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Messages - intre

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1
Media / Best of 2012 [real life]
« on: December 23, 2012, 02:41:58 PM »
Hey guys,

check out my latest video "best of 2012" on youtube!
https://www.youtube.com/watch?v=q_jTgnCyaag

Have fun!

2
Tracks / Re: Oschersleben WIP
« on: December 01, 2012, 08:50:45 PM »
Really? Couldn't see any in his video. But okay, I'll be patient and wait for the release.

3
Tracks / Re: Oschersleben WIP
« on: December 01, 2012, 08:43:13 PM »
Good idea to create Oschersleben! But again, you do it just flat and I really miss the different heights.
I'm kinda absolutely not involved in creating tracks and stuff, but is it that hard to include height differences?

4
Track Editing / Re: Worlds best kart track
« on: November 15, 2012, 06:11:18 PM »
Hope we will have this track as close to the reality as possible! So, be patient and do it very detailed, so we have one more fabulous track! :)

5
Suggestions and wishlist / Re: New Features Suggestions (VOTE! AND SUGGEST)
« on: November 14, 2012, 09:59:01 AM »
Why should it stay while pushing the clutch? That really makes no sense.

6
General Discussion / Re: Beta8 WIP
« on: November 14, 2012, 09:55:28 AM »
Another thing we have mentioned during many online races are the starting procedure of the rolling start.
I like the speed limit, but when the green light comes, everything should be free (like in the reality)!
It was nearly impossible to do a start without any penalties and that sucks! So, is it possible to improve this procedure?
Everything's fine, but remove these rules after the green lights came and it'll be more fun.
Just my 50 cents....

7
Track Editing / Re: Wackersdorf Outdoor WIP
« on: November 12, 2012, 04:31:13 PM »
First of all: Thanks for creating one of the must popular tracks in Europe!

My impressions are:
1) Like the other guy said, the white stone do really annoy me! ;)
2) You did the entire track flat, and that's a real pity! In my opinion these different heights are a very important points, which make the track so special! (The last so called "hill" is not really close to the reality, sorry!)

Anyways, good job dude! Keep going and we'll get a nice track soon!

8
General Discussion / Re: Beta8 WIP
« on: November 08, 2012, 09:49:57 PM »
I would really appreciate it, when the netcode will be optimized in Beta8. For sure it has been developed much better than before, but there's still a lot of space to make it perfectly.
With the help of an improved netcode it's way more fun to drive online and that's what most of us want to have!

9
Support / Re: Unipro
« on: November 10, 2011, 12:10:39 AM »
Alfano also have this option in real life...

10
General Discussion / Re: Kart Racing Pro beta4
« on: October 30, 2011, 09:40:46 PM »
The KZ2 engine loses power at about 55C

11
General Discussion / Re: Beta4 and the future
« on: October 22, 2011, 04:02:40 PM »
be patient.... :)

12
General Discussion / Re: Beta4 and the future
« on: October 21, 2011, 11:52:55 AM »
P.S.
Is KRP the first sim/game to have fully dynamic surface? GP3 and SBK X and F1 2010 all had some kind of "evolving" track, but was it pre-calculated on the racing line only?

I think it is the first SIM with a fully dynamic surface!

Will the track be completey dry after a certain time? Or is it just the idealline which is dry during the whole race?

13
General Discussion / Re: Beta4 and the future
« on: October 13, 2011, 04:56:28 PM »
When will there be a VW Scirocco in KRP????????? :D

14
General Discussion / Re: Beta4 and the future
« on: October 13, 2011, 02:26:21 PM »
Early 2009.....

15
General Discussion / Re: Beta4 and the future
« on: October 06, 2011, 10:36:55 AM »
Yes, to replace the current radiators, that are simulated with a thermostat ( is it correct to say that thermostats are not used in racing karts? ).
It is not a visual effect, though; only physics.

Not really, there are many people who uses thermostats in racing karts, but we don't use it at hot conditions. Only if it's cold. So during summer without thermostats and the rest of the time we use it.

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