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September 17, 2019, 12:14:15 pm

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Messages - vancstar.71

1
Tracks / Re: Toowoomba kart track
March 13, 2019, 06:44:56 am
Found a version is the new version the Toowoomba V25 ? As I have enjoyed racing both on the sim and in real life but just want to know if I am using the latest version or not, thanks
2
Engines / Re: 4 cycle engine
March 13, 2019, 06:37:35 am
Would be great to see you get this going especially now with 4SS growing and I have my son racing in 4SS Junior with the torini, I can get a model for both of the engines I think, let me ask the guy who made them up for rFactor 1 and I am sure he will allow you to use them to convert to Kart Racing PRO
3
Tracks / Re: [Release] Toowoomba Kart Club (AUS)
March 13, 2019, 06:09:49 am
Thanks grabbing it now
4
Engines / Re: HONDA 390CC 4-STROKE
September 03, 2018, 10:44:39 am
Quote from: Raise on July 19, 2017, 04:17:37 am
Quote from: Joggl on July 19, 2017, 12:28:42 am
when i install this mod crashes my kart.exe :(


because it is for an old version of the game dude


So how can this mod be updated to work on the latest version ?
5
Tracks / Re: [Release] Toowoomba Kart Club (AUS)
April 04, 2018, 06:15:01 am
Bump
6
looks good
7
Tracks / Re: Toowoomba kart track
August 04, 2017, 02:38:23 pm
In the meantime can anyone provide a link to the original track for download, thanks
8
Tracks / Re: My Tracks
August 04, 2017, 02:35:20 pm
All the links are dead is it possible to re upload them, thanks.
9
Tracks / Re: [Release] Toowoomba Kart Club (AUS)
August 04, 2017, 02:27:27 pm
Any chance anyone has the Toowoomba track still so I can download it and give it a try I think I had an early version of it but can't find a download link here for it that works.
10
Tracks / Re: Llandow Kart Circuit WIP
August 04, 2017, 04:48:15 am
looks like a fun track with some faster sections as well, picture worked for me.
11
Engines / Re: 9 fictional karts
August 04, 2017, 04:47:14 am
Quote from: oppolo on August 03, 2017, 05:49:25 pm
Sorry but there is a misunderstanding, I am not able to make 3D model, so as I wrote in the first post, I used the default 3D models. in this forum there is a honda 390 3D model, I suppose taken from automobilista, but with the new version of KRP it does not work anymore


OK nps I will have a crack at making the engine 3D model myself as I go, cheers.
12
Engines / Re: 9 fictional karts
August 03, 2017, 12:18:16 pm
The reason I ask is that they mount with a 15 degree angle mount and dont run the 2 stroke exhaust either that the Honda 390 you showed a picture of is running in game, cheers.

I have just downloaded blender to try a bit of the 3d modelling as well but am a noob at that so some help would be awesome as I am loving KRP
13
Engines / Re: 9 fictional karts
August 03, 2017, 11:03:30 am
Was keen on the 4 stroke engine as I want to create a 4 stroke twin like I race in real life. I saw you had the honda but would you be keen on making another brand if send you some pics of how they are mounted and so on ?
14
Engines / Re: 4 fictional karts
August 02, 2017, 09:30:23 am
Quote from: oppolo on June 23, 2013, 10:24:00 am
thanks for support

I noticed the Honda 390, used for endurance, has 15 hp http://www.birel.it/en/endurance_events.asp , probably they have removed the governor, I think I'll make 15 HP at 5000 with rpm limiter at 5500.
I'll release it in next pack including the xr50. I'm waiting Intrepid James for to know what max power to use


How can we add these fictional karts mentioned above to the latest release version, thanks in advance
15
Documentation / Re: VR Support
August 01, 2017, 10:19:42 am
Quote from: PiBoSo on July 14, 2017, 01:26:06 pm
When installing Kart Racing Pro a desktop shortcut named "Kart Racing Pro - VR" should be created.
It launches KRP with the "-vr" command line switch, that enables VR support.



This didn't happen when I installed how can I create the shortcut to use the oculus ?



Quote from: PiBoSo on July 14, 2017, 01:26:06 pm


By default, the rendering of both eyes is mirrored to the KRP window.
It is possible to change the mirroring setting creating a text file called oculus.ini or openvr.ini in the KRP installation folder and adding the following lines:

[mirror]
eye = 2

The possible values are:
-1: mirroring disabled
0: left eye
1: right eye
2: both eyes




tried creating the openvr.ini file but nothing happened, when I launch it asks if I wish to continue in desktop mode but I don't have the launcher for VR as stated above .. , please help, thanks in advance.