• Welcome to Kart Racing Pro Official Forum. Please login or sign up.
 
April 19, 2024, 02:31:22 AM

News:

Kart Racing Pro release13e available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - tchodz

1
Support / Re: Associate krp on steam
April 27, 2018, 02:38:14 AM
I bought KRP but i can´t use mine key for the installation on Steam, is there a possibility from whom have the key use it on steam?
2
Track Editing / Re: Track creation guide
August 27, 2016, 12:36:54 AM
Hi Guys, i just bought Race track Builder, there´s some tutorial to make tracks with RTB?
3
I create a track, for test propose, in bobs track builder, export to rfactor e do the steps for conversion on 3dsmax, but when i put my track the KRP just crash, is there a log to know where i am doing wrong?
4
Track Editing / Re: Track creation guide
November 02, 2014, 02:46:31 AM
Well i mannage to convert my track, but when i open tracked and try to made a race data gives me error and closes, here my log:

Starting log...
vendor: ATI Technologies Inc.
version: 4.4.13084 Compatibility Profile Context 14.301.1001.0
renderer: AMD Radeon HD 5700 Series
extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
max vertices: 2147483647
max indices: 16777215
max texture units: 8
texture max size: 16384
max cubemap texture size: 16384
max samples: 8
max texture max anisotropy: 16.000000
max texture image units: 18
max texture coords: 16
wgl extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer


I´m using Windows 8.1.

any advices?
5
Track Requests / Re: BRAZILIAN TRACKS REQUEST!!
November 01, 2014, 08:52:01 PM
Quote from: Adriano Augusto on April 18, 2013, 06:31:43 PM
Olá pessoal.
Estou estudando como converter pistas do rfactor para o KRP.se alguém tiver algum conhecimento e puder me ajudar, de saída tenho os seguintes kartódromos nacionais pra converter:
interlagos, imperatriz, itumbiara, londrina, campinas, lauro de freitas, brasília, pato branco e mais outros que não me lembro agora  :P
granja viana eu estava fazendo com um amigo meu, mas deu pau no arquivo e não tínhamos backup  :o
mas pretendo refazê-la, assim como fazer aldeia da serra, que não fiz ainda por não ter muitos detalhes dela.
é eu conseguir converter que solto todas essas e mais algumas internacionais que tenho prontas.
[ ]s

Adriano, comprei recentemente o Bobs track Building, e já baixei 3dsimed, 3dsmax, blender. Mas ate agora não consegui converter nenhuma pista para o KRP. TU já copnseguiu converter alguma?

Eu fiz a pista aqui de Lages- SC dá uma olhada -> http://forum.kartracing-pro.com/index.php?topic=4704.0

Se ainda tiver interesse posso fazer as pistas e alguem com mais experiencia fazia os predios. E outra pessoa poderia tentar converter. Se quiser se falamos.
6
Track Editing / Re: kartodromo campeonato brasileiro 2012
November 01, 2014, 08:35:02 PM
Eu poderia fazer no BTB, mas não entendi ainda como faz para converte-la para o KRP. EU já criei a pista de Lages, que está em construção. E estou aguardando alguem fazer a conversão. Se tivesse mais brasileiros seria legal construir farias pistas para o KRP.
7
Track Editing / Re: Track creation guide
October 30, 2014, 11:37:00 PM
Well, do not know of a lot of programming. But it is very unfeasible the author of KRP talk with the author of bobs track builder for a marriage, for us to make a track in BTB and export to KRP?
8
Track Editing / Re: Exporter request
October 30, 2014, 09:47:47 PM
Bobs track builder pleeeeeease, it is so easy to create a track with it.
9
Quote from: LauZzZn on October 25, 2014, 11:10:43 PM
Picture? Not the track, but your version

Add the info
10
City Kart Track located in Lages Santa Catarina in Brazil. The track will have 1200m in 8m wide. Not yet released to race.

Hy guys, I just make a track in Bobs Track Builder and am trying to do the conversion, but without success, if anyone can do, I appreciate it!

track to rfactor-> https://www.mediafire.com/?ys6cg3utlbvda0u

real track location -> https://www.google.com.br/maps/dir/-27.8163413,-50.2599055/Lages+-+SC/@-27.8161238,-50.2639005,844m/data=!3m1!1e3!4m8!4m7!1m0!1m5!1m1!1s0x94e01f2d554bdff5:0x1d1feec5ba930bb7!2m2!1d-50.326356!2d-27.8154629?hl=en

PICS




Real Pics
https://www.mediafire.com/?k99nx12vztu70f8