Hi Piboso
I have built my home track and have been playing it a lot, this could be a part of the problem of course.
Anyway as I have been working on the setup, I have found that raising the ride height has generated more grip (as you would expect) and made for better laptimes in this case.
However I am at times able to roll the kart over at corner entry. This is a very fast roll over too - I lift off the brakes, and as I turn in the kart will lift up on the inside and just keep going over from there, as even when it is at a 45deg angle it still seems to be making enough grip to provide that roll over torque.
As seen in this video:
https://youtu.be/vCXWSWEA6eY
I thought about the issue and two thoughts came to mind:
1) Centre-of-gravity must be higher than expected to generate such a large torque to roll the kart
2) Once the kart starts rolling, tyre contact patch should decrease enough for the 2 wheels still touching the ground to slip and drop the kart back down, rather than sustain the amount of torque required to continue rolling the kart over.
I am no expert in this subject matter, but in my life I have only rolled a kart once - and that was due to a bearing carrier failure which careened me over a banking. It is hard to do and experiencing it just from the normal forces during corner entry in KRP struck me as unusual! Naturally I thought it would be right to mention, as this sim is great and I like the way it is improving all the time, it would be great to contribute to such a good project and so here I am posting about a potential for improvement
Please see video in the link, and the setup I used in that video provided as an attachment. I can attach the track files if you want to do some of your own testing too.
Cheers,
RockBinkie
I have built my home track and have been playing it a lot, this could be a part of the problem of course.
Anyway as I have been working on the setup, I have found that raising the ride height has generated more grip (as you would expect) and made for better laptimes in this case.
However I am at times able to roll the kart over at corner entry. This is a very fast roll over too - I lift off the brakes, and as I turn in the kart will lift up on the inside and just keep going over from there, as even when it is at a 45deg angle it still seems to be making enough grip to provide that roll over torque.
As seen in this video:
https://youtu.be/vCXWSWEA6eY
I thought about the issue and two thoughts came to mind:
1) Centre-of-gravity must be higher than expected to generate such a large torque to roll the kart
2) Once the kart starts rolling, tyre contact patch should decrease enough for the 2 wheels still touching the ground to slip and drop the kart back down, rather than sustain the amount of torque required to continue rolling the kart over.
I am no expert in this subject matter, but in my life I have only rolled a kart once - and that was due to a bearing carrier failure which careened me over a banking. It is hard to do and experiencing it just from the normal forces during corner entry in KRP struck me as unusual! Naturally I thought it would be right to mention, as this sim is great and I like the way it is improving all the time, it would be great to contribute to such a good project and so here I am posting about a potential for improvement
Please see video in the link, and the setup I used in that video provided as an attachment. I can attach the track files if you want to do some of your own testing too.
Cheers,
RockBinkie