Any chance of another wall collision being integrated into the game in the next couple builds?
Like " PLAS " ( Plastic ) ( WLLPLAS ) something you would assign to plastic box barriers around tracks like super nats Something with less friction than the current wall ID's obviously enough friction to slow the kart down, but not so much that when you slightly tap the wall it rips the kart around.
Just want to start this off with obviously I'm not trying to say the bodywork is shit, I love the nosecone and nassau, the sidepods have just let it down a bit, its still good, but there are some minor problems that really should be fixed.
First Problem which is the big one which I know everyone will want, its the numbers/plates.
Get rid of the yellow background, make it transparent, and move the numbers backwards on the side pod.
Second Problem, which doesn't NEED to be fixed as it doesn't change anything, but its still a detail that is a bit annoying, where the side pod mounts to the bar, it isn't modeled correctly.
Third problem, isn't big, but again, just something that doesn't appear to be done properly, the template.
Tried joining 8bitgamers.co.uk(DRY/SS) - Lonato Open and DrivingItalia.Net#1 - Wackersdorf KZ and Finn Gehritz and his mate both vote kicked me straight away, so if the server owners see this, plz restart servers/turn off the vote system/ give me admin password so I can moderate your servers. ty
Over the past couple weeks I have been joining servers and just checking out whats going on. Basically avoid user Finn Gehrsitz ( He has changed his in game name to " Mick Schumacher " in an attempt to avoid me. ) He just cuts the track and takes people out non stop. Many other users online are sick of him, so if you plan on making a server to race with your mates or even other users, and don't want someone 4 seconds off the pace to cut the track and wreck you, just kick him from your sessions, his mate " astracabrio2l16v " is just as bad
Did a few laps today, beat my time by heaps, and it didn't update on the stats.
I left the server, took the groove multiplier for testing out of the profile.ini ( just to make sure that wasn't causing a mismatch on the server or something ) Went back in game in a fresh server, beat it again, nothing.
I haven't got any mods related to the kart installed ( Was just using a standard CRG-KZ )
* Side note, this thread will have updates on progress but not as often as the SKM Forum * This is the OTK Nordix chassis, it is a 1010mm wheel base, 28mm chassis with a 40mm axle, built for KA4 Junior ( in Australia ) and Mini Max.
Been messing around making a Hot Wheels styled track for a bit of fun for everyone, wanted to put a loop de loop in, been testing it, and no matter what once the kart starts going upside down and making contact with the surface ( TRKASPH ) the kart basically " explodes " if you want to say it like that, and the game crashes at the same time ( leaving you with a frozen screen of the kart broken ) ( As in the wheels being ripped off the stub axles ) I assume it is some form of glitch where the track collision doesn't like working upside down or something.
@PiBoSo if you can explain what is going wrong and how to fix it that would be mint
+ I have tried making the loop de loop bigger and bigger so I don't bottom out and it still crashes