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Messages - OS-Chris

1
Plugins / Re: RunSplit & RunLap
January 13, 2012, 03:07:21 PM
I found the problem :)

Turns out I like the "Circuit International d'Essay - Short" track too much. I've been doing all my testing there and I only just realised the timing is not working. I should have realised (or at least tried another track) sooner rather than spending hours going over my code thinking "work damn you !!". Another lesson learnt, "Don't always assume your wrong. Rule out other variables before digging too deep" :D
2
Plugins / Re: RunSplit & RunLap
January 12, 2012, 01:32:01 PM
Thx for the quick reply. The other functions work fine, just these 2 aren't

extern "C" __declspec(dllexport) void RunLap(void *_pData,int _iDataSize)
extern "C" __declspec(dllexport) void RunSplit(void *_pData,int _iDataSize)

Also, is this correct, version 6 ?
extern "C" __declspec(dllexport) int Version()
{
   return 6;
}
3
Plugins / RunSplit & RunLap
January 12, 2012, 12:27:14 PM
In testing at least (haven't tried race), RunSplit() & RunLap() don't seem to be getting called ?
4
if you mean the "tracks" folder doesn't exist in your "Kart Racing Pro" installation folder, just create it and put the files in there ;)
5
Track Editing / Re: Russian Ring Kart Layout
December 21, 2010, 05:20:01 AM
I did around 30 laps the other day, and it's like playing Russian Roulette.

T4 (the tight left hairpin) needs to be flattened (or the tyres brought out more to prevent cutting the curb) and the entry & exit curbs of the T5 chicane desperately need reshaping so they are not so extreme IMO. Would be more enjoyable then, for me at least. Hopefully you don't take offence vizzz, just my constructive criticism ;)
6
Track Editing / Re: Converting from rfactor
December 21, 2010, 05:07:45 AM
- convert all DDS textures to TGA files
- in 3DSM, in the material editor, convert all GmotorMaterial materials to 3DSM "Standard" materials (a lot (if not all) of the materials will be multi-sub/object, they are fine, just convert all the materials they contain). Make sure you use the TGA textures, not the DDS ones
7
Track Editing / Re: Converting from rfactor
December 19, 2010, 05:45:10 PM
Add your support for a blender exporter here

3D Studio Max isn't always that expensive, it depends on your situation and how you plan on using it
http://www.educationsoftware.com.au/product.php?id=286
8
Track Editing / Re: Converting from rfactor
December 19, 2010, 03:20:09 PM
1.
From PiBoSo PM:
Vertex alpha blending is not supported, but you can use alpha channel of second texture for blending.

From WIKI:
For tyre marks, a second texture can be defined using Opacity channel and a secondary UV mapping. Textures with alpha channel will be drawn with alpha blending, while ones without alpha channel will be drawn with multiply blending.
For rain puddles (track reflections) a third texture can be set in the Glossiness or Specular Level channel, and a secondary UV mapping. The alpha channel is used to define puddles on wet surfaces (asphalt and concrete).


I haven't gotten this far in my first conversion but I'm not understanding it all ATM (how do I apply the secondary UV mapping) ?

2.
I had a look at the Lonato files but couldn't figure out how to use it's skybox (get it into 3DSM) so I ended up creating my own

3.
Sounds easy enough

Thanks vizzz ;)
9
Track Editing / Re: Converting from rfactor
December 19, 2010, 11:51:48 AM
Thanks vizzz, I have a couple of questions though ?

1. How do you do rain reflections  & tyre-mark overlays ?
2. How do you handle the 3 different skyboxes for KRP ?
3. Any tips or tricks with used TrackEd (i.e. setting centerline, pit & grid positions, etc.) ?
10
Track Editing / Re: Kingston Park Raceway WIP
December 19, 2010, 11:34:39 AM
Quote from: brooksie on December 19, 2010, 07:16:27 AM
hi os-chris as a ozzie karter i cant wait for the kinkston park track having driven the hire karts there and are you working on any other aus tracks or know anyone that is as i would love to drive more australian tracks
I've started a few others but I don't want to name names until they are closer to being finished ;)
11
Track Editing / Modders: Scene Switcher 3DSM Plugin
December 19, 2010, 06:54:08 AM
I just finished a maxscript plugin for 3D Studio Max users doing track conversions. Enjoy & Merry Christmas All ;)

http://www.nogripracing.com/forum/showthread.php?p=1265662
12
Track Editing / Re: Neva Ring Kart Layout
December 18, 2010, 09:56:49 AM
Thanks again vizzz ;)
13
Track Editing / Re: Kingston Park Raceway WIP
December 18, 2010, 09:55:56 AM
no news is good news, right ? lol

nah, haven't done anything with it yet. It needs more work in BTB before I start playing around with it in 3DSM. I'm currently in the process of converting another rFactor track as a learning exercise and at the same time, writing a guide on how to do it for all the rest of you BTB'ers.
14
Track Editing / Re: Bobs Track builder
December 15, 2010, 11:30:31 AM
BTB doesn't export in a format suitable for KRP (and most likely never will as development seems to have stalled on it). It needs to be converted through 3D Studio Max once you've done as much as you can in BTB.
15
Track Editing / Re: Karting Sallent (Spain) WIP
December 14, 2010, 12:54:58 PM
There are some great beginners guide videos on the BTB homepage.
http://www.bobstrackbuilder.net/videos.aspx

For community support;
http://www.racedepartment.com/bobs-track-builder/