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Messages - PrinceAlbert

1
Support / Re: Asynchronous racing?
March 17, 2018, 07:14:47 PM
We'll see how many other interested parties we can get.
2
Support / Re: Asynchronous racing?
March 17, 2018, 02:27:49 AM
Could a server be set up in such a way that everyone is forced start with the same amount of rubber on track?

I think the asynchronous  idea would work well in games like this where the community is small and there can be difficulty getting a lot of people on track at the same time.
3
Support / Asynchronous racing?
March 16, 2018, 10:29:35 PM
I'm strongly considering a purchase but I have a question. I remember someone talking about how in the very early days of sim racing (before good connection speeds) players would drive a certain number of laps on a certain circuit in single player, then compare total times with others. In this way, a "race" can be held. Is this possible with KRP without people being able to cheat by changing game files, like Live For Speed does with single laps? Is there a way to enforce track conditions like weather and rubbering?