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Messages - shrapnel

1
General Discussion / Re: what is this track
February 20, 2012, 10:30:44 AM
Me too, it's my home track, I could get round there in all weathers with my eyes shut!
2
Track Editing / Re: Links to tracks...
January 26, 2011, 09:27:37 AM
Thanks guys.

Can we make this a sticky?
3
Track Editing / Links to tracks...
January 25, 2011, 11:57:29 AM

Any chance of putting up a sticky with links to all the available tracks?

I've been sifting through here but it's hard to track where a post links to a new track, WIP or just an idea.

Thanks.

JMD.
4
Track Editing / Rye House Progess?
January 14, 2011, 11:33:39 AM

What is the level of progress on Rye House?  I'm very keen to try this track as I race there often, just wondered if there was any hint of a release date?

Thanks,

Jon.
5
I tend to find it most difficult on corner entry.  Where in real life in my kart I will pivot the kart into a corner, using brakes to help turn, this seems to see a very quick spin out in the sim, where in real life i would have much more feel for the "knife edge" level of grip on entry.

On the whole I think the Force feedback is quite good for giving the feeling from the front tyres, which aids in feeling lateral grip, but the longitudinal weight transfer and balancing the throttle and brakes as you would is not so easy and needs more practice to find a feel that in real life would be very instinctive.

In real life my whole feeling for the amount of grip available to me in changing conditions is very instinctual and I don't find that so much in the sim, so it just takes me a little more time to adapt to the kart's behaviour.

This is, without doubt, the most accurate driving feel for karting I have ever experienced in a simulator though.