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March 28, 2024, 08:38:11 PM

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Messages - Gaus

1
Track Editing / Re: Autodesk 3DS Max 2012
October 21, 2018, 05:38:46 PM
Joey the last 3Dsmax with plugin is 2010. But it is possible to use fbx format to convert tracks
2
Tracks / [Release] Armavir Kart Long
September 01, 2018, 12:09:01 AM
Armavir Kart Long for Kart Racing PRO v 1.0

Length - 0.747 km
Width - 9 m
Type - permanent track
Location - Armavir, Russia

The track based on old layout of the Armavir karting track. But all curbs, some facilities, barriers, lighting poles are inspired by modern standards of kart tracks.
I would call it GausRing. Billboards around the track present my favorite sims and mods I used to play with tons of fun.

Link: http://www.mediafire.com/file/uful8l8wk5d7mfo/arma_long_v10.7z/file
Video TV:    https://www.youtube.com/watch?v=luzLL8APijk
Video Onboard: https://www.youtube.com/watch?v=dxmX1zFgotA
Real base track for KRP: http://forum.kartracing-pro.com/index.php?topic=6407

Special thanks to:
Shestakov Vladimir (Mr.Schhh) for all photos, videos, testing and consultation about the real track.


Attention! Track changes or conversion in other games are not allowed.

Enjoy!

Dmitry Gavrilenko (Gaus)
e-mail: dim_gaus@bigmir.net

September 2018
3
Tracks / Re: [Release] Armavir Kart
August 19, 2018, 02:57:21 PM
The long half-fiction config of the track is coming!

https://youtu.be/jW_TLaj6ZjY
4
Tracks / Re: [Release] Armavir Kart
July 29, 2018, 02:16:16 PM
Quote from: dibu on July 26, 2018, 07:21:33 PM
Lap timing, checkpoints and pits are fine now. Also the environment of the track looks very nice.
Thanks again, I like your small track :)

Am I allowed to add your track to the "Track Download Area"? No problem if you don't want ;). http://forum.kartracing-pro.com/index.php?topic=4785.0

Thank you! You can add the track without problems!
5
Tracks / Re: [Release] Armavir Kart
July 26, 2018, 07:57:37 AM
Armavir Kart Online Edition v 1.1

Online edition includes larger pit area for 10 stalls, extended grid for 10 karts and some small fix for more convenient online battles.

Link: http://www.mediafire.com/file/bcemq1lx9kpfp3b/armaon_v11.7z/file
6
Tracks / Re: [Release] Armavir Kart
July 23, 2018, 07:45:57 PM
Thank you, dibu, for feedback!

I will make something with rdf or make another race layout with more pit stalls.

Fixed rdf is already in the first post

7
Tracks / [Release] Armavir Kart
July 22, 2018, 04:10:17 PM
Armavir Kart for Kart Racing PRO v 1.1

Length - 0.455 km.
Width - 6-9 m.
Type - permanent track
Location - Armavir, Russia

Special thanks to:
Shestakov Vladimir (Mr.Schhh) for all photos, videos, testing and consultation about the real track.


Attention! Track changes or conversion in other games are not allowed.

Link: http://www.mediafire.com/file/a1v4re5hbgto5lp/arma_v11.7z
Video: https://www.youtube.com/watch?v=UIHXCFETX9s
Screens: https://photos.app.goo.gl/9JXUVyxoQHZ8PxWR7
Real track: https://goo.gl/maps/ZpVzZ3ZKfeF2

Armavir Kart Online Edition v 1.1

Online edition includes larger pit area for 10 stalls, extended grid for 10 karts and some small fix for more convenient online battles.

Link: http://www.mediafire.com/file/bcemq1lx9kpfp3b/armaon_v11.7z/file

Enjoy!

Dmitry Gavrilenko

July 2018
9
Track Editing / Re: Help with my track creation - please
September 21, 2015, 11:09:37 PM
Does it work in KRP?
10
Tracks / Donbass Kart
July 22, 2015, 11:32:44 AM
Donbass Kart for Kart Racing PRO v.1

Length - 0.802 km.
Width - about 10 m.
Type - permanent track
Location - Makeevka, Ukraine



Original real track was closed several years ago, so it is my tribute to the home karting track.
Moreover due to russian-ukranian war in Donbass (my native region) I wish peace to the region and my country by this my work.

Special thanks to:
Shestakov Vladimir (Mr.Shhh) for testing and consultation about the real track.


Attention! Track changes or conversion in other games are not allowed.

Link http://www.mediafire.com/download/7rg2r0z5hifubz0/donbass_krp_v1.7z

Enjoy!

Dmitry Gavrilenko (Gaus)

July 2015
11
Track Editing / Re: Clipping problem
May 09, 2015, 08:06:02 PM
Yes, I use. Try to remove alpha-channel.

Thank you, it works! Will correct objects and textures.
12
Track Editing / Clipping problem
May 09, 2015, 02:02:04 PM
Hi guys,

its a pity but I have same problem with track like every GPL-track modder has :) It is huge clipping issue.
In 3dsmax objects looks correct but in the game it looks awful.

Please, maybe someone has key to solve this problem?

Thanks!

In KRP


In 3ds max

13
Track Editing / Re: Exporter request
April 17, 2015, 05:39:20 PM
Yes, I have merged and surface generated and sure saved it.
14
Track Editing / Re: Exporter request
April 17, 2015, 04:09:08 PM
Hi guys, I'm new here but I'm old fan of KRP and GPBikes.

Now I work on my first track for the sim and have next problem with exporting:

On a first stages of making all work fine, I use 3dsmax v8 to get map and trp file. Then I continue to work on the track in v2012 and used fbx-convertor – everything was OK.
After adding some objects to the scene fbx-convertor starts crash to desktop when I try to make map or trp files. I checked geometry and textures for bugs but I don't know what made wrong. Then I try to back the scene to v8 via 3ds-file. Exporting from v8 works fine and map opens in mapviewer and trp opens in tracked, but the game crashes to desktop after connecting screen. Although with old trp file and new map the track works fine.

Maybe somebody had had same problem and successfully solved it?

Thanks in advance!
Dmitry