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Messages - zizkebab

1
Support / Re: Can't join any servers
July 07, 2014, 01:25:42 PM
I am also suffering from the same issue. Barely able to connect to any servers.
It's hard to identify the issue because I do see a connection being made to the servers on my firewall and local machine.

Piboso, there used to be several servers for Mini60 quick races which were very popular during beta9, which were also a good test if everything is ok. I really miss these server, both as means of test and as location for a quick race...
2
Support / Re: Stuck on connected
July 01, 2014, 01:01:17 PM
Thanks for noticing that. Indeed, I tried to connect to various servers yesterday but without much luck.
3
Support / Stuck on connected
June 30, 2014, 09:38:39 PM
Hi,

Many times when I try to connect to a racing server, KRP stays stuck on "connected" status.
Ocassionally I can get into a server but that happens so rarily I don't know what is wrong.
I made sure that my firewall forward the ports to my PC and I see the accepted connection there.
On windows I set windows firewall allows port 10600 and 10610 UDP and I see that KRP is listening.
What else can I check?
4
A similar thing happens to me.
I try to connect, I get "connected" but the main racing screen does show up for several minutes.
I can cancel, but when I try to login again, it says my license is already in use.
I tried to login to BERE MOTORS btw.
5
General Discussion / Re: What the heck are we doing?
September 15, 2013, 03:41:01 PM
I got this simulator to practice my driving since we don't get much track time where I live.
I found the simulator hard to master. I usually play KF3 which is similar to the Rotax/Cheetah/X30 we have where I drive, and Mini karts which is the most available multiplayer class in the game.

I'm still off pace from many drivers, partially it is my fault but sometimes I noticed that the hotter and more rubbered the track is, it is much easier to drive and I'm on par with other drivers - there's more change than in real life.

Anyways, here are my few cents about what the game needs to give an easy start for new comers:
-> Better multiplayer experience:
* voting is still unclear to me - how to start, what option are available...
* A more forgiving roling start, which is important
* I got disqualafied so many times for speeding because of people pushing me off - it is really frustrating
-> Some initial setup presets (i.e clean track, rubbered track, rain, hot climate) to start with - they don't have to be ideal but will help those who are not hard core into Karting.
I tried applying CRG America kart setup tips (from here http://www.crg-america.com/pdfs/CRG_Kart_Tuning_Manual.pdf) and although they're out of date and not always giving the predicted behavior, they did make a noticable difference when driving.
-> Some tracks (i.e) has point where the kart get stuck on the kerbs. This is really frustrating.

Some things that could be nice:
-> Carburettor adjustment while driving. I have a Logitech driving force GT which has a great dial on the steering wheel for this purpose.
-> Maybe there will be on option to resume a practice to retain a certain track condition (rubber, weather etc.)
-> Yamaha KT100 would be nice but certainly not a top priority

On the plus side -
-> I'm happy with the selection of karts. KF3 is similar enough to other TaG without front brakes, having X30/Rotax/KGP/ROK won't make much difference to me.
-> I like the graphics. Newest and most recent color schemes can be done by 3rd parties. These things don't affect the behavior of the kart after all.
-> Trainer are awesome and really help. If I could associate them with the setup and conditions they were recorded with, that would help. A library of trainers for beginners would also help - I guess that's more of a community feature.

I should mention that I really like the game and if I hadn't had an injured wrist, I would've played it more often.