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Messages - escartiz

1
Track Editing / Re: layout objects collidable
March 13, 2023, 08:04:58 PM
Quote from: LXS77 on March 13, 2023, 01:08:23 PM
Quote from: escartiz on March 13, 2023, 05:09:41 AMI am testing with a cone, a haybale, even a marshal and I can drive through them :-\

Hmm, never had a problem with them tbh. The objects' material properties are stored in objs.cfg file together with the EDF models. Can you check that file? It should contain lines like 'material = haybale', 'material = plastic', etc.

BTW, marshals are probably non-collidable (need to check though, normally I don't use them) as they don't have a material assigned to them, cones will slow you down, but you can still drive through them and the haybale should definitely stop you.

I checked the file and I can see material = haybale, tire, plastic. For cones soft = 2 but nothing stops me. I have tested tire stacks, barriers and tyrewall and I can still go through them.I most be doing something wrong.

Is not a big deal, I can still use them for visible referance to know which way to go with different track configurations and put what defenitly has to be collidables inside the track map
2
Track Editing / Re: layout objects collidable
March 13, 2023, 05:09:41 AM
Quote from: LXS77 on March 12, 2023, 11:27:48 PM
Quote from: escartiz on March 12, 2023, 11:21:51 PMIs it possible to make models added by layout collidable?
The objects added via LYT file are all collidable by default.

I am testing with a cone, a haybale, even a marshal and I can drive through them :-\
3
Track Editing / layout objects collidable
March 12, 2023, 11:21:51 PM
Is it possible to make models added by layout collidable?
4
Are you using a vr headset? Something similar was happening to me. Pressing F8 re aligns you to the center. Or if you are not using a headset, probably you have "free look" activated and/or to much corner anticipation?
5
Support / Re: help generating bestline
March 10, 2023, 02:25:43 AM
Awesome, it worked with this version. I was using 1.40

Thank you,  I really appreciate it :)
6
Support / help generating bestline
March 09, 2023, 04:40:07 AM
In the track editor (tracked) I am trying to generate the bestline.  I saved a .rpy file and when pressing "import" nothing happens. Am I missing something here? Any guidance or reference to a previous topic will be appreciated it. I could not find anything related. Thanks in advance
7
Track Editing / Re: Track creation Tutorials
April 22, 2022, 09:30:02 PM
Hi LauZzZn
I am trying to watch your tutorials but all the links listed here say the videos are private. I actually already made my first basic track and imported it to KRP successfully. I have some experience with 3dS max so that helped but I would like to learn more or better techniques for making stuff, How could I gain access to your tutorials?
8
Support / Re: mods folder content not working
April 12, 2022, 09:34:15 AM
nevermind, I tried with different files and it works
9
Support / mods folder content not working
April 12, 2022, 06:37:09 AM
I am trying to add extracted engines, karts, and tracks folder from zip files inside documents/piboso/kart racing pro/mods but the game is not loading any of them. I also tried putting these folders inside steamlibrary/steamapps/common/kart racing pro but the same unsuccessful result. All information I have found in the forum seems to be outdated as everything refers to folders that aren't showing up on my game. I installed using steam so not sure if that made a different folder structure or what. If someone can provide instructions or tell me where can I find information on how to properly do it, I will appreciate it. Thank you in advance