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Messages - David Waters

1
Track Editing / Re: Sarno
February 06, 2014, 08:52:48 PM
Quote from: DRkarter97 on February 06, 2014, 08:37:09 PM
david is saying he doesn't blame you lauZzZn he understands why you won't make mods for this awful "community"
Exactly.

If you spend so much of your own time creating a track why should you release it for free? In the real world, 3d modelling pays extremely well. £50 an hour or more in some cases, especially with 3DSMax. There are a lot of amateurs out there who release stuff for free and good on them. But there are also a lot of very skilled people out there who create high quality content, and why should they feel obliged to release stuff on the whim of the community who gives back nothing in return?
2
Track Editing / Re: Sarno
February 06, 2014, 08:13:39 PM
I don't blame you buddy.
3
Track Editing / Re: Old Lonato
October 18, 2012, 04:41:49 PM
No, hairpins are not hard for me at all, they are just boring. Most drivers like fast, flowing circuits, with a variety of different corners, not stop-start hairpin tracks.
4
Track Editing / Re: Old Lonato
October 18, 2012, 03:55:00 AM
Lonato in general is a pretty boring track. Too many consecutive hairpins. The old version looks even worse. Shame, when they changed the track they had the opportunity to make something much better than the current track.
5
Bug reports / Re: Steering Ratio
October 10, 2012, 05:48:37 PM
With the setup we have, yes. We were using the 3:1 ratio, it doesn't feel realistic with the STD setting.
6
Bug reports / Steering Ratio
October 10, 2012, 05:27:38 PM
Apologies if this has already been mentioned, only had a quick look but nobody else seems to have reported this.

There is now a bug with the steering ratio, it gives the options STD and Max, but there is no minimum, just a blank space (previously there were 3 options). If you choose the blank space the game crashes. Is there any chance of this being a quick fix that will be released soon? It is currently the only thing stopping us from using the excellent new Beta 7 (thank you PiBoSo by the way, it's great to finally have a kart that doesn't roll when you hit a kerb!)
7
Track Editing / Re: Default groove
July 14, 2012, 12:08:58 PM
Quote from: EVO on July 14, 2012, 05:12:09 AM
does this feature save skid marks or just rubbered in look and grip? it would be nice to have the thin heavy rubber lines from spin outs and wheel spin too
like at the starting grid

These can be added yourself pretty easily with Bob's Track Builder. Probably in 3DMax as well.

I'm most excited about the potential for this feature to be used for wet conditions so it is slippery on the racing line.
8
Track Editing / Re: Absolute pit coordinates
June 19, 2012, 04:24:35 PM
Yep, all of the terrain is collidable. The positions just won't move from where they were with the relative option. I've tried it with other tracks and get the same result too.
9
Track Editing / Re: Absolute pit coordinates
June 19, 2012, 03:30:52 PM
Didn't realize there was a newer version. Just downloaded it, I can now see Lonato, but the absolute coordinates still don't work on my track... It's very strange, I can't work it out. They just stay exactly where they were with the relative coordinates and the only thing I can change is the angle...
10
Track Editing / Re: Absolute pit coordinates
June 18, 2012, 10:36:04 PM
Nope, tried adding the pit prefix, along with pitin and pitout. Still doesn't work.
11
Track Editing / Re: Absolute pit coordinates
June 18, 2012, 09:52:20 PM
Quote from: Schwoni on June 18, 2012, 09:49:50 PM
yes but i have had that too a couple of times. sometimes it work and sometimes not don`t know why. if u call the pit part just ASPH or PIT_ASPH is not important sometimes it work and sometimes not. Can`t see a system there.
I just called all of the tarmac areas ASPH on my track - I'll try it with the PIT prefix and see if it works.
12
Track Editing / Re: Absolute pit coordinates
June 18, 2012, 09:50:57 PM
I can't load Lonato in tracked - when I try to open it I get a message saying 'tracked.exe has stopped working'. Same with Essay and Rye House.
13
Track Editing / Re: Absolute pit coordinates
June 18, 2012, 08:00:21 PM
I have indeed learned a lot from the tracks I've made, if there's anything you want tips on, just ask and I will be happy to help.

Regarding the track edges, I've been experimenting with different ways of doing them recently. I work mainly in BTB so I've been tending to create the track edges by adding extra control points in the track surface editor and adding a transitional texture. Usually, this lends itself to adding curbs in the same way as you can easily swap the textures and create curbs that transition smoothly to the track and grass. It's a compromise, however, and sometimes for larger curbs it's best to use the wall feature in BTB.

I wouldn't say that I'm doing anything differently to anyone else. It's just a matter of attention to detail. Textures are very important for a realistic track, and it's essential for me to be able to take photos of all of the tracks I make, and use them as textures for the tracks. Other than that, it's knowing how to work around the limitations and quirks of BTB.
14
Track Editing / Re: Absolute pit coordinates
June 18, 2012, 03:42:56 PM
Yep, as of today it's available at iZone. I wouldn't have flown all the way to Northern Ireland to get pictures if they didn't want the track!

Next on the list is Rowrah I think - should definitely be a challenge for me!
15
Track Editing / Re: Absolute pit coordinates
June 18, 2012, 05:12:25 AM
Thanks, I managed to get something similar. Not perfect but I don't think it ever will be because of the curve at that part of the track.Good enough for now I think (although I think the absolute positioning needs fixing - I swear I had it working once before when I first converted a track).

Nutts Corner is a great track to drive, very difficult and loads of elevation changes. Not very good for spectators though. I was there a couple of weeks ago getting pictures in the morning, and once the racing started it was very boring - the track is huge and you can only spectate from one small area. Met some very friendly locals there though! They love their motorsport in that part of Northern Ireland, and unlike the Welsh and Scottish they don't seem to mind us English too much!