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Topics - iamrayman

1
Support / Windows 8.1
January 27, 2014, 10:03:17 PM
Anyone got KRP working with 8.1? Just upgrade from 8 and it's gone from working to CTD/errors.

assertion "bNormalizationResult" failed in ../../include\ode/odemath.h:326

and a Visual C++ Runtime error

Any ideas otherwise?
2
Track Editing / GP Bikes
September 20, 2013, 01:02:03 AM
Recently tried to fire Silverstone & Donny up from GP Bikes and they don't work anymore. Had them installed for some time now and they used to work.

Loads the track but ctds when I leave the garage/info screen.

Any ideas? Perhaps a newer build borked something? Or is it just me.

Edit :

Seem to have fixed most/all of the CTD's by copying Line.tga from any of the kart circuits into each of the long circuit folders.
3
Track Editing / East Kirkby Circuit (WIP)
December 19, 2012, 05:05:47 PM
Hi guys,

I've started trying to make circuits again (after an abortive, really poor first effort last year), and I've got a few questions if someone didn't mind helping me out.

The circuit I picked purposely because it's so simple, it's cones marked out on a concrete airfield that are assembled each month for one day to go racing here in Lincolnshire (because we didn't have enough circuits...) but yeah, it's very close to where my parents live and is quite a fun, fast circuit.

Questions :

1) What would be the best way to mark out a 'worn' line? As you can see on the satellite image, where the circuit is placed is much lighter concrete than the rest of the airfield. I tried to emulate this by extruding a path over the top of the base layer and using an translucent white texture, but that didn't really work for me.

2) What are people's approaches to cone dynamics? I know it isn't in the game but is there a work-around? It's quite important at this circuit to not hit the cones, but when I marked them as tyre walls it sent the karts flying.

3) This might be more down to my computer, but I couldn't get the surface texture not to blur in the distance. Is there something I should be doing to make that better?

Sorry if any of this is basic, I don't have much/any experience with this really. Thanks!


4
Hi guys,

Thought I'd post this because there seems to be a lot of request threads rather than project threads on here right now. I started work on this a few months back, but my dissertation/uni work got in the way. I might have time to finish up an Alpha in the next couple weeks, so I thought I'd post a few pics from the WIP I've got so far.

Lodge Road is my home circuit, the original owners closed it in 2004 (before the extension at the top of the circuit layout), and I've only visited it a handful of times since its reopening. So I'm largely making it from memory (2000-2004) along with picture floating about. As the renovation discarded the first corner (which was my high point of the circuit), I've also made a fictional new bit of circuit that goes through the forest below the actual extension.

The first layout will be what was run 2000-2004, the circuit contained by the oval.

It's drivable, so if anyone wants a copy as it is - let me know. The only circuit issue is the first corner apex is wrong - the rest is cosmetic.



http://smg.photobucket.com/albums/v26/kstar/?action=view&current=lodge1.jpg
http://smg.photobucket.com/albums/v26/kstar/?action=view&current=lodge2.jpg
http://smg.photobucket.com/albums/v26/kstar/?action=view&current=lodge3.jpg

Edit : Alpha 0.1 Download Link http://www.mediafire.com/?4iaz6k3ekzec6y2