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Topics - mopar93

1
Bug reports / KC3 has reverse gear!
December 19, 2010, 07:21:50 PM
Is this a bug or a feature to get you away from being stuck against an object?

A wishlist suggestion is to add a feature to signal a track worker over to push you away from an object.

But, in the meantime, maybe we can get unstuck by ourselves. Watch the short video:

http://www.youtube.com/watch?v=jZM2gdFnaNk

-Maurice
2
Bug reports / Connecting to servers
December 12, 2010, 07:05:32 PM
First comment: This is a very good simulator and I would like to support it online as much as possible with our dedicated servers.

I run the ROTW-USA servers and have noticed some issues. We run on Linux servers and run kart.exe with wine. It starts up OK and when users are able to connect, it works very well.

However, there are difficulties in making connections. And after some time, the server crashes. It's not the server itself that crashes, but the software, kart.exe, that is crashing. Not sure why yet. I've been trying to pinpoint the problem. I can kill the process and restart it OK.

When users are having trouble making a connection, I think I've noticed where the problem is. The client software is sending the wrong IP data to the server. There appears to be more than one connection being made to the server when a user tries to connect. The server is trying to send a few bytes of information to the local IP of the user's computer. For instance, my home computer's internal IP is 10.0.0.69 and the server is trying to send data to that IP. This won't work because it's an internal network IP, not an IP on the internet. So, I'm guessing that the client software is sending that IP address to the server and it's wrong. I'm quite sure this is the main cause of failure to connect.

When I try to connect to my own server, I get a screen with a window that says "Connected" and a "close" button. It just stays at this screen and doesn't go any further. I have to click "close" and try again. Sometimes, I then get the message "License in use". This is most likely due to the previous attempt not fully completing the connection.

When the connection is made without any problem, I can tell immediately because at the screen where it says "Connected" and has the "close" button, the mouse pointer locks up for a few seconds. So, I know I can just wait a few seconds and then I am connected and ready to race online. If the mouse doesn't lock up right away, the connection has failed. I then immediately go check the server and see that it is trying to send data to my local network IP rather than the IP that is seen on the internet.

Other observations:

Sometimes, the "preferred line" yellow arrow markers are displayed and I can't turn them off. They seem to really kill the frame rate.

I quite often see someone racing what looks like a solid white ghost kart.

At other times, someone has a proper looking kart, but it bounces badly when moving.

The ghost kart and bouncy kart are hard to race against because they are distracting. What causes those problems?

Another thing I noticed: I slid off the track and started heading for the multiple stack of tires and expected an impact, but my kart just slid right through the tires as though they weren't there.

Since this is where bugs are reported: I like the bug effect... the bugs that hit your visor!

Keep up the good work. I wish I could help more. In the meantime, I'll keep the servers up and running and keep resetting them as needed.

-Maurice