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June 17, 2019, 11:36:33 am


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Messages - Cory_Hayes

Amazing work by Javiliyors from the GP-Bikes forum, big thanks to him for giving me permission to give the track KRP race data files so we could use it for Kart Racing Pro.

Download Link https://www.mediafire.com/file/1vhjz6wufa1lu0f/Campillos_V1.0.zip/file
Paints / Re: Energy Mini 60 [WIP]
January 27, 2019, 03:01:03 am
Seeing as though this thread is 6 years old and the original poster hasn't been active since 2014, I'd say no
Seeing as though nothing has been posted about it in 16 months, I'd say its not being worked on.
It. Is. Out. Of. Date. It. Will. Not. Work.
Tracks / Re: [Release] Kerpen update
January 03, 2019, 02:53:06 pm
This post hasn't been touched in 2 years

I highly doubt the kerbs will be fixed.
If you had read up literally a couple comments in this post you will see the mod doesn't work.
Track Editing / Re: Daytona Sandown UK Track (WIP)
December 28, 2018, 12:44:11 pm
I messaged you on discord Hooves
Off-Topic / Re: New Kart racing game is out now for pc
November 21, 2018, 12:56:31 pm
Quote from: Rollinson on November 21, 2018, 12:52:46 pm
Did anyone check KartKraft out? Is it worth a buy or is the Early Access version too buggy and messy?

physics are still off, its not THAT buggy, most major bugs are pretty well sorted

Defs worth buying atm, but wouldn't totally write off KRP atm
Track Editing / Re: Mariembourg (WIP)
November 20, 2018, 04:11:46 am
Quote from: Blumotion on November 19, 2018, 11:03:42 pm
Quote from: Aieeeeeeeeee on November 19, 2018, 09:03:55 am
I know that is a very old topic, but I was wondering if Mariembourg was avaiable now?

Thanks in advance!

Mariembourg does exist here is the link to it and sorry about the rude responses you might have gotten to you simple question  https://www.dropbox.com/sh/s32hw0r6yc5av0f/AAAnCS-Fc5GmW-M0POZtc5K6a/KRP%20Tracks?dl=0&preview=Mariembourg.pkz

stick it to the man
November 19, 2018, 12:49:24 am

You can't expect the series to magically grow.

There needs to be something running so people know that their time is worth it. 8 people would have been fine ( Small, yes, but fine )

And don't try run a series using instagram for news/links etc.
General Discussion / Re: A.I.
November 08, 2018, 01:38:34 pm
No, because Net code + general physics and updated models are more important to this game than AI.
General Discussion / Re: KRP is still the King!
November 02, 2018, 12:04:34 pm
Quote from: PiBoSo on November 02, 2018, 11:56:00 am
Quote from: Cory_Hayes on November 02, 2018, 02:05:20 am
If KRP is still the best, expect a heap of new people to come over and the forums to be active again :)

What do you mean with "IF"?
It is of course, by far, still the best in terms of physics and features.

However, quality doesn't always ( or to be precise, rarely ) translates in popularity, especially when it comes to simulators  :'(
The most used virtual karts at the moment are probably the Gran Turismo ones...  ::)

You're confident against Kartsim then aren't you ;)
*Its shit

Gran Turismo is the real driving simulator.... 

Win win for you though, if KartKraft doesn't get any better than what it is now ( .....it will get better....) then people who have been waiting to see what the best karting sim is will flock to KRP :)
just hope that you've sorted out the more major issues before that day comes/if it comes
General Discussion / Re: KRP is still the King!
November 02, 2018, 02:05:20 am
Didn't want to start up the whole KRP vs KK thing since I'm trying to be civil these days

But in all fairness, KartKraft have said although the state of the Early Access isn't ideal, at least its out and they're obviously going to keep working to make it better over EA.

If KRP is still the best, expect a heap of new people to come over and the forums to be active again :)

Suggestions and wishlist / Re: Wall Collisions.
November 01, 2018, 06:04:11 pm
Quote from: PiBoSo on November 01, 2018, 05:24:37 pm

A new, more slippery, wall surface is planned and it will be integrated as soon as possible.

Sweet, cheers.
Suggestions and wishlist / Wall Collisions.
October 29, 2018, 02:09:15 pm
Any chance of another wall collision being integrated into the game in the next couple builds?

Like " PLAS " ( Plastic ) ( WLLPLAS )
something you would assign to plastic box barriers around tracks like super nats
Something with less friction than the current wall ID's
obviously enough friction to slow the kart down, but not so much that when you slightly tap the wall it rips the kart around.