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Topics - RockBinkie

1
Bug reports / Kart COG or Tyre Edge Grip?
February 12, 2016, 12:49:08 AM
Hi Piboso

I have built my home track and have been playing it a lot, this could be a part of the problem of course.

Anyway as I have been working on the setup, I have found that raising the ride height has generated more grip (as you would expect) and made for better laptimes in this case.
However I am at times able to roll the kart over at corner entry. This is a very fast roll over too - I lift off the brakes, and as I turn in the kart will lift up on the inside and just keep going over from there, as even when it is at a 45deg angle it still seems to be making enough grip to provide that roll over torque.

As seen in this video:
https://youtu.be/vCXWSWEA6eY

I thought about the issue and two thoughts came to mind:
1) Centre-of-gravity must be higher than expected to generate such a large torque to roll the kart
2) Once the kart starts rolling, tyre contact patch should decrease enough for the 2 wheels still touching the ground to slip and drop the kart back down, rather than sustain the amount of torque required to continue rolling the kart over.

I am no expert in this subject matter, but in my life I have only rolled a kart once - and that was due to a bearing carrier failure which careened me over a banking. It is hard to do and experiencing it just from the normal forces during corner entry in KRP struck me as unusual! Naturally I thought it would be right to mention, as this sim is great and I like the way it is improving all the time, it would be great to contribute to such a good project and so here I am posting about a potential for improvement :)

Please see video in the link, and the setup I used in that video provided as an attachment. I can attach the track files if you want to do some of your own testing too.

Cheers,
RockBinkie

2
Track Editing / Help with my home track
January 01, 2016, 03:41:12 AM
Hi all

This is my first time building an asset for any game.

I have made my home kart track with RTB, it works great with Assetto Corsa and geometrically and graphically looks great - but really I built it so I could play it in Kart Racing Pro.
This is where the issues arise for me - I'm finding it quite a challenge to make the conversion. Assetto Corsa was very easy to make a track for, but perhaps KRP falls into the advanced category? (or I am noob - this is definitely half the problem)

The software I have available is:
- Blender
- 3DsimED 3
- Race Track Builder

All tutorials I've looked at say I need 3DSmax - I cannot afford this, is it possible to do with the tools mentioned above?

Could a very helpful person here outline the exact steps (in noob language) that I need to take to make this happen?
I would like the make this model available to all members of my kart club (and all KRP players too of course!) so that they can play our track on Kart Racing Pro at home.

Thanks,
RockBinkie
3
Support / In Setup Menu Crash
April 22, 2015, 10:09:31 AM
Hi

I just downloaded the demo and I am having an issue when I exit a setup menu. I have tried this on the settings menu, I set up my wheel and graphics, but when I click done the program crashes.
The same happens when I create a profile, click done and the game crashes to a black screen which I am unable to exit out of.

I still have use of my PC after this, I can click the start bar, open programs from the start menu, open taskmanager etc. but the black screen remains focussed on top of everything I open so I have to restart my PC.

Any solutions here? Is this a known issue? I would like to buy this game, so any solutions you have would be good :)

System specs:
Windows 8.1
8GB Ram
Intel i5 CPU
AMD R9270x GPU
OS is running off an SSD, but game is running off an HDD.

Could the game running off a separate disk cause an issue? I wondered if it could be an issue with saving settings, but it is looking for the game files on C: drive instead of D:... I am no expert ;P

Looking forward to hearing a solution

Cheers,
RockBinkie