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August 23, 2019, 02:55:09 am


Kart Racing Pro release9 available! :)

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Topics - marcocale

Hi all,

I'm wondering if there is a chance to have support for the Sli-Pro and Sli-Emu (virtual Android version of Sli Pro, totally compatible with it): http://www.eksimracing.com/forum/index.php?board=59.0

It's very interesting and I'm discovering how flexible an powerful is the Lua Scripting language that you and use to program
You can more or less do and program everything, I'm doing  a very compelx script for netkar that will give a lot of functionality to this cluster 
Beta 4 has for me a problem never had before (at least till beta3)

Every 4/5 sec I have a graphic lag, the image freeze for a fraction of a second, making impossible to drive well.

Kart Racing Pro Beta4B
Ati 5870 Vapor latest Ati driver installed
AMD P955
4Gb Ram
Tried on 2 different partition, one with XP 32 and one with Win7 64 and both have the problem.
No problem with other simulator, even if I assume KRP is the only in OpenGL. Nevertheless till the beta 3 absolutely never experienced such problem.

Tried more or less everything could come to my mind (graph settings, Vsync resolution, etc).

Now I try to ask here if someone has a suggestion for me.

Thank You in advance

Paints / Steering wheel mapping
June 01, 2011, 11:39:21 am
Hi PiBoso,

just a small request (if possible) for the final version.
Can you please make the texture mapping on steering wheel foam not tiled and make also the spoke texture available ?

I mean I would like to be able to map a steering wheel like this:

At the moment (at least I tried on CRG) it's not possible to make the foam look in that way beacuse of the tiled texture (more or less 3 time).
The spoke texture, as far as I know, isn't available at the moment.

Other question, in the final version will also the tyre textures available (and specific for a paint) just to allow the community to make tyres for the different brand?

Thank You, great work, I'm really impressed from beta3
Driving this simulator is very rewarding!

Translations / Italian
December 13, 2010, 06:21:22 pm
On the way.  :)

EDIT: vers. 0.9 (98% done)

Feel free to suggest corrections and improvements.

17/12/2010 attachment updated to vers.0.91 (still not perfect, but a little improved)
Since it's seems to me that some driver and kart texture are common and not specific for a paint (probably encoded, I can't find nowhere, asked info here http://forum.kartracing-pro.com/index.php?topic=105.0) I suggest to provide the possibility to personalize for every paint also the following textures:

1) wheel rims texture
2) steering wheel texture
3) helmet visor texture (color and transparency)
4) driver face texture
5) .... every other driver and/or kart texture actually non specific for a paint

Only a suggestion!  ;)

Thank You


Paints / Helmet visor and face texture
December 12, 2010, 02:39:54 pm
Just a quick question: is possible to personalize also the helmet visor texture (both transparency and color to make typical iridescent design) and  the face texture?
Are this ones specific for a paints, or are common textures that are used for all paints?

Thank You


EDIT: may I add the sam request also for the wheel rim and steering wheel textures?

Are all this textures encoded? If yes, please make this textures fully configurable for each kart model and each profile in next release!!!

Thank you
Support / Stats registration
December 09, 2010, 05:13:48 pm
Just buyed the license.
Sorry for the stupid question, but before registering the stats I want to know if the name shown in stats will be the nickname or if, after registering, it can be configured in the user profile independently from the nickname.
Just to know if I have to register with my full name or if I can use my usual nickname and then configure only how I appear in stats.

Thank You