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Messages - Raise

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Setups / Re: Lonato KF1 Setup
« on: January 20, 2018, 07:42:24 AM »
People dont really just give away set ups just drive the kart and make changes you think will help like everyone else does

Bug reports / Re: Multiplayer problems
« on: January 17, 2018, 09:12:40 PM »
it's still says "Invalid login. Please register"
what should i do? it's boring to keep hotlaping all alone! :(

When I try to enter the 'World' in multiplayer i get the message: "Invalid login: Please register"

Where am I to register?  :)

what purpose did it serve for you to desperately quote 2 5 year old posts? why not just ask the question like a normal person?

Track Editing / Re: Track editor for dummies
« on: January 17, 2018, 08:34:38 PM »
Hi Every one,

I'm just starting to use KRP and got fascinated with the chance to build the track I race in real life, and since I have some experience in 3D using LightWave 3D I will like to know if I can use it instead of 3DMax?

Thanks ...!

First off this post is 8 years old, you can create your own post for this or any other question you have especially as the people in this thread before you havent gotten on the forum in years. Second assuming your experience with lightwave is enough that you are proficient in it yes you can most likely make tracks but I wouldnt know the recommended process. You will still need 3ds max 2010 to export to game or try and use the FBX to edf exporter assuming lightwave can export fbx

Support / Re: KRP Freezes then crashes
« on: January 17, 2018, 08:31:43 PM »
try again with the calibration of the wheel and pedals in game and dont modify the calib.ini thats the only thing I can thing that should be causing a crash. you should also try this running krp on only one monitor then after it is sorted adjusting to triples

Bug reports / Re: F100 @Gent: Engine killed?
« on: January 17, 2018, 08:29:53 PM »
The engine is seizing because you leaned it out then ran it at a very high rpm, the engine breaks at 20,000 rpm so tune with that in mind

Other Addons / [SKM Release] US Road Racing Kart
« on: January 16, 2018, 12:21:34 PM »
My first foray into making a complete kart for KRP still very early W.I.P.
You will need to make an account and be added to the member group to see this thread.


@Piboso the kart needs a driver who lies down to match the driver position what would be the best way to go about this? Any chance you could get the current krp driver lieing down for this  ;D

General Discussion / Re: Discord for krp users
« on: January 15, 2018, 08:03:48 AM »

Off-Topic / Re: KT100s removal
« on: January 14, 2018, 07:00:19 AM »
This is a forum for a kart racing video game but i can luckily for you answer the question. Youre going to need to crank on the bolts its doubtful to me that they got that tight in any way that would prevent you from just going for it. It would be fairly reasonable to expect a small amount of play in any bolt with any wrench size but if it has a lot of play it may not be the right size

Support / Re: Installing Tracks
« on: January 09, 2018, 10:07:37 PM »
Thanks Lingy but it's not working with any of the lap timers. The speed, laps and lap time are not updating. Is there a way to configure the lap timer? Has anyone else experienced the lap timer not working?

reinstall the game if youre running the track correctly with no cuts you should be seeing data you havent provided any info beyond that it doesnt work so this is the best i can do with advice

General Discussion / Re: 3D Modeled Exit Kerbs
« on: January 09, 2018, 08:36:49 PM »
I understand the idea of making the kerbs 3d but knowing they are broken you could certainly just put a smooth plane over top with clear alpha layer so that when the kerbs are fixed you remove the clear plane and things work. Its the bandaid myself and corrie hiatt have always used for our tracks

General Discussion / 3D Modeled Exit Kerbs
« on: January 09, 2018, 08:19:45 PM »
I get that the issue with 3d modeled kerbs has been on going and I obviously dont know whats been done to address it but given the issue still exists as it does why do we continue to see tracks released officially for the game with exit kerbs that dont work? I think it presents an issue for people just getting into the game that they get on official content and the kerbs try and kill you.

Paints / Re: Paints by Cory Hayes ( Dash Paints, Kart Paints etc. )
« on: January 09, 2018, 02:15:46 AM »
Cory pass link please

* Links to come *

( Link coming soon )

 Link also coming once finished )

damn that reading thing is hard

General Discussion / Re: Game crashing
« on: January 05, 2018, 01:37:34 AM »
Dude you need to provide information no one can do anything with "my game is crashing"
Operating system? PC Specs? did this happen in release 3 or is it just release 4? have you reinstalled it to see if that fixes it? Are you running mods? If so what mods?

Engines / Re: KT100 pipe motor
« on: December 26, 2017, 04:27:46 PM »
PM me the photo of the dyno, myself and max tard have been working on a KT100 right now all we have is a can dyno

Paints / Re: Tony Kart 2015 paint
« on: December 24, 2017, 10:52:02 PM »
Could you please post some photos of the paint and the kosmic?

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