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March 28, 2024, 01:21:56 PM

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Kart Racing Pro release13e available! :)


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Messages - elude107

1
Documentation / Re: multi-monitor
February 06, 2014, 09:57:54 PM
Is it possible to use this to change the fov and and view with a single monitor? I would like to use the FOV calculation and shift my view down but I'm only using one monitor.

What can I put in the cfg to make this work?

Thanks
2
Support / Re: Oculus Rift?
September 09, 2013, 09:12:17 PM
Quote from: PiBoSo on September 07, 2013, 11:47:15 AM
Quote from: elude107 on September 07, 2013, 06:59:48 AM
Hey, would you mind saying what the problems are? I got my hands on an Oculus Rift dev kit and I'd love to help you support it any way I could.

So far, I can tell that none of the regular tools work because they are all Direct3D based, not OpenGL

For the developer kit, there are reports of:
1) low resolution ( this should be improved in the retail version )
2) visible grid around the pixels
3) lag

The fatal flaw of the whole setup is that it's not possible to see the surrounding environment: no additional controllers / buttons and no keyboard. This is a serious limitation for a simulator, but there is probably no solution.

Yeah, those are some problems with the developer kit so far, but most people who are interested are still continuing to develop for it. I understand if it isn't on the top of your priorities for KRP right now, but I hope that you're still considering it because there are people who enjoy using the Oculus.
3
Support / Re: Oculus Rift?
September 07, 2013, 06:59:48 AM
Hey, would you mind saying what the problems are? I got my hands on an Oculus Rift dev kit and I'd love to help you support it any way I could.

So far, I can tell that none of the regular tools work because they are all Direct3D based, not OpenGL
4
General Discussion / Re: Beta4 and the future
October 10, 2011, 08:10:47 PM
Is there any chance that you got the yaw velocity telemetry working for Beta 4?
5
Bug reports / Brake input bar is backwards
August 03, 2011, 08:29:17 PM
On the Input tab of the Settings menu, the throttle and clutch bars go left to right, while the brakes go from right to left. It's a little... off. Was it supposed to be like that?
6
Suggestions and wishlist / View adjustment
July 26, 2011, 09:44:18 PM
Currently Kart Racing Pro supports adjusting the field of view and vertical tilt, but it could use height and distance adjustments too.
7
General Discussion / View height?
July 23, 2011, 12:33:47 AM
Is there any way to set the height of the view? It feels too high for my setup. I tried messing around with a monitors.cfg file but couldn't figure out how to adjust view height.

Any help would be appreciated (and I'm sure others have a similar question). Thanks.
8
Quote from: PiBoSo on July 20, 2011, 05:53:51 PM
Quote from: splunk4u01 on July 20, 2011, 04:27:08 PM
An early test :) 

http://www.youtube.com/watch?v=yhECLw3EFbg


For now I just bolted my old shifter kart steering wheel to it.

Awesome! Thank you for the video.
Do not hesitate to ask for code improvements, if needed.

Thanks PiBoSo!. I'm John, and I'm working on making Kart Racing Pro work with CXC's simulator. Thanks for making the plugin interface so accessible, but can I ask you to check out the code that outputs some of your telemetry? The X, Y, and Z accelerations jump around quite a bit until you get up to speed. Here's a video that shows what I mean and the effect it has on the simulator: http://www.youtube.com/watch?v=xPeuSwSxWkM
9
Plugins / Rotation Matrix?
July 15, 2011, 06:36:53 PM
Can we get some more information about the plugin's rotation matrix? (m_aafRot[3][3]). Is it 3x3 or 4x4? What do its values mean?
Thanks in advance.
10
Plugins / Re: X-Sim Motion Support
July 11, 2011, 11:43:22 PM
Should that plugin be working? I tried it but the X-Sim Profiler doesn't get any input data except for my joystick