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September 28, 2020, 11:53:21 AM

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Messages - Raise

1
Track Editing / Re: Exporter request
September 18, 2020, 10:05:29 PM
You literally linked the race department thread where the author posted it
2
Track Editing / Re: Exporter request
September 17, 2020, 12:22:40 AM
Do you have permission from the author for a conversion?
3
Paints / Re: Coles Racing
August 15, 2020, 07:21:37 AM
Quote from: ChaseFernandez90 on August 14, 2020, 04:48:46 PMis this kf3 kart?
Skins are connected to the bodywork file not the kart category
4
Tracks / Re: Rowrah
July 24, 2020, 02:53:10 AM
Imagine going to a mechanics shop and telling them youll pay them but nothing silly lol
5
Quote from: Seney8 on July 08, 2020, 12:05:01 AM
Quote from: LIAM-36-AUS on December 11, 2012, 08:53:31 PM
Quote from: Intrepid junior max on December 11, 2012, 06:51:18 PMif this was made you could run wet tyres and get the front bumper taken off like this arrow dirt kart

hahaha,  i love the dirt karts!   great fun, all you do is drift! ;D

This might be a dead thread but I'd be down to make some dirt oval tracks!!

Question is can you adjust the kart setup enough to power slide?

The last reply was 8 years ago homie, just make a new thread oh my god.
6
General Discussion / Re: Kart Racing Pro release11c
June 05, 2020, 10:56:38 PM
So let me get this straight, you purchased the game through steam. Steam is set to auto update the game. There were updates to the game, and an update was installed a matter of days ago.

So what exactly is the problem here?
7
Track Editing / Re: Track creation Tutorials
May 12, 2020, 09:11:52 PM
Quote from: intrepidkz125 on May 12, 2020, 05:02:56 PMHello, would there be someone who could help me. I am a beginner with 3DS. I would like to create a karting track with 3DS Max 2021, but even following the tutorials I don't understand everything. Are there specific parameters to adjust? How should we name the centerline in 3DS?

Thank you for your help.

There is no reason to post a literal copy paste of the same question in two separate threads.

Asking generic questions like "are there specific parameters to adjust" makes literally no sense how do you honestly expect some one to help you with something that vague?
8
Paints / Re: Paints installation
May 12, 2020, 12:38:16 AM
Quote from: ricky9mr on May 11, 2020, 09:03:53 PMHi guys! I could use some help. I bought the game on Steam and I want to install some paints I made of my own team. I used the Templates on the official KRP page. then I draw the textures on GIMP, exported them as ".tga" and created de ".pnt" with painted 1.14.

For de ".pnt", I tried to pack the following textures: "driver.tga"; "tk_body.tga"; "tk_chassis.tga"; "tk_hubs.tga"; "tk_swheel.tga"; are thoose in the correct name?

Then when I try to install the paint on the C:\Program Files (x86)\Steam\steamapps\common\Kart Racing Pro\karts\t-kc1\ the game doesnt detect the piant. On forums I found that I need "t-kc1"; "t-kc3" and "t-ks1" folders to paste the paints in TK templates. I have to paste the same paint in the three folders? or I need to creat diferent paint for each folder?

There is the firts problem becouse the game doesnt detect the paints!!

When I install the paint on C:\Program Files (x86)\Steam\steamapps\common\Kart Racing Pro\bodyworks\paints\tk\ the game does detect the paint but only the driver suit and the chassis color is updatting, the body paint; hubs and wheel isn´t.

Please help me!! I don´t know the exact directory to install the paints or ifr the .tga names are correct!!

I downloaded some helmets paints and have no problem, I also tried some downloaded paints and I have the same problem, it gets detectet only in the "bodyworks" folder, not in the "karts" one. Then I also have the problem that only the driver suit and the chassis color is updatting.

I will very thankfull if someone could explian me what am I doing wrong!!
There are two bodywork for the Tony kart. Are you making the bodywork for the 2015 Tony or the old one
9
Suggestions and wishlist / Re: Nice features to have
April 10, 2020, 10:40:19 AM
1. The game does export to other software so functionality is there but if you really want it best to just get those software
2. KF is years out of date, and the models are intentionally low detail and generic looking.
3. A rental or low horsepower 4 stroke wouldn't be a bad addition.
4. The actual level of interest in more mini karts in extremely minimal compared to the demand for other features in the game.
10
Racing / [SKM] X30 World Championship
January 27, 2020, 06:50:56 AM
Announcing SKM's new League, run by the members of SKM we will be hosting racing that is both competitive and fun. We hope to stand out in this over saturated league space with new engine and track mods more info found here as well as the discord link which has all relevant league info.

http://simkartmodding.freeforums.net/thread/136/announcing-skm-x30-world-championship
11
General Discussion / Re: Engine downloads
January 25, 2020, 06:49:22 PM
unlike the tracks there really arent enough engine mods to justify a database best to just look at the skm forum
12
Tracks / Re: Adria
January 21, 2020, 04:31:31 PM
I sent you a message.
13
Racing / Re: KRP Series - Reedster JR (OKJ)
January 15, 2020, 09:23:11 PM
Nice expired discord link
14
Track Editing / Re: Problem
December 28, 2019, 02:55:28 AM
Makes sure everything is named correctly, if that doesn't work remove the lyt file
15
Tracks / Re: New KRP Database
December 26, 2019, 03:45:59 AM
Renaming tracks is as simple as editing the file names and editing the cfg file but doing so will make those tracks incompatible if you try to use multiplayer