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Messages - _NathanS7_

1
Track Editing / Re: Track Creation In SketchUp
July 03, 2017, 04:50:14 PM
Ah okay I think I misunderstood you, sorry for that.
By naming do you mean just for naming textures or naming the actual objects modelled in SketchUp? Is the whole prefix & suffix thing for naming components, groups, layers etc?

Thanks!
2
Track Editing / Re: Track Creation In SketchUp
July 03, 2017, 11:42:06 AM
Thanks a lot Cory, your post certainly helps for the naming of things!  ;D

Regarding modelling things that a kart can contact (such as solid and tyre walls), is there a specific procedure to follow?  :-\
3
Track Editing / Track Creation In SketchUp
July 02, 2017, 04:23:23 PM
Hi Guys,

I understand that for track editing wisdom, this is the place?  ;D
I'm a proper newbie so apologies in advance for my ignorance!

I've decided to try track creation for Kart Racing Pro and my go to software has always been SketchUp. I've currently got the track in question (Circuit Julie Tonelli, Beaucaire, France) up to a very basic stage where the layout and terrain are modelled (file available for download @ https://we.tl/xWREWvr046).

Very simple question for all of you wise folk: what next?  :P

A more specific question: at what point does coding come into the track creation process?
For instance, regarding textures, when are these implemented? Do I have to add them in modelling software or "code" them? (I've seen files with lines of code relative to grass height, etc etc...).

I can't get my head around the PiBoSo documentation provided @ http://docs.piboso.com/wiki/index.php/Main_Page (Is the MXB Track Creation Guide valid for Kart Racing Pro?) and I'm yet to find a well explained step-by-step tutorial (all those available are far from "intuitive"...) so I'm at a bit of a loss and could benefit from your experience.

Any good video tutorials that you may be aware of would be particularly valuable to me...

Many thanks in advance for any tips you guys may have, it's greatly appreciated!

Nathan