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Messages - bobthemac

1
Suggestions and wishlist / Re: Adding AI
August 30, 2017, 01:22:45 AM
Slight change of plans after looking into how to reverse engineer the game then looking at some other things like the fact that it is still build to work on a 16 year old version of DirectX. I have decided to work on a complete kart simulation including AI instead using some more modern tech. I can't give release times as I have only just started but currently I am working 12 Hours a day on it.
2
Suggestions and wishlist / Re: Adding AI
August 25, 2017, 07:47:36 PM
Sorry I am a software engineer and sometimes I get more technical than needed. I was referring to the opening up of GTA 5 to allow mods it requires reverse engineering things like scanning memory. Thats the first barrier once it's opened up writing the AI is a simple but yes time consuming task to get right. From playing the game I think their is already things there that can be used like the racing line that would probably be the base path for the AI to follow from their it's like making a cake we add braking, Awareness of other karts, dynamic lines, crashes etc. In theory it would all be added in a .dll ready to just drop in to any installation of the game.
3
Suggestions and wishlist / Re: Adding AI
August 25, 2017, 05:17:05 PM
Yes there is a lot of work involved if we can create hooks that allow us to do this kind of thing in GTA5 with it's budget, its probably possible to do it with KRP. I have a few ideas on how to go about it I just need to find a way to access the games core code.
4
Engines / Re: Rotax Max Evo Pack for Beta 15
August 24, 2017, 07:30:51 PM
The link is dead can someone repost.
5
Suggestions and wishlist / Adding AI
August 24, 2017, 05:01:56 PM
I have been taking a second look at the plugins and was trying to find a way to create an AI mod, I did start to get excited when I looked at the input plugin code till I realised it was more of a controller oriented code. Has anyone else looked into this, I know lots of people want this and in the FAQ PiBoSo said no to AI and no plans to add it. If there is no clear way it might be a case of reverse engineering and adding a dll using patch jumping.
6
Engines / Re: JR tkm b 16
August 23, 2017, 08:58:14 PM
OK I assumed the models were just thrown on existing chassis in the game and a config file says where.
7
Engines / Re: JR tkm b 16
August 23, 2017, 08:34:25 PM
Is there an update for this mod the engine is the wrong way round in the release2b version of the game I have looked and can't find anything that looks like position data that is not the same as the tkm extreme mod which the engine is in the right place I have attached a photo to show the issue.
8
Support / Logitech G27 Not Responding Inputs
November 16, 2016, 12:41:45 AM
I am having some issues with my G27 wheel it works fine in all other games, F1 2016, Project Cars, Race Craft. KRP finds it but I can move the pedals and wheels as much as I want I just don't get any values in the calibration menu. When I try and assign buttons they are instantly assigned with "J1 POV1 N" I have checked my gear box is not in gear and it isn't I have unplugged and plugged it many times and re installed over and over and no joy. If I remove the wheel from my computer it all works fine and I can assign keys on the key board but as soon as I plug it in I get this issue. Has anyone encountered this before.
9
General Discussion / HTC Vive Support
July 06, 2016, 04:39:28 PM
Is there anywhere I can get the OpenVR DLL I have a vive and would love to play in VR I can only see the oculus.dll on the forum. Do we have to wait for the non beta game release.
10
Engines / Re: 4 fictional karts
November 13, 2013, 10:54:53 PM
Just tried to download the karts want to have a play with the TKM but the download links have expired and go to no files. Can someone repost these karts.