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Messages - CRGDK37

1
General Discussion / Re: Next KRP build..
December 20, 2015, 12:22:43 PM
my opinion is as long as its regularly updated, the Tonykart bodywork and KF engine models (radiator mounts) used for examples...

popular needed relevant features that are suggested like on track carburettor adjusting.

fixes like the CRG number size and positioning also

the sounds are improved and adding content/features/tracks as best as time would allow.

WET LINES, karting simulator must have, less grip on traditional racing line in the wet!

following on from the carburettor, my idea would be you have a slider while driving, using the arrow keys or something for example, leaner (faster but more risk of seize) on one end of the scale, and Richer (slower but safer) on the other, this would perfectly when racing on the drying track feature when you need to be lean for the bottom end and revs but when it starts to dry, the risk increases of seizing the engine, which would then require a richer setting. would be a perfect combination! would be cool if we could get a small animation as well like the photo i attached

the dynamic drying track surface is really good and having the ability to adjust the carburettor to the current conditions while driving would be a massive deal and help the realism huge amounts!


i know this is easier said than done and i know theres a lot of work involved as well as other projects on the go but if its kept up date and more features added in more frequently, even if there's a lot of small ones, its just a few pointers and i think it would go a long way and everything will be mint!! :D

thanks hopefully people will agree  :-\
2
General Discussion / Re: Next KRP build..
October 09, 2015, 07:38:36 PM
i like the sound of that PiboSo! thank you once again and looking forward to the next release!  :D
3
Paints / Re: TK Numbers
July 28, 2015, 06:09:57 PM
Ah man that sucks, don't really wanna have to edit all my paints :/
4
Paints / TK Numbers
July 28, 2015, 01:35:57 PM
does anyone know if there's a way to put a yellow background on pibosos new numbers for the TK? looks a little strange at the minute without it lol

Cheers
5
General Discussion / Re: installing rotax mod
July 24, 2015, 05:57:08 PM
but what about some of the other members? were not all bad right? :(
6
Paints / Re: Some WIP's
July 02, 2015, 08:58:52 PM
Mint sounds good, looking forward to it thanks mate
7
Paints / Re: Some WIP's
July 02, 2015, 08:09:49 PM
your paints are second to none mate! when can we expect a release date they look awesome cheers
8
Other Addons / Re: x30 update WIP questions
July 02, 2015, 08:05:41 PM
hey mate, where did you get the VDK paint from? thanks, and secondly unless ive missed something how did you get the fp7 on the otk? cheers

9
Paints / Re: Some WIP's
June 13, 2015, 10:02:41 AM
looking mint mate! has anyone suggested 2015 factory CRG, Coles Racing 2015, Babyrace, energy 2015, VDK, or the DHR stickers and suit? just a few ideas for you mate, nice work looks mega

cheers
10
Paints / Re: Some WIP's
January 17, 2015, 11:36:06 AM
looking mega mate!
11
General Discussion / Re: Kart Racing Pro beta12b
January 02, 2015, 11:58:15 PM
Much appreciated, thank you
12
Suggestions and wishlist / Re: Game Physics
January 02, 2015, 11:57:24 PM
Much prefer these current karts to the older ones as well! takes a bit of adapting too but overall I agree it's better
13
General Discussion / Re: wet tyres
January 02, 2015, 04:19:03 PM
i noticed this as well mate
14
General Discussion / Re: Kart Racing Pro beta12
January 01, 2015, 10:15:42 PM
Thanks Piboso!
15
Paints / Re: Kart Paints
November 29, 2014, 09:41:12 AM
hows the 2015 tonykart looking Sam?