 10:47:24 AM
No progress now as work and real life karting is taking my time. I will continue once the karting season ends  :D
4
Track Editing / Re: OuluZone WIP
July 18, 2016, 09:17:30 PM
Also added the audience stand.
5
Support / Re: OuluZone WIP track crashes in KRP
July 18, 2016, 05:54:11 PM
 ;D
6
Track Editing / Re: OuluZone WIP
July 18, 2016, 05:43:12 PM
I finally found the reason for not getting the track working in the game: Non-closed centerline! I can continue development again. Though development will be a little slower the next weeks due to work starting again and few kart races  8).

I managed to get first objects successfully into the game as seen in attached screenshot. Don't mind about the terrain textures at this point, they are just placeholders :)
7
Support / Re: OuluZone WIP track crashes in KRP
July 18, 2016, 03:09:25 PM
Actually, the centerline was not closed! There was a tiny little gap in it, and due to that it was not working! Thanks  ;D.

PiBoSo: It might be good if tracked would give a warning if you are trying to merge non-closed centerline into the track :)
8
Support / OuluZone WIP track crashes in KRP
July 15, 2016, 02:50:21 PM
Hi PiBoSo,

I think you are the only one that can help. The track I am creating was working fine in KRP until a while ago. Now it crashes when loading the track in KRP. As there is no log file that I know of from which I could try to see the error, I am at a loss. The track loads fine in mapview & tracked. I have made sure that the track has centerline merged. I've made another simple track and exported that succesfully into KRP, so my workflow should be fine. I've now exported the track (and its different versions) so many times now  :o ... Seems that I would need to go back probably a week or more worth of changes  :-[. I would hugely appreciate if you would have any ideas or help in this matter. I can send you the track if needed?
9
Track Editing / Re: OuluZone WIP
July 13, 2016, 08:50:29 PM
Some object modelling images from today. Also my first attempt at making a terrain texture.

Next I think I will take a break from the objects and try to get the track into the game again and hopefully get to continue the terrain after that.
10
Track Editing / Re: OuluZone WIP
July 12, 2016, 11:18:19 AM
More images from object modeling.
11
Track Editing / Re: OuluZone WIP
July 11, 2016, 07:18:42 PM
After quick SketchUp session, objects are coming along nicely... The stand and the rounded boxes are currently too high poly, will need to optimize them along the way.
12
Track Editing / Re: OuluZone WIP
July 11, 2016, 07:17:35 PM
Quote from: LauZzZn on July 11, 2016, 04:20:42 PM
Are you sure all the textures are converted correctly?

I'm pretty sure. I did them 3 or 4 times :)... And it works in mapview...
13
Track Editing / Re: OuluZone WIP
July 11, 2016, 03:58:12 PM
Yup, saving through TrackED as trp with the centerline merged. I've made it so many times now, I'm kind of getting fed up :D. It was working fine for many many times earlier. I might need to try an earlier version to see what breaks it...

I went to the track today and took almost 600 pics around the track and measurements from objects. Let's see what I can come up with them.  8)
14
Track Editing / Re: OuluZone WIP
July 11, 2016, 09:37:56 AM
I don't understand what is happening, I just can't get the track to load anymore in-game. >:(

I've tried even stripping down all terrain and objects. Still loading the track crashes. Help anyone?
15
Track Editing / Re: OuluZone WIP
July 10, 2016, 07:16:07 PM
Still terrain tuning ongoing...

For some reason I cannot get the track to load in KRP now... It works OK in mapview but if I try to open it in-game, the game crashes. I've tried both the new track tools and the old one. I've made sure the centerline is merged. Is there any log where I could see why the game crashes?