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Messages - Cory_Hayes

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Paints / Re: Paints by Cory Hayes ( Dash Paints, Kart Paints etc. )
« on: January 09, 2018, 12:33:57 AM »
To put this as nice as possible, you will learn quickly that asking for a link that someone hasn't made public yet will get you no where on this forum.

Support / Re: Installing Tracks
« on: January 07, 2018, 05:12:06 AM »
Either you are cutting the track, driving it backwards.

Support / Re: Installing Tracks
« on: January 03, 2018, 10:39:03 AM »
 Been on a christmas break, but I am privately doing a basic fulbeck for someone.

Racing / Re: Kart racing pro championship
« on: December 12, 2017, 12:08:03 AM »

( Would be good to help people gain interest )

Engines / Re: [Release] OK Junior and OK Senior
« on: November 17, 2017, 11:54:09 AM »
um hi for me when i put it in i open the game then it crashes and yes i have tried taking it out and it works so please fix the bug thanks :P :P

1. Works for me
2. Don't reply being a d-bag trying to say " fix the bugs tanks :P :P " when it works for others.
3. Replies like that also won't get you anywhere if you want stuff done for the game, it will literally cause SKM to completely ignore any mod requests you have in the future.

Tracks / Re: Buckmore, clay pigeon and llandow
« on: November 15, 2017, 04:39:45 PM »

Tracks / Re: Llandow Kart Circuit WIP
« on: November 15, 2017, 08:49:57 AM »
HI um btw it is now closed and shut down but it was my favorite track  :P
PM me and we can discuss what it will take to get this circuit done.

Already started making it for Max tadd, but he received a beta version and never paid me ( was a paid deal ) so no more work was done on it.

Engines / Re: [Release] OK Junior and OK Senior
« on: November 09, 2017, 10:38:32 AM »
lol what

Bug reports / Re: Genk KZ times not working.
« on: November 01, 2017, 02:41:56 PM »
Final update -

deleted all my mods and I put in a banker time and it registered on the stats
( must have been a superkart W.I.P mod that was for somehow linked in the same cat as the KZ )

Bug reports / Re: Genk KZ times not working.
« on: November 01, 2017, 12:52:17 PM »
update 2

tested again but with the MS Kart, bettered my time by heaps and beat the lap record, still doesn't want to register?

Bug reports / Re: Genk KZ times not working.
« on: November 01, 2017, 11:52:16 AM »
update -

Did a roll around lap at genk in the fs250, it registered online....

again, checked over files, nothing linked to the CRG/KZ.... so not really sure what is happening.

Program files (x86) / Kart Racing Pro / driver / helmets / sk6 / paints
                                                                                  sk6_s / paints
                                                                                  sk6_mini/ paints


Documents / PiBoSo / Kart Racing Pro / Mods / * same as above with the driver/helmets/ thing *

sk6 = sk6 no rear spoiler
sk6_s = sky with rear spoiler
sk6_mini = mini 60 driver helmet.

Bug reports / Genk KZ times not working.
« on: October 31, 2017, 07:34:10 AM »
Did a few laps today, beat my time by heaps, and it didn't update on the stats.

I left the server, took the groove multiplier for testing out of the profile.ini ( just to make sure that wasn't causing a mismatch on the server or something )
Went back in game in a fresh server, beat it again, nothing.

I haven't got any mods related to the kart installed ( Was just using a standard CRG-KZ )

And the states won't update.

@PiBoSo any ideas?

Bodyworks / new birel bodywork (W.I.P)
« on: October 27, 2017, 11:57:01 AM »
Just showing off the new birel bodywork that was recently released

Nassau panel is pretty off, I need a dead side on photo and then I can make it properly, it was mostly just eye balled.
Nosecone is mostly right minus the " end plates " being a bit off.

General Discussion / Re: R.I.P. PiBoSo?
« on: October 22, 2017, 02:06:52 PM »
Its not secret that I am the worlds biggest KartKraft fan, but I don't think iRacing karting would totally destroy KRP, as previously stated the modding for KRP gives it an edge, new people that come to the forum do have a few options of other engines to run at the moment and plenty of tracks to download and I am sure modders for a price are willing to add other engines that aren't "mainstream" and users home tracks.

PiBoSo/KRP has stepped up with Release 1 and to now and I am rather impressed with its state at the moment. The only thing KRP really needs now is its community back ( and super servers to handle large numbers on karts on track at once would be sick ) and it would be great for everyone.

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