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1
Setups / Re: Setup doc and trainer sharing
« on: February 14, 2019, 04:44:37 PM »
Why are you using 04’ 15’ version? I know there are laps (not ghosts) on the stats for the current updated version of lonato. As far as setups go people don’t really ever give those out but I guess it can’t hurt to suggest sharing them.

2
General Discussion / Re: Anymore Updates ?
« on: January 18, 2019, 04:41:22 PM »
You know piboso has 3 other games he works on right? It hasn’t even been that long since the last update and you now assume he isn’t working on the project? Also the Z1 analyzer isn’t made or even remotely worked on by piboso so I’m not sure why you’re asking him for that.

3
Engines / Re: Rotax Max Package Beta By Corrie Hiatt (Birel-Rotax42)
« on: January 04, 2019, 07:09:28 AM »
the mod doesnt seem to show up on my game. do you know how i could fix this?

Theres just no way this is a serious post, absolutely no way someone can be this willfully ignorant

4
Tracks / Re: [Release] Kerpen update
« on: January 03, 2019, 02:35:57 PM »
It’s also a bug with krp not with the track

5
Paints / Re: Forza racing release
« on: December 30, 2018, 01:03:44 AM »
wheres the wireframe?



You looking at these paints before you post them or nah?

6
Other Addons / Re: [SKM WIP Post] KRP Over Haul Mod
« on: December 21, 2018, 06:19:14 PM »
Not only can you see at the top of the post that it is a WIP (Work In Progress in case youve never been on the internet before) but you can also see a link to the SKM forum where it is also posted as a WIP which means no download for obvious reasons so good job I know reading is so very hard

7
Bug reports / Re: KRP 7C will not start
« on: December 16, 2018, 05:38:07 AM »
Make sure it’s a totally clean install and your anti virus isn’t blocking it. Also make sure your drivers are up to date. And just for the future your system while adequete for what you do is not robust, maybe add a dedicated gpu but intel graphics are pretty alright in all honesty

8
Track Editing / Re: Mariembourg (WIP)
« on: November 19, 2018, 10:28:44 PM »
I know that is a very old topic, but I was wondering if Mariembourg was avaiable now?

Thanks in advance!

Mariembourg does exist here is the link to it and sorry about the rude responses you might have gotten to you simple question  https://www.dropbox.com/sh/s32hw0r6yc5av0f/AAAnCS-Fc5GmW-M0POZtc5K6a/KRP%20Tracks?dl=0&preview=Mariembourg.pkz

I didn’t say it didn’t exist I said if you can’t find it it doesn’t exist. Sorry you’re so easily offended you think what I said was rude

9
Track Editing / Re: Mariembourg (WIP)
« on: November 19, 2018, 08:44:36 AM »
I know that is a very old topic, but I was wondering if Mariembourg was avaiable now?

Thanks in advance!

If you can’t find it it doesn’t exist, modders don’t hide content. And generally as a rule if the thread is more than a year or two old don’t bother responding at all

10
General Discussion / Re: KRP is still the King!
« on: November 16, 2018, 11:03:36 PM »
the physics on this game is far from realistic... like on any other kart sim

This game absolutely has the best physics and even tho there’s definitely some weird nuances to it and it takes a lot of input it’s still really good. Of course if you actually cared you would write out some criticisms in a clear and concise manor so that things can be improved

11
download the track editor from the track tools found here. http://www.kartracing-pro.com/?page=downloads

this tutorial (http://forum.kartracing-pro.com/index.php?topic=196.0) briefly goes over how to use the track editor and how to complete the track for in game let me know if you have questions

12
Track Editing / Re: Help with my track conversion from BTB!
« on: November 07, 2018, 07:02:44 PM »
export from BTB as an rfactor track and then follow this tutorial (http://forum.kartracing-pro.com/index.php?topic=196.0) you'll need 3ds max 2010 to do so

13
Off-Topic / Re: New Kart racing game is out now for pc
« on: November 04, 2018, 03:51:45 PM »
It doesn’t currently have vr champ

14
General Discussion / Re: Can we make Kart Racing Pro a better sim?
« on: November 03, 2018, 03:40:46 PM »
Didn't realize that they have leaderboards. They aren't very intuitive and I can't join it since I have the game on Steam but hey, they're there.

      Nothing to do with steam, its a website every profile is on it

By saying that I meant that the easiest way to bring in new players is to add ai but it still isn't easy. I do also feel like adding a few extra tracks and maybe another kart or two could help.


I think it's still pretty hard to find. I had to do quite a bit of digging to find a good karting sim. It is a hard thing to improve this though.

       In general its rare for any racing game to make the front page of steam but that doesnt make things hard just cause you have to do some searching thats just a lazy mentality and short of paying for advertising theres not really any easy way to improve that.

It absolutely needs more content.

      It does need more content but thats not the band aid to this being a dead game.

A better online experience would be a much better solution then ai but the multiplayer is basically dead (in the U.S at least.)

I don't know why no one is willing to enter a league though. It's ridiculous and it's the only way to make the game interesting for more than a few hours. Maybe this problem is caused by the lack of players or the lack of active players? I don't know.

    "I know the old SKWC core left this game a while ago and even getting 2-3 of them on to screw around these days is next to impossible cause no one wants to sit down get 3 karts for a mock start and destroy each other in the first corner cause some one made slight contact and the game went super nova.

Its not fun its frustrating and leads to fights, that puts people off from even slightly being willing to consider starting a league let alone follow through."
Thats why I literally told you why no one wants to do it, cause the multiplayer is to rough to actually enjoy youre more likely to leave pissed at your friends then you are to have a consistent set of laps together and if you do get a couple laps its throwing ultra conservative moves and then it gets spread out.

A thing about mods though. It's really hard to find mods from my very little experience. I've found a few on these forums but they are almost all very low quality. I don't understand why they don't just post all mods on RaceDepartment and make things a hell of a lot easier.

           It's not hard to find mods 200 people have managed to find the SKM forum the admins literally have massive banners advertising for it and the first thing you get when you search track database is a drop box with 100+ tracks to say it has to go on racedepartment is just plain lazy, just cause its not in your face from the second you buy the game or isnt on the largest sim racing forum doesnt make it a challenge no one is hiding things.

15
General Discussion / Re: Can we make Kart Racing Pro a better sim?
« on: November 03, 2018, 06:53:11 AM »
KRP already has leader boards and even a ranking system that in theory allows you to filter out drivers who havent completed enough races (think iracing licenses).

I find it odd you say the easiest way to add content is ai then say its complicated then suggest that more tracks and karts get added...

Rfactor 2 karts have suspension, just cause they feel the best at face value doesnt make them the best, consider also that they dont have a kart specific set up screen krp blows rf2 out of the water easily but sim racers (not karters) dont care about set up screens being accurate to real life i guess cause ive never seen anyone complain or even bring up that fact as a negative.

KRP definitely used to be hard to find, hell i found out about it via the original kart sim (not rf2, kart sim that is now kartkraft) facebook page but now its on steam with multiple other sim racing games and shows up when you search kart on there as well as being super well known on most sim sites see race department VirtualR and others it could still be helped of course and its generally not advertised or pushed any where even the facebook page for it is unofficial and is a ghost town for posts except when something gets done for a german  :P

Content would be good, update engines, add more bodywork, more tracks could help in the short term but people have very short attention spans (see how often people ask for a rotax mod) and so its not the end all be all solution especially when you consider theres like 100+ mod tracks in the database and the X30 and OK engines are in as mods as well as a couple brazilian engines and a super X30.

Ai isnt even the solution in my mind either, its multiplayer, better league support, easier to get on a hot lap with friends, better netcode, all of these to me would make this game way more viable then adding some bots for you to pod off the track for 15 minutes and get bored.

Two of the most prosperous eras for the game came during a period when one or more leagues were active, now you get the KRPC which cant even hold more then one season cause theres like 6 people who are willing to commit to a league.

I know the old SKWC core left this game a while ago and even getting 2-3 of them on to screw around these days is next to impossible cause no one wants to sit down get 3 karts for a mock start and destroy each other in the first corner cause some one made slight contact and the game went super nova.

Its not fun its frustrating and leads to fights, that puts people off from even slightly being willing to consider starting a league let alone follow through.

I think the few of us who are still around want this game to do well but at the same time its been quite a few years of the same "lets get the netcode fixed and this game will be amazing" threads to the point where its just easier to leave it alone and quietly work on content largely in private

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