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March 28, 2024, 11:53:28 AM

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Messages - Napalm Candy

1
Track Editing / Re: Karting Sallent (Spain) WIP
February 06, 2011, 10:45:16 PM
I have very few news. I don't have so much free time. This week I do 80% of kerbs, and I think the track surface is ready.

So the work now is centered on the 'cosmetics' things, like buildings, texturing, etc. I hope that can be finished soon.
3
Track Editing / Re: Bulgarian Track - Lauta
January 29, 2011, 01:26:58 AM
I don't try this track. But only seeing pictures. I think you can do better ;) Try to add details!
4
Track Editing / Re: Karting Sallent (Spain) WIP
January 28, 2011, 08:42:58 PM


Updates news.

Finally I get correct heigths for the tracks, today I was working on the most important bumps of each corner. I want to do all kerbs manually, because in the real track are very irregular and affect to the race line.

I race for about 1000 laps on the real track, so I begin to feel the virtual track like the real :) I'm using a moded mod of rFactor... I can't wait to try on KRP hehe

5
Track Editing / Re: Magescq - France (BETA 3)
January 27, 2011, 02:14:52 PM
I didn't try the beta 3. But if you want less grip, you can try to add some minors bumps arround all the track, and the most representative bumps of the track. I do that in my track (sallent), I test on rFactor and I see that the times are 2 or 3 second slower than before.
6
Track Editing / Re: Magescq - France (BETA 2)
January 25, 2011, 10:50:01 PM
I downloaded from the link http://www.megaupload.com/?d=8CWZ5NK1 , and I didn't see any kerb like in the videos.. I'm downloading a wrong version? has you uploaded a wrong version? the videos are for a future versions?

Try to do the curvs more softly on the race line.

In Spanish:

El link que has puesto al principio, me da a mi que es de una versión más antigua, no tiene pianos. ¿Estas seguro que has puesto la correcta? ¿O es que la del video aun no la has 'liberado'?

Intenta hacer los vértices de las curvas más suaves a base de meterle más poligonos, en BTB si haces un 'corte de perfil' puedes ponerle que a partir de ahi hasta el siguiente 'corte de perfil' dibuje un cuadro por cada x metros que tu le pongas, yo pongo en las rectas un triangulo cada 5 o 10m, y en las curvas cerradas un triangulo cada metro o cada medio metro si son muy muy cerradas, así siempre se ve suave el vértice.. Aunque eso hazlo despues de poner los pianos, porque quizás los pianos tapan ese defecto y tampoco merece la pena complicarse la vida mas :)
7
Track Editing / Re: Karting Sallent (Spain) WIP
January 20, 2011, 10:40:24 PM
http://www.youtube.com/watch?v=-54CzTD4eJQ

Preview video, work in progress, it remain a lot of work
8
Track Editing / Re: Which track you want to do?
January 20, 2011, 03:05:02 PM
9
Track Editing / Re: Karting Sallent (Spain) WIP
January 03, 2011, 02:59:35 PM


I had spend a lot of time optimizing the triangles on the track surface and grass. Also I do all tracks and little tracks for the track, only means one little pit on the left. Also I started with the first decoration like trees and houses... But first I want to do better the track surface with the most important bumps, also kerbs are not standard are very irregular and affect to the race line. I continue working on... :)
10
Track Editing / Re: Karting Sallent (Spain) WIP
December 17, 2010, 01:03:37 PM
I think it can be take for at least 3 months of work begin the first public beta release. Now I have no more than the track with a 'correct' a heigths, but not perfect, i want to do better. After I want to do the bumps an a realistic track surface... So I have the terrain, but any object on the track, background, etc... After that I need to convert to KRP format, and at the moment I don't know how to do :)
11
Track Editing / Re: Karting Sallent (Spain) WIP
December 13, 2010, 03:08:54 PM
OS-Chris, do you know if can optimize (reduce polygons) of a mesh on 3D Max?

Now is complex to opimize meshes because I need to do manually. So... the track surface it is easy to reduce the polygons I will delete at least 50% or more. But after I will add surface detail for bumps
12
Track Editing / Karting Sallent (Spain) WIP
December 12, 2010, 07:59:20 PM
I'm working in a new track, it is one of the largest one in Spain, 1,3km the time per lap it is about 1:05 in a championship with a shifter kart, but a normal day it is arround 1:08 - 1:10



I will need help to convert to KRP format, because I'm working on BTB (Bobs track builder), first I want to do all and test on rFactor (because it is a lot easier to export for rFactor), and when I see it is completed I will ask for help to convert to KRP.

Any it is interested on give some help with conversion, adding some 3D objects like, houses, boxes, pits... etc?

Some on board laps on the real one with my kart :)

http://www.youtube.com/watch?v=5m-JGgYLCAw
13
Track Editing / Re: Converting from rfactor
December 12, 2010, 04:06:44 PM
Thanks ;)
14
Support / Problem with 2 controllers
December 11, 2010, 09:13:22 PM
Hi, I have a G25, and the pedals are connected to another device ( http://www.leobodnar.com/products/BU0836A/ ), but not the wheel. I don't have never any problem with other sims, so it is a very basic controller and don't need drivers.

My problem on KRP is that I need to recalibrate every time I open the KRP, because are ever non-calibrated or non-working axles. I need to recalibrate the pedals, and press ok. Then Calibrate wheel, and press ok, when I'm on the sime the wheel is uncentered, so I go again to configure, I recalibre again the wheel (G25 controller) and then all work fine until the next time I load KRP
15
Track Editing / Re: Converting from rfactor
December 11, 2010, 08:16:03 PM
If anyone create a tool to convert tracks from rFactor format, the tracks can be create with BTB (bobs track builder), if that was possible, the new tracks will multiply in a few weeks