For the past week I've been struggling with the process to render 3D grass blades (.grs file) and wet track reflections (alpha map on second UVW Map channel). My workflow is to have built my mesh and assigned standard materials in 3DS Max 2013, exported to FBX and then using the 'fbxtoedf' tool I convert my 3D objects (track mesh, terrain, and buildings), and the compile using Terrained etc. I am now wondering if these two particular issues are even possible to support without having a 3DS Max 2013 x64 compatible plugin for exporting? Ingame I don't have any 3D grass, and my track surface just gets darker with the wetness slider but I don't see my puddles. Can someone please tell me if I'm doing something wrong of if I'm wasting my time without a 2013 plugin.