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Messages - esiea

1
Quote from: PiBoSo on February 26, 2015, 01:56:14 PM
Quote from: esiea on February 26, 2015, 01:49:42 PM
Hi,

I would like to know if it's possible to launch KRP with arguments in order to start directly on a track choosen ? My goal is to create a script that launchs KRP when Windows starts on my simulator.

Thank you !

http://forum.kartracing-pro.com/index.php?topic=2106.0

I have a problem with the testing.ini, whatever the color I choose for the bodywork it's always white, same thing for the driver's body. Any idea ?

my testing.ini is attached.
2
General Discussion / Re: Launch KRP with arguments ???
February 26, 2015, 03:08:31 PM
Thank you Piboso, great job !
3
General Discussion / Launch KRP with arguments ???
February 26, 2015, 01:49:42 PM
Hi,

I would like to know if it's possible to launch KRP with arguments in order to start directly on a track choosen ? My goal is to create a script that launchs KRP when Windows starts on my simulator.

Thank you !

4
Plugins / Re: Problem plugin beta 12
January 06, 2015, 02:12:03 PM
THK !!! Plugin works :)
5
Plugins / Re: Problem plugin beta 12
January 05, 2015, 05:31:29 PM
Between the new output plugin and the previous, we found only two differences : " int m_iEngineCooling " and "int m_aiWheelMaterial[4]" . We added this two parameters in there own structure but the plugin doesn't work. Do you have an idea to help us ? Is there anything else to change in our plugin to make it work with the latest version of KRP?

Thank's!
6
Plugins / Problem plugin beta 12
January 05, 2015, 12:36:06 PM
Hi !

My homemade plugin doesn't work anymore since the beta 12 has been released.

Is there any changes in the structures of the plugin ??
7
Suggestions and wishlist / Re: Ghost Driver
November 26, 2014, 10:23:39 PM
I've juste seen that you added the "trainer" but what I want is a dynamic ghost (I mean when i'm driving I want my best time on this session as ghost not an old session), does it work with trainer ?
8
Suggestions and wishlist / Re: Ghost Driver
November 26, 2014, 10:17:21 PM
Quote from: PiBoSo on November 26, 2014, 07:28:21 PM
Quote from: esiea on November 26, 2014, 07:16:23 PM
Quote from: PiBoSo on February 09, 2012, 06:58:59 PM
The code for "ghost" drivers is already done. The kart would just need a nice shader.
However, the problem is that it wouldn't be realistic. And Kart Racing Pro tries to be as realistic as possible

Is the ghost code available in the input/output plugin ? I would like to use it for one of my projects in KRP.

"Trainer" has been added a long time ago.
What is your project?

I added a ventilation system to simulate the wind felt during the race. I am also developping a system with sensors in order to allow blind people to train on the simulator and next year install this system on a real kart.
This would be only for the track based in Laval, France,  because I am working with its club.
9
Suggestions and wishlist / Re: Ghost Driver
November 26, 2014, 07:16:23 PM
Quote from: PiBoSo on February 09, 2012, 06:58:59 PM
The code for "ghost" drivers is already done. The kart would just need a nice shader.
However, the problem is that it wouldn't be realistic. And Kart Racing Pro tries to be as realistic as possible

Is the ghost code available in the input/output plugin ? I would like to use it for one of my projects in KRP.
10
Support / Re: ODE INTERNAL ERROR 1
November 24, 2014, 06:58:00 PM
It works :) thank you very much ! Now, I know how it works I will be able to improve the track ;)
11
Support / Re: ODE INTERNAL ERROR 1
November 24, 2014, 08:35:23 AM
Sorry, but what do you mean by "merge track" ?
12
Support / Re: ODE INTERNAL ERROR 1
November 22, 2014, 07:05:28 PM
I checked : the centerline is closed ( 1rst is straight 10m and last is curve)  , for files I don't think missing (but I'm a beginner and I'm not really sur ) . I upload the track : it is called "test4" and I join the 3dsmax file.

https://mega.co.nz/#!V4NVBZZA!GmGzic94e3lk6udqN5F0e-UzOE45fJmxQIqkpXs4KjA

anyone can help me please  ;)
13
Support / Re: ODE INTERNAL ERROR 1
November 21, 2014, 07:56:16 PM
Thank you for your fast answer. :)
As soon as I could (on Sunday or Monday) I would verify these two important points and I will keep you informed  ;)
14
Support / ODE INTERNAL ERROR 1
November 21, 2014, 05:39:55 PM
Hi everybody,

I am creating my own circuit for KRP . I developed under Bob's track builder and converts with 3dsMax (texture, name...) . In track editor, I make the centerligne ,racedata and surface. But when I want to test the track in KRP I have this error:

ODE INTERNAL ERROR 1
assertion " bNormalisationResult" failed in ../../include\ode\odemath.h:336


and game crashes  :'(

Do you have an idea to fix it ? Have I forgotten an important thing in the creation ?

Thank you in advance  :)
15
Support / Re: Triple Screen Nvidia GTX 980 ??
November 12, 2014, 08:35:57 AM
Quote from: PiBoSo on November 11, 2014, 06:35:21 PM
Quote from: esiea on November 11, 2014, 06:15:45 PM
Quote from: PiBoSo on November 11, 2014, 10:58:46 AM
Quote from: esiea on November 07, 2014, 02:16:37 PM
Hey everybody,

I tried to use a triple screen on KRP with my 980 but it doesn't work, the game crashes before the track.
I followed the tutorial provided by Piboso concerning the init file and monitors.cfg.

Could you tell me if it works with nvidia ?

GTX 980, 3x 23inch screens, KRP 11

Do you really need separate rendering?
Triple screen should work automatically selecting the proper resolution in Kart Racing Pro -> Settings -> Graphics -> Screen

Yes in this case my triple works but the picture is complitely extented, I mean my steering wheel is on the 3 screens while on this video we can see that the picture is perfectly centred.

http://youtu.be/sTH_KY1QbWE?t=42s

I would like to get the same thing on my PC.

Please make sure that "Screen Ratio" in Kart Racing Pro -> Settings -> Graphics -> Screen is set to "Resolution".

Yes it works with screen ration = resolution !!! Thank you Piboso !