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April 21, 2021, 12:36:24 AM

News:

Kart Racing Pro release12 available! :)


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Messages - Aritz

1
General Discussion / Re: Kart Racing Pro beta16
May 03, 2017, 01:18:18 PM
I've found the problem.

Thing is you have to calibrate the HMD view to the wheel before start the game using Steam VR app. I have my room scale calibration different because my room is not aligned to the cockpit, I play other games looking 90º to the right comparing to the cockpit, which is in a corner of the room.

So my suggestion is to let KRP to freely reset VR, not only in 2 axis like it is now. It seems that KRP is not yet ready to HTC glasses but only for Oculus, which is sold with only one sensor and it is prepared to play seated and always looking to it... HTC instead lets you play looking everywhere and there is not a "good" angle...

I hope I am being clear, thanks for the help

PD: Oculus now has more than one sensor available and you can play in the same way that HTC.
2
General Discussion / Re: Kart Racing Pro beta16
May 02, 2017, 08:38:13 AM
Quote from: AidenKempf on May 01, 2017, 09:16:22 PM
Try making the heacd turn thing differnt or a button

I don't understand, what do you mean with that? I am using a Virtual Reality Headset, my virtual head must be moved in the same time as mine

Thank you
3
General Discussion / Re: Kart Racing Pro beta16
May 01, 2017, 07:42:55 PM
Somehow the menu appears ok but once in track the head still is turned 90º, I cannot play  :-\
4
General Discussion / Re: Kart Racing Pro beta16
May 01, 2017, 09:59:17 AM
Hi guys  :)

I've tried the beta 16 with the HTC and I am not able to play because the menu is small and completely out of my sight (the cockpit is in a corner of the room and KRP always thinks that I am in the middle of it). Once in the track I press CTRL+R and I can see trough the pilot's head but turned 90º. There is not a way to center VR in all axis? What about the menu, why is not centered and scaled?

Impressive onboard feeling, I have to fix this and start again with KRP!

Thanks Piboso, good work as always ;)
5
Tracks / Re: Magescq 2014 and Subaru class
January 11, 2015, 08:05:33 PM
minFIX for the not-working kart. The painting is not working yet, I have to redo it. Now the bodywork is the new Birel 2015 as the real Subaru.

https://www.mediafire.com/?78hf4o6n2o46944
6
Tracks / Re: Magescq 2014 and Subaru class
January 10, 2015, 04:23:52 PM
Quote from: Brice Simeon on January 10, 2015, 03:56:29 PM
Hi,
Is there a chance for a kart' update ? (Now, with the new beta12 it doesn't work... :-[  )
Thx again for work

Ok thanks for reporting. I am on it ;)

I've found two bugs on the track too.
7
General Discussion / Re: Kart Racing Pro beta12b
January 03, 2015, 12:22:40 AM
Well done Piboso!! Thank you!
8
General Discussion / Re: Kart Racing Pro beta11
May 16, 2014, 12:22:32 AM
Quote from: santiagofrisson on May 10, 2014, 03:37:03 AM
Hola quisiera saber como hago para instalar las carpetas opcionales para descargar que son: fbx2edf, mapview, plugins, terrained, tracked....painted? gracias.

Los tienes aquí, en donde pone "track tools: tt.zip" y "Paint ED"

Supongo que ya sabrás que son para modders, para hacer circuitos o karts y motores sobre todo, no?

No tienes que instalar nada, simplemente descomprimirlas en donde quieras. No necesitan instalación, simplemente ejecútalos y listo. Los plugins son para el 3ds MAX y van en su carpeta plugins.

9
Track Editing / Re: Track creation guide
April 22, 2014, 08:45:12 PM
Quote from: PiBoSo on March 25, 2014, 12:22:55 PM
Quote from: evolution-kart on March 24, 2014, 10:38:48 PM
I can't open the TerrainEd-file on my PC.
Is their any documentation about that new Tool?

Documentation can be found here:
http://docs.piboso.com/wiki/index.php/MXB_Track_Creations_Guide

Wow, it seems a very powerful tool  :D
10
Fácil: Crea una carpeta "tracks" en el directorio del juego ;)
11
Other Addons / Re: IAME X30 WIP (3D Model)
December 10, 2013, 09:26:00 AM
What file was, what was its extension?

Autosmooth: Don't you see what does it do? Look your silencer, it has the last part clearly not circular, it is a 20 side polygon. With the autosmooth, as you can see in my fast made model, the edges are smoothed and no longer looks like a polygon.
12
Other Addons / Re: IAME X30 WIP (3D Model)
December 10, 2013, 12:43:31 AM
Please, I am getting into a engine model too, let me know how did you make yours. I need help for the starting ;)
13
Other Addons / Re: IAME X30 WIP (3D Model)
December 10, 2013, 12:40:33 AM
apply AutoSmooth and the result will be a lot better ;)



14
Del link donde pone tracks. Eso sí, la mayoría tienes que bajártelos "a mano", no hay un link con todos juntos... Es ir hilo a hilo y bajarse el zip de cada uno, coñazo.
15
General Discussion / Re: Kart Racing Pro Beta 10
November 14, 2013, 10:42:33 PM
The arm on radiator warms the engine a lot faster. This is used on winter or cold days in real life.