• Welcome to Kart Racing Pro Official Forum. Please login or sign up.
 
March 29, 2024, 04:56:11 PM

News:

Please read the FORUM RULES


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - outerran

1
Track Editing / 3ds max question texturing
June 06, 2013, 07:40:43 AM
Hi,
Is there an easy way to tile a bitmap to follow the shape of a selected poly? I need it to follow the white line of the track. UV map - Face does only half of the job, because it affects also the length of the bmp, and I want equal length patterns. Tks
2
Hello there,

could someone help with a short tutorial on how to quickly bring unfinished tracks into krp from 3ds max. What is the minimum you have to have done, to be able to drive on it? I want to see how the track feels in-game.
are you guys doing a lot of trial and error: adjust in 3ds max, test in krp, readjust in 3ds max, etc?
thanks