Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - PiBoSo

Pages: [1] 2 3 ... 8
1
General Discussion / KRP is still the King!
« on: November 01, 2018, 10:19:38 PM »

All Hail the King!


2
General Discussion / Kart Racing Pro release7c
« on: September 24, 2018, 08:58:38 AM »

Kart Racing Pro release7c available:
http://www.kartracing-pro.com/?page=news

Download:
http://www.kartracing-pro.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

How to update: http://forum.kartracing-pro.com/index.php?topic=3597.0

3
Documentation / Windows desktop scaling
« on: September 23, 2018, 09:37:25 PM »

If the Windows scaling is set to a value over 100% then Kart Racing Pro will start at a lower resolution to compensate for the automatic scaling.

To solve the issue and use the full resolution: right-click on the Kart Racing Pro icon -> Properties -> Compatibility -> Disable display scaling on high DPI settings

4
General Discussion / Kart Racing Pro release7b
« on: September 22, 2018, 09:37:30 PM »

Kart Racing Pro release7b available:
http://www.kartracing-pro.com/?page=news

Download:
http://www.kartracing-pro.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

How to update: http://forum.kartracing-pro.com/index.php?topic=3597.0

5
General Discussion / Kart Racing Pro release7
« on: September 15, 2018, 03:18:53 PM »

Kart Racing Pro release7 available:
http://www.kartracing-pro.com/?page=news

Download:
http://www.kartracing-pro.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

How to update: http://forum.kartracing-pro.com/index.php?topic=3597.0

6
Plugins / UDP Proxy
« on: July 18, 2018, 03:55:42 PM »
Starting with Release6, Kart Racing Pro integrates a plugin that allows to receive UDP data from the simulated kart in realtime.

To enable it and set the parameters, edit the file "proxy_udp.ini" in the Kart Racing Pro installation folder:
Code: [Select]
[params]
enable = 1
port = 30000
ip = 127.0.0.1:30001
delay = 1

port: outbound port
ip: inbound address and, optional, port ( if missing, the outbound port is used )
delay: hundredths of second between packets

The packet format:
"data": null-terminated string
"state": integer. 0: software running; 1: on-track, simulation paused; 2: on-track, simulation running
"time": integer, milliseconds.
The rest of the packet follows the "SPluginsKartData_t" structure of the plugins interface: http://www.kartracing-pro.com/downloads/krp_example.c

7
General Discussion / Kart Racing Pro release6
« on: June 24, 2018, 07:47:03 PM »

Kart Racing Pro release6 available:
http://www.kartracing-pro.com/?page=news

Download:
http://www.kartracing-pro.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

How to update: http://forum.kartracing-pro.com/index.php?topic=3597.0

8
Track Editing / Default deformation
« on: March 25, 2018, 10:57:06 PM »
If creating a dirt track using heightmaps, it is possible to save the deformation generated on the terrain and use it as the track default.

1) Open the file kart.ini in the KRP installation folder and add the following lines:
Code: [Select]
[edit]
deformation=1
2) Drive several laps in testing mode on a track to create the deformation ( it's possible to use deformation_multiplier to generate it faster )
3) Press left ctrl + d: a file named temp.dfm will be saved in the KRP installation folder
4) Rename temp.dfm to track_id.dfm ( for example: oval.dfm ) and move it to the proper track folder, with the matching TRH file
5) KRP should automatically read the dfm file at track load time

9
Other Addons / IK Links Debug Mode
« on: March 25, 2018, 10:30:05 PM »

Inverse kinematic is used to animate the steer links and shift linkages and to link the driver hands to the shifter, intake and radiator.

To show the link points ( cyan ) and the targets ( magenta ), edit the file kart.ini ( located in the Kart Racing Pro installation folder ) and add:
Code: [Select]
[debug]
links = 1

10
Other Addons / Physics Debug Mode
« on: March 25, 2018, 10:25:58 PM »

To enable debug mode, edit the file kart.ini ( located in the Kart Racing Pro installation folder ) and add:
Code: [Select]
[debug]
physics = 1

11
General Discussion / Kart Racing Pro release5
« on: March 18, 2018, 08:36:03 PM »

Kart Racing Pro release5 available:
http://www.kartracing-pro.com/?page=news

Download:
http://www.kartracing-pro.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

How to update: http://forum.kartracing-pro.com/index.php?topic=3597.0

12
General Discussion / Kart Racing Pro release4
« on: December 27, 2017, 11:52:14 PM »

Kart Racing Pro release4 available:
http://www.kartracing-pro.com/?page=news

Download:
http://www.kartracing-pro.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

How to update: http://forum.kartracing-pro.com/index.php?topic=3597.0

13
General Discussion / Kart Racing Pro release3
« on: October 03, 2017, 09:33:34 AM »

Kart Racing Pro release3 available:
http://www.kartracing-pro.com/?page=news

Download:
http://www.kartracing-pro.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

How to update: http://forum.kartracing-pro.com/index.php?topic=3597.0

14
General Discussion / Kart Racing Pro release2b
« on: July 23, 2017, 09:32:37 AM »

Kart Racing Pro release2b available:
http://www.kartracing-pro.com/?page=news

Release2b Changelog:
fix: quick race qualify session
fix: session summary classification in results
fix: Oculus support

Download:
http://www.kartracing-pro.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

How to update: http://forum.kartracing-pro.com/index.php?topic=3597.0

15
Documentation / VR Support
« on: July 14, 2017, 11:26:06 AM »
When installing Kart Racing Pro a desktop shortcut named "Kart Racing Pro - VR" should be created.
It launches KRP with the "-vr" command line switch, that enables VR support.

If both a Rift and a Vive are installed on the same PC, it's possible to force Oculus using the "-vro" switch, and SteamVR using "-vrs".

In Kart Racing Pro -> Settings -> Input3 it's possible to set the control to reset the VR camera tracking. The default key is F8. It resets the position and rotation of the user interface virtual screen, too.

It is possible to change the Oculus pixel density, creating a text file called oculus.ini in the KRP installation folder and adding the following lines:
Code: [Select]
[render]
pixel_density=1.5

By default, the rendering of both eyes is mirrored to the KRP window.
It is possible to change the mirroring setting creating a text file called oculus.ini or openvr.ini in the KRP installation folder and adding the following lines:
Code: [Select]
[mirror]
eye = 2
The possible values are:
-1: mirroring disabled
0: left eye
1: right eye
2: both eyes

On Oculus only, it is also possible to add, under the "mirror" section
Code: [Select]
post = 1
to show the barrel distorted render in the desktop window.

Note: If the Windows Taskbar overlaps the KRP window preventing the cursor from reaching the bottom of the user interface, please try right clicking on the shortcut icon and, in the Properties, selecting Run Maximised.


Known Bugs
- HTC Vive ( SteamVR ): transparent asphalt in the user interface

Pages: [1] 2 3 ... 8