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Messages - Cory_Hayes

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1
Damage to Axle
Was a good, but broken feature.
I could bend the axle going around the first corners of (old) Lonato, but I could by spinning the kart into a wall at over 100kmh(60mph).
Would be nice to see that feature back in the future( as long as its not broken )

Damage to chassis
?

Damage to steering column
I thought you could still bend all your steering?

bodywork damage
Also still a thing. Just not a very attractive damage model/not realistic.


The multiplayer experience really isn't all that great these days, with server crashes/lag etc.
IMO the multiplayer from the beta before the 2015 Birel was added was when it was at its best ( Based off of the SKWC experience where we could have 28 karts in a server, no server crashes. The only problem I did have was a 280 ping because I was joining an American server, but even then, karts weren't jumping around that much, just I had to be careful about touching people ).

Now the online is
You have to look up how to port forward and then host a server that usually crashes after a couple hours ( If you're lucky ) and its just over all a bit of a laggy experience where as it didn't used to be.


**Note**
Not trying to bash, I've been trying to support KRP a bit more over the past year or so, I assume the multiplayer " updates " have just been testing stuff to see if it works or what ever and that we'll get any updates that the GP-Bikes and MX-Bikes guys get to their multiplayer.

3
Tracks / Re: [Release] Kristianstad
« on: September 18, 2018, 12:07:19 AM »
You need to work on making the correct elevation changes

4
Racing / Re: KRP Junior X30 Championship
« on: September 16, 2018, 11:31:45 AM »
I probably won't be able to do the rounds since your mate Ruby leaves servers once I join, and obviously you'll want him there :)
So should i take your name of the entries

Well youíre going to have to ask Ruby :)

I have no problem trying to race, but the last 4 servers ive joined that he has been in, he has left instantly sooo

5
Racing / Re: KRP Junior X30 Championship
« on: September 16, 2018, 10:55:26 AM »
I probably won't be able to do the rounds since your mate Ruby leaves servers once I join, and obviously you'll want him there :)

6
Engines / Re: [Release] OK Junior and OK Senior
« on: September 04, 2018, 11:17:14 PM »
And again with the trying to argue from a point of relevance, it means nothing.
 Itís really not working out for you.

7
Suggestions and wishlist / Re: Improved UI and HUD
« on: September 04, 2018, 01:14:35 PM »
From memory, I THINK piboso hasnít been too bothered about the UI not being modern because the main point of KRP is that it is a ď simulator ď and itís not supposed to be pretty or something along those lines

A nicer UI would refs be more appealing though, not a priority imo

8
Engines / Re: [Release] OK Junior and OK Senior
« on: September 04, 2018, 08:05:36 AM »
Trying to make arguement from a point of real life ď relevance ď really doesnít change anything and if anything actually further more proves that you donít deserve access to SKM.

If real life relevance meant anything to us, donít you think we would be trying to be best mates with you? 🤨🤨

9
Engines / Re: [Release] OK Junior and OK Senior
« on: September 03, 2018, 02:17:45 PM »
OK i'm sorry for the little argument but to be honest I don't deserve a ban on simkartmodding just for this and what else have I done.

I also didn't think of what I was saying before sorry  :-\



Please don't start hating me...

Lol

10
Engines / Re: HONDA 390CC 4-STROKE
« on: September 03, 2018, 08:59:11 AM »
... by the person who made it and if they want to update it they will

11
Track Editing / Re: new to track moding, need some desparate help
« on: September 02, 2018, 01:52:01 PM »
All textures .tga's and 1024x1024 resolution? ( Or any power of 2 resolution )

12
Track Editing / Re: new to track moding, need some desparate help
« on: August 30, 2018, 01:00:32 PM »
Nope, if they're in the scene they'll show up if you look in map viewer

13
Track Editing / Re: new to track moding, need some desparate help
« on: August 30, 2018, 08:31:48 AM »
Thanks for that guys.
I realised how stupid my question was after I posted about the 2010 pluggin.
I have been able to figure it out and have exported the files.
But when I review the track in mapviewer and tracked, some of the textures are only visible from up top and some only form below.
What am I doing wrong in 3ds max to cause this and how can I rectify it.
Thanks

Your problem is that you have some flipped polygons :)

14
Racing / Re: KRP Junior X30 Championship
« on: August 22, 2018, 08:24:14 AM »
You still haven't added me in :)

15
Racing / Re: KRP Junior X30 Championship
« on: August 18, 2018, 04:09:52 PM »
Name on KRP: Cory Hayes
Kart Paint:
Suit Paint:
Helmet Paint:
Race Number: 11
Team(If you're not in a team leave blank):
Country: Australia

* I haven't really decided what I'm using, but I'm just entering to get my number

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