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April 20, 2024, 02:39:45 AM

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Kart Racing Pro release13e available! :)


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Topics - Napalm Candy

1
Track Editing / Karting Sallent (Spain) WIP
December 12, 2010, 07:59:20 PM
I'm working in a new track, it is one of the largest one in Spain, 1,3km the time per lap it is about 1:05 in a championship with a shifter kart, but a normal day it is arround 1:08 - 1:10



I will need help to convert to KRP format, because I'm working on BTB (Bobs track builder), first I want to do all and test on rFactor (because it is a lot easier to export for rFactor), and when I see it is completed I will ask for help to convert to KRP.

Any it is interested on give some help with conversion, adding some 3D objects like, houses, boxes, pits... etc?

Some on board laps on the real one with my kart :)

http://www.youtube.com/watch?v=5m-JGgYLCAw
2
Support / Problem with 2 controllers
December 11, 2010, 09:13:22 PM
Hi, I have a G25, and the pedals are connected to another device ( http://www.leobodnar.com/products/BU0836A/ ), but not the wheel. I don't have never any problem with other sims, so it is a very basic controller and don't need drivers.

My problem on KRP is that I need to recalibrate every time I open the KRP, because are ever non-calibrated or non-working axles. I need to recalibrate the pedals, and press ok. Then Calibrate wheel, and press ok, when I'm on the sime the wheel is uncentered, so I go again to configure, I recalibre again the wheel (G25 controller) and then all work fine until the next time I load KRP
3
Hi, I have a shifter kart with a TM K9c engine (125cc). I'm not in any championship, but I go to circuit every 2 weeks and race for at least 1h, the last 3 years.

I feel great this sim, for sure the better one (on karting), but at the same time I see a lot things to improve in feeling.

- I don't see a wheely on front tire when I turn at maxium. -> see my video on slow motion
- I feel like the chassis is too much rigid -> see my video on Slow motion
- I feel the moment of grip loss and grip recovery are unnatural. When I'm in my kart I'm rectifiying all the time the direction, also I don't turn the wheel more than a few dregrees and I can to do a curve with a touch of steering wheel and then do the curve with the steering wheel on the middle. -> See my onboard video

- The engine, I never see an engine (KZ category) at more than 15.000 RPM. I know that in a national championship a good rate is about 14600RPM with an agresive carburation, but with a normal carburation I change at 13900 RPM, so 16700 RPM it is too much.  Also this engine has very low power at low RPM and very high power at high RPM, so the feeling (in a real kart) it is like a turbo when you pass the 12.000RPM. * See the graph at the end of this post.

- The sound of the engine... I never felt in my kart that the sound is only on the rigth side, so inside of the helmet you only hear noise. Also will be good to improve the sound of engine :)

- The sound of tires, I never hear the tires when I race on my kart, but you can hear sometimes (when the track has low grip) from the boxes, but never on the kart.

- Slide/drift, to me it is a lot easy to drift my kart than a do a simple slide on your sim.

- The track surface is too much 'perfect', too much smooth, I think adding irregularities to the surface track will improve the tires feeling.

- The gear change it is too slow compared to a real kart, also in a real kart you can't change if you don't leave off the throttle. And if you brake to 0 with a gear, you will stop the engine.

- The tires need deformation modeling for better feeling -> see the slow motion video between 0:55 - 1:10, the rear tire

Slow motion video -> http://www.youtube.com/watch?v=jWllLSBMQgI
On board video -> http://www.youtube.com/watch?v=vk6crsWS874

This is a graphic comparision between the TM K9c and the new TM KZ10 engine. Both 125cc. (The KZ10 engine works at higher RPM)




I will add more suggeriments, ideas, feelings when I remember all that I wanted to say.... :P