my opinion is as long as its regularly updated, the Tonykart bodywork and KF engine models (radiator mounts) used for examples...
popular needed relevant features that are suggested like on track carburettor adjusting.
fixes like the CRG number size and positioning also
the sounds are improved and adding content/features/tracks as best as time would allow.
WET LINES, karting simulator must have, less grip on traditional racing line in the wet!
following on from the carburettor, my idea would be you have a slider while driving, using the arrow keys or something for example, leaner (faster but more risk of seize) on one end of the scale, and Richer (slower but safer) on the other, this would perfectly when racing on the drying track feature when you need to be lean for the bottom end and revs but when it starts to dry, the risk increases of seizing the engine, which would then require a richer setting. would be a perfect combination! would be cool if we could get a small animation as well like the photo i attached
the dynamic drying track surface is really good and having the ability to adjust the carburettor to the current conditions while driving would be a massive deal and help the realism huge amounts!
i know this is easier said than done and i know theres a lot of work involved as well as other projects on the go but if its kept up date and more features added in more frequently, even if there's a lot of small ones, its just a few pointers and i think it would go a long way and everything will be mint!!
thanks hopefully people will agree
popular needed relevant features that are suggested like on track carburettor adjusting.
fixes like the CRG number size and positioning also
the sounds are improved and adding content/features/tracks as best as time would allow.
WET LINES, karting simulator must have, less grip on traditional racing line in the wet!
following on from the carburettor, my idea would be you have a slider while driving, using the arrow keys or something for example, leaner (faster but more risk of seize) on one end of the scale, and Richer (slower but safer) on the other, this would perfectly when racing on the drying track feature when you need to be lean for the bottom end and revs but when it starts to dry, the risk increases of seizing the engine, which would then require a richer setting. would be a perfect combination! would be cool if we could get a small animation as well like the photo i attached
the dynamic drying track surface is really good and having the ability to adjust the carburettor to the current conditions while driving would be a massive deal and help the realism huge amounts!
i know this is easier said than done and i know theres a lot of work involved as well as other projects on the go but if its kept up date and more features added in more frequently, even if there's a lot of small ones, its just a few pointers and i think it would go a long way and everything will be mint!!
thanks hopefully people will agree