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Messages - Russell Hodgson

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Plugins / Re: Z1 Dashboard Software
« on: Today at 09:22:53 PM »
Version 4.17 of the Z1 Dashboard is now available!

As always we've got lots of improvements, new features and new dashboards.

Some highlights are:
1) The Z1 Dashboard is now compatible with Codemasters F1 2018 sim.
2) Nine new dashboards!
3) New, improved UDP format used with the Z1 Server.
4) New options for how rFactor 2 car names are read.
5) More data points are read from several of the sims.
and more...

GT3 Dash 4A

Super Speedway Dash 3

New Weather Icons

Formula Dash 3A

Formula Dash 4A

rFactor 2 Car Name Options

You can download the latest demo here:

Existing users can get v4.17 here:

Here is the full list of release notes:
* Added two new dashboards, GT3 Dash 4A and GT3 Dash 4B.

* Added two new dashboards, Super Speedway Dash 3 and Super Speedway Dash 4.

* Added three new dashboards, Formula Dash 3A, Formula Dash 3B and Formula Dash 3C.

* Added two new dashboards, Formula Dash 4A and Formula Dash 4B.

* The Z1 Dashboard is now compatible with Codemasters F1 2018 sim. F1 2018 uses UDP to send data. To turn it on within the sim go to 'Game Options', then 'Settings', then 'Telemetry Settings'. Then set 'UDP Telemetry' to 'On'. Leave the IP address and port as the default. Set the UDP Format to '2018'. You will need to experiment with the UDP Send rate to get the one that works best for you. 30Hz seemed to work quite well during testing. Set 'D-Box', 'Fanatec LED', and 'SLIPro LED' to 'Off', if you are not using those devices.

Then within the Z1 Dashboard, open the Settings Dialog and click on the Network tab. Make sure the Codemasters checkbox is ticked, and choose 'F1 2018' from the drop down. If you have selectded Broadcast mode from the F1 2018 telemetry settings, then select 'F1 2018 BC'.

* The way in which the backgrounds of the track maps are displayed has been changed. The background color of the section of the track map that is showing the actual map is determined by the Ground Color selected in the Track Map tab. The Background Color selected in the Car 2 tab controls the background of the rest of the track map dashboard. The one exception is Track Map Dash 4. For this dash, the background color is used for the entire dashboard, and the Ground Color has no effect.

* The UDP packets sent from the Server to the Dashboard have been optimized allowing them to be smaller. This means less bandwidth is needed to send the data across the networks. It also paves the way for some new features currently in development.

* Camber is now being read from Assetto Corsa.

* Brake bias and Engine Torque is now read from rFactor 2. You will need to update the rFactor 2 plug.

* Engine Torque is now read from Project Cars 2.

* Logging has been updated to include more data when necessary. This should make determining issues easier in the future.

* There is a new option for rFactor 2 users. It is called 'rF2 Car Name' and is located in the General tab of the settings dialog. Scroll down and you'll see it underneath the Background Color 4 on the left. rFactor 2 allows cars to have both a car name and a car class. Depending on who creates the car the car name may be very specific and include a car number. For example 'Skip Barber #1'. In these cases the car class is usually similar to 'Skip Barber'. Now there are other cases where the car name may be '911 RSR GTE', and the car class may be very generic such as 'GTE'.

The Z1 Dashboard determines which dashboards to load based on the car name. If you have a car name that includes the car number then if you change the car number you'll have to recreate all your dashboards and settings for that car because the car will change from 'Skip Barber #1' to 'Skip Barber #2' for example. Obviously this which would be quite annoying. In these cases it would be better to use the car class to describe the car, as that would remain constant with 'Skip Barber'.

Now, if you have a car with a very generic car class, like 'GTE', then it would be better to use the car name to describe the car to avoid having the same dashboard settings loaded for completely different cars, like a 911 and a Ferrari. Because while those cars are in the same class, they would have very different dashboards.

This new 'rF2 Car Name' setting allows you to choose how you want the Z1 Dashboard to identify the car being used - either by its name or by its class.

Note that the selection you make will also determine how that car is displayed in the Z1 Analyzer when it reads telemetry data.

Finally, the standings displays will always use the car name, and not the car class to show which cars are driven by each player.

* Expanded the DISPLAY debug setting to include data in creation of background layers used in dashboards. This is intended to help determine issues that occasionally arise with those layers not being rendered.

* There is now an option to have the background of the dashboard flash a specific color when the fuel level is below a desired amount. This is set on a car by car basis. In the Car 1 tab there is a settings called 'Fuel Flash'. When on, the background will flash if the fuel is below 7 liters. This setting is on by default. In the Car 2 tab there is a new color swatch for 'Fuel Level Color'. This is the color the background will flash when this option is enabled, and is set on the dashboard by dashboard basis. And in the Car 2 tab under the warnings section, the Fuel Level is the level below which the background will being to flash. This is set to 7 liters by default. Note during qualifying sessions this feature is disabled.

With the introduction of the above background flash there are now 7 different scenarios in which the background will flash. They are in order of precedence: Hitting the rev limiter; Yellow flag; Local yellow flag; Blue flag; Pit limiter engaged; In pit lane; Low fuel warning. If two warnings are present at the same time, then the one with higher precedence will be displayed.

* Graphical updates to various dashboards.

* The weather dashboard has been updated to show more weather options. You can now see icons for sunny, light cloud, heavy cloud, overcast, light rain, heavy rain, and stormy weather conditions.

* The fuel level warning amount can now be specified as a decimal amount. Previously it had to be a whole number.

You can download the latest demo here:

Existing users can get v4.17 here:

Plugins / Re: Z1 Analyzer
« on: November 26, 2018, 03:38:14 PM »
The Z1 Analyzer is one of the best telemetry analysis systems available, and it works with your favorite sims, including iRacing, rFactor 1 & 2, Assetto Corsa, RaceRoom, Project Cars 1 & 2, Kart Racing Pro, Codemasters F1 series, and more.

Here is a preview of the up-coming version 1.14 of the Analyzer. We've added a new 'Data Channel' feature which allows you to display the values of any of the 50+ data channels available, both for recorded laps and live telemetry. As with the traces, these data channels are completely customizable, from their location, to the size to their data and color.

We've also got many other improvements and tweaks coming in this new version. It is just a few weeks away - so stay tuned!

As with all Z1 software applications you can download the current demo here:

Plugins / Re: Z1 Dashboard Software
« on: November 14, 2018, 03:43:35 PM »
​​​​We have a quick survey here asking 11 questions about how people use the Z1 software.

This will help us get a better understanding of how people use the Z1 software and what they'd like to see included moving forward.


Plugins / Re: Z1 Dashboard Software
« on: November 06, 2018, 04:02:45 AM »
We released version 4.16.3 today.  This has a few bug fixes:

* Fixed a bug in Project Cars 2 UDP feed which would cause the Z1 Dashboard to crash when crossing the S/F line due to an out-of-bounds value from the UDP feed.

* Fixed an issue with the McLaren MP-4 dashboard where the background didn't fill then entire vertical space of the window.

You can download the demo here:

Plugins / Re: Z1 Analyzer
« on: October 23, 2018, 03:43:53 PM »
In version 1.13 of the Z1 Analyzer the layout graphics of the buttons associated with the Track map have been overhauled. Now they are in a much easier to use and view location. Watch this video to see where they all are, and what they do.

Download the demo today:

Plugins / Re: Z1 Dashboard Software
« on: October 15, 2018, 04:03:30 PM »
We've released version 4.16.2 for the Z1 Dashboard. This is a small update that includes a small bug fix and update.

* Fixed a bug in the Speech that would not let you request the laps of fuel or the 'say all' option using the buttons if you didn't have those options selected in the speech tab.

* Updated some of the speech output to let you know when no data was available. Previously if you requested the lap time or fuel data and you didn't have a lap time at that point, or there were not enough laps to determine fuel consumption, then nothing was said. This could be confusing as you may think the request had not been received. Now if this is the case you will be told the information is not available yet.

You can download the demo here:

Plugins / Re: Z1 Analyzer
« on: October 15, 2018, 03:50:55 PM »
One of the great parts of the Z1 Analyzer is the analysis screens which show you were you can gain time, or where you can improve your driving. In version 1.13 of the Analyzer we have completely revamped the rendering engine used to display the throttle/brake overlays on the track maps. This gives a much smoother and accurate display of your inputs at any resolution.

Download the demo here:

Plugins / Re: Z1 Dashboard Software
« on: September 26, 2018, 09:29:44 PM »
We released a small patch update, version 4.16.1 of the Dashboard.  This fixes a couple of bugs:

* Fixed a bug in Project Cars 2 UDP that could cause the Brake Bias screen to be permanently displayed in some cars.

* Fixed a bug in the ZOD2 telemetry file creation where it would not save in any location other than the default documents/z1dashboard location.

You can download the demo here:

Plugins / Re: Z1 Analyzer
« on: September 26, 2018, 09:25:13 PM »
We released a small patch update, version 1.13.1 of the Analyzer.  This fixes a couple of bugs:

* Fixed a bug in parsing ZOD2 files that could result in sector times being off by one sector (ie sector one time being reported as sector two time, etc)

* Fixed a bug in parsing ZOD2 files that could result in lap times being off by one lap (ie a lap time for the previous lap being attributed to the next lap.)

You can download the demo here:

Plugins / Re: Z1 Analyzer
« on: September 25, 2018, 04:46:09 PM »
Version 1.13 of the Z1 Analyzer is now available!

This is our Telemetry Analysis application that comes with the Z1 Dashboard. It is compatible with iRacing, Assetto Corsa, rFactor 1 & 2, Project Cars 1 & 2, Codemasters F1 series, Kart Racing Pro, RaceRoom and Game Stock Car.

We are constantly striving to advance the Z1 Analyzer and version 1.13 is no exception with multiple new features and improvements. Some highlights include:

We have added multiple keyboard commands to the various menus as well as the lap selection dialog.

The rendering engine used to create the throttle and brake overlays in the analysis screens has been completely revamped, providing for smoother and more detailed displays.

The new ZOD 2 file format is supported by Assetto Corsa, Race Room, Project Cars and rFactor 2.

The layout of buttons for the track map has been redesigned to provide faster access to their options.

Download the demo here:

Here is the full list of release notes:
* Support for the new ZOD2 format for Assetto Corsa, Race Room, Project Cars 2. (This new format improves accuracy of lap times and sector times, as well as adding additional data.)

* In the select lap dialog the small square to the left of open laps will now show a different color for an open base lap versus open main lap. Base laps will show a blue square by default. Main laps will show an orange square by default. You can set the colors used for these squares in the settings dialog.

* Improved rendering of the throttle/brake overlays on all track maps in the various analysis screens. The rendering is now smoother and even more accurate than before.

* Improved rendering of side by side laps for Speed Comparison, Brake Points, and Understeer analysis screens. The rendering is smoother and eliminates the jagged edges that sometimes occurred on various track maps.

* There are now keyboard accelerators for various menu commands. They are:
File->Open = Ctrl O
File->Start Live Telemetry = Ctrl L
File->Stop Live Telemetry = Ctrl Shift L
File->Open Layout = Ctrl Shift O
File->New Custom Trace = Ctrl T
File->Settings = Ctrl Shift S

Laps->Clear Base Lap = Ctrl Alt C
Laps->Switch Laps = Ctrl Alt S
Laps->Play Lap = Ctrl P
Laps->Stop Lap = Ctrl Shift P
Laps->Flip Map Horizontally = Ctrl H
Laps->Flip Map Vertically = Ctrl V
Laps->Rotate Map = Ctrl R

Analysis->Zoom In = Ctrl Z
Analysis->Zoom Out = Ctrl Shift Z

Trace Display->Reset Traces = Ctrl Shift R
Trace Display->Show/Hide Trace 1 = Ctrl Shift 1
Trace Display->Show/Hide Trace 2 = Ctrl Shift 2
Trace Display->Show/Hide Trace 3 = Ctrl Shift 3
Trace Display->Show/Hide Trace 4 = Ctrl Shift 4
Trace Display->Show/Hide Trace 5 = Ctrl Shift 5
Trace Display->Show/Hide Trace 6 = Ctrl Shift 6
Trace Display->Show/Hide Trace 7 = Ctrl Shift 7
Trace Display->Show/Hide Trace 8 = Ctrl Shift 8
Trace Display->Show/Hide Trace 9 = Ctrl Shift 9
Trace Display->Show/Hide Lap Data = Ctrl Shift L
Trace Display->Show/Hide Track Map = Ctrl Shift T

* The open settings and open lap buttons have been removed from the top of the Lap Data display.

* Note for the Ctrl P (Play Lap) option, every time you use the keyboard shortcut it slows the playing speed down by half, until you reach 1/16 speed at which point it returns to full speed.

* The menu items in the Trace Display menu now show check marks next to them when their associated item is displayed, and no check mark when it is not.

* The Show Trace 1-9 menu items under the Trace Display menu now include the name of the trace being displayed. This should make it easier to see which trace is being referenced, especially if the traces on the display are not in their original order.

* There is a new option under the Lap menu called 'Swap Laps'. Choosing this option will switch the currently selected base lap and main lap (so the main will become the base and the base will become the main). You can also use the Ctrl-Alt-S keyboard shortcut for this as well. (This is the same option as clicking on the left/right arrow icon in the analysis screens.)

* There are two new options under the Analysis menu called 'Zoom In' and 'Zoom Out'. These options will let you zoom in or our on the analysis track maps. They duplicate the magnifying glass buttons displayed in the analysis track maps screens. You can also use the keyboard shortcuts of Ctrl-Z to zoom in and Ctrl-Shift-Z to zoom out. Note if you are not viewing an analysis screen, then these menu options do nothing.

* The play and stop buttons have been moved from the Lap Data section to the top of the Track Map section.

* The track map's 'option' button has been removed. The buttons is showed (flip horizontally, flip vertically, rotate, show/hide throttle-brake overlay, show/hide 3D map, and save track map) are now permanently displayed in the track map header.

* Menu Items will now be disabled if their functionality does not make sense to be used, or should not be used, in a certain mode (such as when live telemetry is playing, or when analysis screens are displayed or hidden.)

* The Live Telemetry option under the file menu has been split into two options: Start Live Telemetry and Stop Live Telemetry. Only one will be active at a time.

* When viewing the analysis screens, the icons for playing, stop playing, zooming in and out, and switching the laps have been moved to the top of the analysis screen in a new header bar. These icon duplicate the functionality available in the menus and keyboard shortcuts.

* When viewing the analysis screens, the icons for flipping the track map, rotating the track map, displaying/hiding the throttle-brake overlays, and showing the map in 3D are now permanently visible in the new header bar. This makes it easier to access these options.

* When viewing live telemetry the lap count, last lap and best lap display has been moved into the track map header. This frees up more space in the main display for the track map.

* You can now use the mouse scroll wheel to scroll the list of laps in the Select Lap dialog.

* You can now use the up and down arrow keys to scroll the list of laps in the Select Lap Dialog.

* There are now shortcut options for the following four menu items in the Select Lap Dialog. They will work on the currently highlighted lap:
Open Lap = Enter
Open Base Lap = Ctrl Enter
Load as Left Edge = Ctrl L
Load as Right Edge = Ctrl R

Download the demo here:

Plugins / Re: Z1 Dashboard Software
« on: September 24, 2018, 04:06:05 PM »
It is that time again - the latest versions of the Z1 Dashboard, Z1 Server and Z1 Analyzer are now available!

The Z1 Dashboard version 4.16 is now here!

The big update in this version is support for Project Cars 2 using their UDP stream.  We spent a long time on this running thousands of laps, and hope that you enjoy the integration of the Z1 Dashboard with Project Cars 2 UDP.

We've also added various new features, such as flashing the background when the pit limiter is engaged, more tire information on the Tire Dash, and redesigned the Car 2 tab to allow for more information to be included.

The new ZOD2 data format has been introduced for Assetto Corsa, Project Cars 1 & 2, RaceRoom and rFactor 2.  This new format allows for much more accurate lap times and sector times as well as adding additional data.

A huge thank you to all the beta testers for the input and testing on this latest version!

You can download the latest demo here:

Here is the full list of release notes:
* Added support for Project Cars 2 UDP mode. To select this mode you need to select Project Cars 2 UDP in the Z1 Network tab, and make sure the checkbox to the left of the Project Cars combobox is selected.  In Project Cars 2 go to the Options section and click on the System box. Set the UDP Protocol Version to Project Cars 2. Set the UDP Frequency to one that works for your system. A setting of 1 sends the data at the highest frequency, and a setting of 9 sends it at the lowest frequency. The lower the settings the better.  But too low could mean your network gets overwhelmed and things actually slow down.

Note that due to how Project Cars 2 send the UDP data we cannot request specific data. Instead we receive the data when the sim decides to send it. This means that some data, such as the driver name, car, track, and opponents are sent when you enter the track in the sim, and then at varying times afterwards.  Because of this it is vital that you have the Z1 Dashboard running before you start Project Cars 2.  Failing to do this could results in a long wait before the Z1 can determine which car you are driving, or which correct track, or the correct list of opponents.

Note that due to how Project Cars 2 send the UDP data it does not always send the signal that the sim has exited when you exit the sim. However it does cease sending telemetry data when it exits.  Unfortunately it also ceases sending telemetry data if it is paused. Because of this we determine if the sim has exited by calculating the time since any data was last received. If that is more than one minute we assume the sim has exited.  You can adjust this time limit in the Network tab of the Z1 settings dialog.

Project Cars 2 UDP mode only supports the new ZOD2 telemetry data logging mode in the Z1 Dashboard. Please keep this in mind.  You must have the ZOD2 mode selected in order to record telemetry from Project Cars 2 UDP.

* There is a new setting called 'Data Log Mode' in the General settings tab.  This lets you choose if you want to use the new ZOD2 file format or the older ZOD file format for data logging.  ZOD2 is the new default and in most cases you should not have to change this.

* Assetto Corsa, Race Room, Project Cars, Project Cars 2, and rFactor 2 now support the new ZOD2 data logging file format. (This new format improves accuracy of lap times and sector times, as well as adding additional data.)

* There is a new setting in the Car 1 tab called 'Limiter Flash'. This can be set on a car-by-car basis. When set to the 'Pit Limiter' it will cause the background of the dashboard to flash when the pit limiter is engaged.  When set the 'Pit Lane' it will cause the background of the dashboard to flash when you are in the pit lane. The color used for the flash is the Pit Limiter Color from the Car 2 tab. Note that the sim has to support the pit limiter or pit lane data for this feature to work.

* The Car 2 tab has been redesigned for better layout. There is a new scrollbar that you can used to view all the options in this tab.

* You can now set the warning levels fuel level, fuel pressure, oil temperature and water temperature for the dashboards that support them.  This is done in the Car 2 tab.  Note that each individual dashboard can have different settings for these values. They do not have to be the same for all dashboards on the car.

* Updates across all sims to improve accuracy of lap times and sector times.

* Updates to the rFactor 2 plugin to allow for more accurate timings. (Make sure you update your plugin.)

* In previous versions of the Z1 Dashboard in order for the buttons assigned to speech options to work you also had to have that same option selected in the Speech tab. For example to make the button assigned to announcing your position work you would have to have the automatic Announce Position option selected.  This would mean your position was announced every lap, and you could also have it announced when you pressed the assigned button.  This has been changed, and you no longer need the option to be selected in the Speech tab.  This allows you to have the desired information spoken when you press the assigned button without also having it spoken every time you cross the start/finish line.

* Added a new debug option for Tracked Drivers.  This will output data on saving and loading tracked drivers as well as copying paint templates in iRacing.  This setting is available as an option in the Debug drop down located in the General tab of the settings dialog. It should help people diagnose issues with saving or loading of tracked driver lists.

* The Tire Dash will not only display the camber information if the sim provides camber data. This will remove unnecessary data for sims that don't provide it.

* The Tire Dash will not only display the tire surface temperature information if the sim provides the data. This will remove unnecessary data for sims that don't provide it.

* The Tire Dash will now display the tire carcass temperatures if they are available from the sim.

* Tire carcass temperatures are now available in iRacing. Note they only get updated when you pit.

* There is now an button assignment option that will let you minimize and restore the Z1 Dashboard window. This option is located at the bottom of the Button tab under the Min/Restore title. Scroll down to see it.

You can download the demo here:

Plugins / Re: Z1 Analyzer
« on: August 01, 2018, 10:47:28 PM »
We've just released version 1.12.1 of the Z1 Analyzer. This fixes a bug that could prevent the Analyzer from connecting to the Server during live telemetry.

As always, the demo versions of the Z1 software are available here:

Plugins / Re: Z1 Dashboard Software
« on: July 27, 2018, 03:27:18 PM »
We've just release a small patch to the Z1 Dashboard. This is version 4.15.1. It fixes a bug that could cause the Z1 to crash when you cross the S/F line if you had data logging running. This bug was most noticable in RaceRoom.

The demo can be downloaded here:

Plugins / Re: Z1 Dashboard Software
« on: July 26, 2018, 02:23:54 PM »
Introducing the new SMZ1 Top Gun wheel. This is the flagship SMZ1 wheel. Designed for those who want a top of the line wheel by the legendary Sam Maxwell, it is fully integrated with the Z1 software.

Adjustability, precision, ergonomics, all wrapped in a stunning package.

Featuring an adjustable bite point on its left clutch paddle for precision launches, easy to reach premium commercial grade buttons, thumb dials, and rear facing toggle switches this is the one you want. You're driving fast on track - make sure you've got the best wheel.

Adjustable left clutch paddle bite point
2 rear mounted toggle switches
13 front mounted buttons
2 thumb dials
2 rotary dials
Dual clutch paddles
Two shift paddles
4.3" touch panel display
15 shift/DRS lights
6 secondary warning lights

The SMZ1 Top Gun's beautiful carbon fiber finish features makes it not only an incredible wheel but also a work of art. And with just one USB cable it won't clutter up your sim rig.

For more information:

Plugins / Re: Z1 Dashboard Software
« on: July 11, 2018, 10:36:09 PM »
As the Z1 software has evolved over the years it has become far more than simply a way to display dashboards. Yes there are over 120 dashboard now, but it also includes track maps, telemetry, pit stop advice (when should you stop, where you'll be after the stop, where your rivals are when you are stopping - or have they stopped?), tracking of other drivers in the race, various garage stall screens.

You also get the full-fledged telemetry analyzer of the Z1 Analyzer (providing you with easy to understand information on becoming faster and more consistent, and comparing yourself to thousands of other laps.).

And of course you can use the software on networked computers using the Z1 Server.

So with all these features we have updated the home page of the Z1 website to hopefully better show and explain the features.

Please take a look:

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