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November 30, 2020, 10:04:50 PM

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Messages - oppolo

1
Bug reports / Re: FS250 causes CTD
May 13, 2020, 10:37:04 PM
solved
make a saved copy for engines.pkz
unzip engines.pkz
go into s_fs250 folder
open s_fs250.cfg
-------------------------------
add red rows

}
   FSprocketSetting = 2

        RSprocket
   {

      gear0 = 71
      gear1 = 72
      gear2 = 73
      gear3 = 74
      gear4 = 75
      gear5 = 76
      gear6 = 77
      gear7 = 78
      gear8 = 79
------------------------------------------

pack back engines.zip and rename engines.pkz
2
Bug reports / Re: FS250 causes CTD
May 13, 2020, 10:20:42 PM
thank you
3
Bug reports / FS250 causes CTD
May 13, 2020, 08:40:20 PM
in every tracks
4
Bug reports / clutch lever
April 13, 2019, 08:24:32 PM
in both birels clutch levers dont move
5
Bug reports / Re: F100 @Gent: Engine killed?
April 13, 2019, 10:35:30 AM
I have been away from krp for some time, now with carb 3 I can overtake 20000 rpm and not damage the engine, also choke seems unuseful. is it now more easy or I am wrong?
6
General Discussion / Re: Kart Racing Pro release8
April 10, 2019, 04:00:36 PM
There isnt any level battery in the dash, it is impossible to know how much level battery I run? is there rechearge with throttle up?
7
General Discussion / Re: Kart Racing Pro release8
April 09, 2019, 07:16:54 PM
thank you
8
Engines / Re: 9 fictional karts
April 07, 2019, 10:25:20 AM
1st post updated
9
Bodyworks / Re: bodywork VS engine
April 06, 2019, 09:31:13 AM
Quote from: Birel-Rotax 42 on April 05, 2019, 05:01:48 PM
Quote from: oppolo on April 03, 2019, 01:23:37 PMHi, thanks
I'd like to do a 4T engine with  4 gears, but the structures of files has changed from my last visit...so I dont know how to tell KRP  to use this engine with this chassis
The bodywork is now distinctly separate from the chassis. This means that Tony Kart pods can be run with a CRG chassis and any other combination you could think of.

As far as linking an engine to a certain kart, you may want to reference the KZ1 engine files. As far as I know, there are three variations of each engine "i", "m", and "v" which represent Iame, Maxter, and Vortex. However, as I did with the Rotax, it is possible to only use one engine for all karts. For each engine you add, you will have to add a 'kart' folder that indicates which kart is allowed to use this engine. I believe the 'kartname.ini' file will give you the options to say which karts can be used. One folder for each kart.

I can make a video tutorial if needed. It's hard to explain without the visual aspect.
thank you, not necessary the video, I confused "karts" with "bodyworks"
10
Bodyworks / Re: bodywork VS engine
April 03, 2019, 01:23:37 PM
Hi, thanks
I'd like to do a 4T engine with  4 gears, but the structures of files has changed from my last visit...so I dont know how to tell KRP  to use this engine with this chassis
11
Bodyworks / bodywork VS engine
April 02, 2019, 08:41:50 PM
where is the string/file where an engine is assigned to a bodywork?
12
i dont use antivirus, err i use defender. anyway when steam is online krp start, i have already reinstalled krp
13
steam version
double click on the desktop icon - yes in the window of admin rights - nothing, krp does not appear in the task manager neither
14
Support / krp does not start anymore in offline mode
April 05, 2018, 05:39:09 PM
as subject
15
Engines / Re: TKM Extreme mod
August 04, 2017, 11:40:50 PM
what a strange torque curve, is it taken from a real dyno sheet?