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April 19, 2024, 05:31:52 PM

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Kart Racing Pro release13e available! :)


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Messages - Pentti Hilkuri

1
Off-Topic / Re: Game Stock Car Game gettin' Karts
October 06, 2013, 03:17:24 PM
Quote from: oppolo on October 06, 2013, 01:08:51 PMhere i did read something about tracks
http://www.racedepartment.com/forum/threads/how-to-convert-a-track-from-rfactor-to-gsc.55211/#post-1231518

2. Without adding the grip levels to the track (whick only REIZA know how). They are slippy and completly ruin the feel GSC has.

Its a shame we cant race mod tracks but unless REIZA do it themselves, any track just wont feel the same.


I see nothing from Reiza. Only Dave Begley saying something about the issue without any links or statement from Reiza to back it up. And then you saying that you don't want it to be another rfactor with huge amount of custom stuff, which kinda explains your words here. So it's more like what you don't want, not what Reiza wants.

How many custom tracks you've tested btw?
2
Off-Topic / Re: Game Stock Car Game gettin' Karts
October 06, 2013, 12:48:38 PM
Quote from: oppolo on October 06, 2013, 12:26:53 PM
good for you if they feel the same.
I did read this thing in the official forum http://www.racedepartment.com/forum/forums/game-stock-car.77/ but now i have no time for searching it, anyway there isn't a sub session for tracks

Yeah I'm Jebus at Racedepartment, I know very well what Reiza's representatives talk there.
One would think that Alex Sawchuck know's what he's talking about (for example). I see not much of opposing the custom tracks.

There is sub section for tracks btw, it's called GSC mods. The lack of tracks there is more because of RD's strict, and rightly so, policy of hosting tracks with full permissions only, not because of Reiza's non existing opposition of custom tracks in general.

Quote from: oppolo on October 06, 2013, 12:26:53 PMit's really not a matter of fanboy but as you say, facts are facts: all mod of karting on the gmotor, are only little cars

To masses that means nothing. All they see is racing with karts, and if it feels good for them, technical details/features means very little.
3
Off-Topic / Re: Game Stock Car Game gettin' Karts
October 06, 2013, 11:48:00 AM
Quote from: oppolo on October 06, 2013, 11:15:23 AM
yes for the first 2 things, for the physic think about what krp has more
- live track
- choke
- engine cooling when chooking
- tuck
- different drag when tucking
- carburation
- changing weather and temp requires different carb
- raining
- kz1 with a real motorbike gear
- real direct drive
- start kz1 and f100 by pushing
- real start: rolling start and standing start
- change of visor
- change radiator tape onboard
- real setup of the kart: all bars, seat front rear higth, seat steys
- ackermaan
- ride width
- track width
- idle of engine
- rear axle
am I forgetting something?

Yeah, and yet driving against AI makes all that stuff redundant to me.

Quote from: oppolo on October 06, 2013, 11:15:23 AMfor tracks, reiza use a different technique for track, so despite the fact there are plenty of tracks for gsc and ft, almost all of them aren't accepted by reiza because when using them, the good feeling of driving gsc is lost. i don't use none of them

Do show me the source as I don't believe that's true. The most important reason for not getting more tracks is licensing. Has nothing to do with the quality as there's plenty of excellent custom tracks and with many of them, which I use, feels exactly the same as Reiza's tracks.

I'm not GSC fanboy but facts are facts, KRP shines in some areas and GSC in others and what GSC shines in appeals much more to me.
I'll keep driving and support KRP aswell tho.
4
Off-Topic / Re: Game Stock Car Game gettin' Karts
October 06, 2013, 10:11:31 AM
Yeah physics and driving wise KRP is the king of the kart sims. But GSC looks many times better and have AI and physics isn't that bad so it's very close competition. The presence of the AI alone will keep me driving GSC karts more tho.

KRP might have more tracks atm but there will be custom tracks for GSC aswell that's for sure.
5
Plugins / Re: AndroidDash
July 30, 2013, 10:13:16 AM
Excellent! KRP was the last sim for me not having dash app. And now it's here. Gonna try this asap. Good job NOP!
6
Paints / Re: [WIP] 2013 Formula 1 styles
May 23, 2013, 09:52:16 AM
Awesome stuff. Thanks!
7
Track Editing / Re: Wackersdorf Outdoor Release
May 13, 2013, 08:31:03 AM
Good stuff. Not that it's bad as is, but it's always good to raise the bar, that's how you can become a great track builder.
8
Quote from: EVO on April 13, 2013, 05:09:54 AM
You are rude.  Show respect to the efforts of the developer. How would you like if someone insulted something you worked hard on trying to please everybody.

He asked legit question and only you seemed to get pissed of it.
9
Quote from: EVO on April 11, 2013, 03:39:58 PM
your right! freedom of speech. Its my opinions this freedom should be earned.

Is it windy on that high horse?
10
General Discussion / Re: kart.ini file???
March 26, 2013, 04:12:02 PM
No problem, glad to be help. :)
11
General Discussion / Re: kart.ini file???
March 26, 2013, 08:56:05 AM
Yes, you have to create [core] section and copy and paste the lines under that.

So you get it like this:

[core]
mouse_sensitivity = 50
mouse_deadzone = 0.01
mouse_linearity = 1           ; 0 = fully linear. Increase the value to have more precision in the central part
mouse_smooth = 2            ; 0 = no smooth
replay  = 10000000
kart_shadow = 512
kart_reflections = 128
texture_quality = 4
12
General Discussion / Re: .zip files and pkz files
March 26, 2013, 08:16:52 AM
Quote from: Delano/SM on March 25, 2013, 06:42:18 PM
can someone explain to me how to make a pkz file of a zip file from downloading till put it in the tracks folder because i really want to drive on genk 2012! :D

I assume you've downloaded Genk 2012 from here.

You got Genk 2012.zip. Now you have 2 choices.

You can either unpack the zip to Kart Racing Pro/tracks. If you don't have tracks folder there, just create one.

Or you can rename the .zip to .pkz (so you get Genk 2012.pkz) and move it to tracks folder. If you use the latter it asks are you sure to change the name extension as the file might stop to work (or something along those lines), just click yes/ok.

Both ways works just fine and is up to your preference. Personally I use .pkz files only.
13
General Discussion / Re: Kart Racing Pro beta8
March 23, 2013, 09:49:28 AM
Quote from: kill_em_all on March 23, 2013, 09:36:49 AM
Hello,

I receive a "failed to login" message when trying to enter the World servers. Is there a  problem? Locally the Beta 8 seems to be unlocked though.

Thanks

Have you registered your account?
14
General Discussion / Re: Kart Racing Pro beta8
March 22, 2013, 07:23:03 AM
Quote from: PiBoSo on March 22, 2013, 12:42:26 AM
Thank you.
Torrent file hosted and link added: http://www.kartracing-pro.com/?page=downloads

Downloading again and will seed for a good while.
15
General Discussion / Re: Kart Racing Pro beta8
March 21, 2013, 07:39:48 PM
And I just shut down my simrig. Oh well, gonna test this first thing tomorrow morning.

Thanks Piboso for your hard work.