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Messages - PiBoSo

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1
General Discussion / Re: Kart Racing Pro release1 WIP
« on: May 16, 2017, 05:46:21 PM »

MS Kart at Karting Genk:
<a href="http://www.youtube.com/v/vIgDZ5fJAzI" target="_blank" class="new_win">http://www.youtube.com/v/vIgDZ5fJAzI</a>

2
General Discussion / Re: Simulator Motion output ?
« on: May 11, 2017, 04:42:21 PM »
sorry - wrong video

i meant this one -- https://www.youtube.com/watch?v=5EhSLbQNg4Y

It doesn't seem to be using KRP.

3
General Discussion / Re: Simulator Motion output ?
« on: May 09, 2017, 09:30:51 AM »
Thank you for the reply

it found this video -- https://www.youtube.com/watch?v=8CEECkKCP2c

was this done using the second method of simulator connection ?

(is this sim using KRP ?)

That motion simulator is using KRP. It's in the title, too  ;)
It is based on D-Box, that is probably using the second method, because it's easier.

4
General Discussion / Re: Simulator Motion output ?
« on: May 08, 2017, 09:40:55 AM »
i understand that KRP is based on RFactor ?

does it putout the g forces to allow it to drive a motion simulator ?

has anyone tried this ?

Kart Racing Pro is not based on rFactor. It uses scratch-built physics and engine.

There are two ways to receive data from the simulated kart:
http://forum.kartracing-pro.com/index.php?topic=6.0
http://forum.kartracing-pro.com/index.php?topic=620.0

5
Support / Re: Point of view setup
« on: May 03, 2017, 11:33:47 PM »
At the moment it is not possible to move the driving view.
Maybe the eye point should follow the garage seat position setting.
However the movement is so small that it has a negligible effect on the point of view.
Allowing a separate setting for the eye position, with wider range, wouldn't be realistic.


6
Suggestions and wishlist / Re: Poor FFB Quality
« on: May 02, 2017, 10:42:15 AM »
Please report if this quick guide is of any help in setting the steering wheel at best:
http://forum.kartracing-pro.com/index.php?topic=3596.0

What value of force feedback strength have you set in Kart Racing Pro -> Settings -> Input?

Please note that karts have very low steering ratio and very high caster angle. The weight of the kart itself resists steering.
Also, please note that Kart Racing Pro doesn't add any canned effect to the force feedback.

7
General Discussion / Re: Kart Racing Pro beta16
« on: May 01, 2017, 09:35:28 AM »
Hi guys  :)

I've tried the beta 16 with the HTC and I am not able to play because the menu is small and completely out of my sight (the cockpit is in a corner of the room and KRP always thinks that I am in the middle of it). Once in the track I press CTRL+R and I can see trough the pilot's head but turned 90. There is not a way to center VR in all axis? What about the menu, why is not centered and scaled?

Impressive onboard feeling, I have to fix this and start again with KRP!

Thanks Piboso, good work as always ;)

The position of the user interface virtual screen should automatically be relative to the start pose.
On track reset of the heading has been added and it will be integrated in the next version.

8
General Discussion / Re: Kart Racing Pro release1 WIP
« on: April 24, 2017, 04:45:16 PM »
Nice! I race the MS in the uk and work for the team that is the sole MS importer for 2/ In Uk so will be intresting to see how it compares.

Amazing!  :D

9
General Discussion / Re: Kart Racing Pro release1 WIP
« on: April 24, 2017, 03:46:30 PM »
Will the MS kart be appearing in KRP?

Of course!  :)

10
General Discussion / Re: Kart Racing Pro release1 WIP
« on: April 24, 2017, 02:35:57 PM »

New track coming with the new release:
http://www.kartracing-pro.com/?page=about&section=tracks

 8)

11
General Discussion / Re: Kart Racing Pro release1 WIP
« on: April 24, 2017, 11:01:02 AM »
He says the rear bumper

mate the chassis design has changed?? steering wheel and more and its the same with the otk, your chassis on krp for tk is the 2006-2011 style

Please note that the CRG rear bumper is going to be changed.
But also please note that the steering wheels have already been updated in a past release.

12
General Discussion / Re: Kart Racing Pro release1 WIP
« on: April 23, 2017, 09:22:48 PM »

13
General Discussion / Re: Kart Racing Pro release1 WIP
« on: April 23, 2017, 08:23:15 PM »
Actually really good, it will be better with the birel lateral bumpers, i think that is not a big problem due to that the birel lateral bumpers are currently done! Besides that very good job! Waiting for otk and crg bumpers update ;)

Isn't CRG still using the New Age 2 bodywork?  ???

This photo of the official CRG team was taken TODAY:

14

Thank you for the detailed report.
This issue is under investigation.

15
General Discussion / Kart Racing Pro release1 WIP
« on: April 23, 2017, 09:49:09 AM »
Work is progressing on the first "official" version.
Unfortunately there still are a few tasks to complete before the release, that is planned around mid-May.
In the meantime, a couple renders of the 2016 MS Kart, using the KG 505 front bumper.




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