I've found the problem.
Thing is you have to calibrate the HMD view to the wheel before start the game using Steam VR app. I have my room scale calibration different because my room is not aligned to the cockpit, I play other games looking 90º to the right comparing to the cockpit, which is in a corner of the room.
So my suggestion is to let KRP to freely reset VR, not only in 2 axis like it is now. It seems that KRP is not yet ready to HTC glasses but only for Oculus, which is sold with only one sensor and it is prepared to play seated and always looking to it... HTC instead lets you play looking everywhere and there is not a "good" angle...
I hope I am being clear, thanks for the help
PD: Oculus now has more than one sensor available and you can play in the same way that HTC.
Thing is you have to calibrate the HMD view to the wheel before start the game using Steam VR app. I have my room scale calibration different because my room is not aligned to the cockpit, I play other games looking 90º to the right comparing to the cockpit, which is in a corner of the room.
So my suggestion is to let KRP to freely reset VR, not only in 2 axis like it is now. It seems that KRP is not yet ready to HTC glasses but only for Oculus, which is sold with only one sensor and it is prepared to play seated and always looking to it... HTC instead lets you play looking everywhere and there is not a "good" angle...
I hope I am being clear, thanks for the help
PD: Oculus now has more than one sensor available and you can play in the same way that HTC.