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April 19, 2024, 02:24:40 PM

News:

Kart Racing Pro release13e available! :)


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Messages - Matthew McLean

1
Other Addons / Re: KT100S (project) - Australia
January 07, 2015, 06:50:15 AM
Thanks Cory!
2
Other Addons / Re: KT100S (project) - Australia
December 22, 2014, 09:44:46 AM
Quote from: elliottbud on December 18, 2014, 12:12:42 AM
Could you try also doing it with out the pipe looks nice tho

I was only planning on making the Australian version, but maybe I can make a combined category with the American pipe, but won't add a clutch.
3
Other Addons / Re: KT100S (project) - Australia
December 16, 2014, 04:52:26 PM
Thanks guys!
4
Other Addons / KT100S (project) - Australia
December 10, 2014, 01:24:15 PM
Hi guys,

Considering I had made this model around 11 months ago, I thought I should probably show you guys a WIP photo before I end up releasing it.
Now, I have already spoken to EVO about releasing my own and he is completely fine with it as he said he doesn't have much time for KRP anymore.
I currently have the kart in game and with the help of a few testers have got the physics of the kart to an optimal simulation of the real life category.

There's still quite a few finishing touches I'd like to make before release, but here's what point I got up to 11 months ago. Hope you all like it.

- Matthew McLean

7
Quote from: EVO on December 18, 2013, 05:02:53 AM
You should apply shader and specular to the metal parts to give it some shine in different lighting conditions if you havent already. For this see Piboso track creation guide.

Thanks EVO, I'll check it out
9
Hey guys, Cory Hayes and myself have been working on a twin engine ARC water cooled open performance spec engine.
For those that are wondering, 'why on Earth have they made it red?!' - the engine this is based off is actually red.
There is still quite a lot to be done to the model in the near future, which will be released as different versions.

New Download Link: https://www.mediafire.com/?qnc2r3ygfikfn6g   
                                 http://www.mediafire.com/download/0jtxgdsk20la3b8/TwinV1FIX.zip



Current change-log for the next version:
- Sprockets
- Chains
- Chain Guards
- Extra model detail
- Exhaust brackets
- Engine head nut fix
- Deeper holes in airboxes
- Water Pump + bottom hoses fitted correctly

If there's anything you think we should change, please let us know in this post.

Hope you all enjoy :)
10
Anyone else found the area out the back yet? Goes great for drifting ;)

http://youtu.be/aug5DTWat2A
11
Bug reports / Drying track issue
November 22, 2013, 09:51:04 AM
Hi PiBoSo, is there any chance of getting this drying track bug fixed?
When the track begins to dry online, 95% of the time it will form this really dodgy and inconsistent line, which results in most players flipping due to the so sudden increase of grip compared to the previously slippery surface.
This even happens when the weather is set on Rainy, 100% wet and the lowest temperature it can go (10*).
It has been doing this for a while, and because of this we can't do online servers in the wet for more than half an hour or so.

12
update  8)

13
Cory Hayes having a spin around our dirt oval  8)

14
General Discussion / Re: Kart Racing Pro Beta 10
November 13, 2013, 10:54:52 AM
Quote from: oppolo on November 13, 2013, 10:49:05 AM
I'm doing my birel 190 suitable for beta10, following parameters of mini60 I haven't problems of temperature during race, the only "issue" is the starting temperature, but it is not a real problem because it drops soon

I have the starting temp issue as well, but myself and a few friends also have an issue keeping it at the correct temperature
15
General Discussion / Re: Kart Racing Pro Beta 10
November 13, 2013, 10:20:54 AM
PiBoSo, the new engine CFG file structure for temperature and radiators in Beta 10 leaves us an-able to have properly functioning air-cooled engines. The Mini60 temperature doesn't really function properly, and an engine I had made for the last beta has serious temperature issues. As standard out of pits it starts at 450 degrees, when it's meant to start at 180. The only way I can get the temperature to function as intended is to give it the properties of a water-cooled engine, which means in the setup menu there is a radiator cover option and the radiator arm cover works while driving. Do you have any suggestions?