Glad I could help! All the best with the project!
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Quote from: Overdue on August 07, 2020, 08:45:57 PMIs it possible to create custom camera views and save them?
Quote from: Overdue on August 07, 2020, 08:45:57 PMIs it possible to record multiple cameras at the same time? Maybe with a third-party app?
Quote from: rainey06au on August 05, 2020, 02:41:59 PMIsn't working for me, I create .GRS files for each texture with the correct values inside the code, including referencing the different density .TGA of each texture (all suffixed with '_g'). RGB channel is 255 white, alpha channel is my density. FBX2EDF starts to mix them together with some very bizarre behavior. I decided to just use my edge density map across all textures in the end because I really didn't want grass being drawn right up to the track edge (through the dirt).
Quote from: rainey06au on August 05, 2020, 02:41:59 PMI am developing the track as a training tool for my 10yo daughter and to improve my modelling abilities (hence the attention to detail). No plans to release publicly but I might one day!
Quote from: rainey06au on August 05, 2020, 01:15:01 PMSo I'm pretty happy with how it looks with some grass. I wanted to have the bare patches of dirt stay bare so I made the density mask. It's got some side effects across some of my terrain grass textures but you don't notice for the most part. My rain puddles are not working still but I'm much happier with this workflow now thanks to you LXS77.
Quote from: rainey06au on August 05, 2020, 12:32:37 PMI've discovered another little setback. Looks like you can't use more than 1 different densitymap in a project. I had different masks made for my different grass textures but when I leave them in the .GRS file it does some sort of funky blend of them in the distribution of 3d grass... sadly.