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Topics - EdoLeo

1
Tracks / Kartodromo Cremona circuit - Beta release
February 22, 2023, 04:04:25 PM
Hi all, i decided to build up one of the most famous italian kart tracks that hosted one of the rounds of last year's European Championship, it was meant for personal use so the details of the surroundings are not amazing and the tracks looks a bit edgy in the corners, will use more vertexes next time ^^

This is the first release and i couldn't test it much yet so please report any bugs or any irregularities in the track if you find any!

also tips for improvement are always greatly appreciated  ;D

https://drive.google.com/drive/folders/1dpR_IrLy2SC497BGMVPcYf04bueAv1fn?usp=share_link
2
Hi all, i've recently decided to create a new track for personal use, it isn't intented to be aestetichally good looking, i've invested more time on getting proportions right, i've finished the first beta of the track, however i cannot get it to work, as soon as i try to load the game it crashes, after a few trouble shooting tries, i've identified the problem in the .amb file, however i have 0 clue what that means as i'm doing this with little experience and by following some tutorials. So now i'm stuck like this, one of the tutorials i've followed suggested to change an existing track folder rather than creating a new one, so i'm using the .amb file from lonato, which wasn't an issue for the tutorial, but for me it is, and i don't know how to modify/create a new one, nor i don't know what makes it crash, any help is greatly appreciated! i'll link a drive folder with the track folder i'm trying to load in case it helps.

https://drive.google.com/drive/folders/1i5aBkN97EeDhrUhz7Kom84ZTjocCJIpR?usp=sharing
3
Hi everyone  ;D

I've seen this is the best place to ask to more experienced modders for help, new to the forum so correct me if i'm wrong  :)

so i wanted to create a track for myself so i could train on it for real life races, finding out it's quite complex i also wanted to take the occasion to start learning some basic 3d modeling with 0 basic acknowledgement, ending up using sketchup as software which i found very easy even for a beginner.

i've built up the first beta of the track map containing only road, 2d grass and kerbs, and wanted to check if all was working until this stage, however i don't know at all how to load it in the game :(

i've seen from others mod that there are tons of files in the folders other than the 3d track map, and as a beginner i don't really know what they're all useful for,

Now, could someone introduce me what to do after you build the track map? i see also that you need to name objects in a certain way, but i'm not really sure that naming it directly in sketchup in the "components" tool works🤔

Thanks in advance for any advice you're willing to give me!

Edoardo